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How to do a successful texture mod

This is a discussion on How to do a successful texture mod within the Combat Arms .REZ Modification Release forums, part of the Combat Arms  category; What you will need: You can either download all the tools off of BA's website or from the .rar I ...

  1. 01-01-2012, 11:59 AM
    #1

    The New Guy

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    Default How to do a successful texture mod

    What you will need:
    You can either download all the tools off of BA's website or from the .rar I included in this thread. His site is:

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    You need:
    • The Plug-Ins: msvcrtd.dll, msvcirtd.dll, & DTXFormat.8bi
    • DTXConvert.exe
    • RezXtract.exe
    • RezInject.exe
    • DTXVeiw.exe (optional)
    Put all these tools in the same folder. It should look like this when your done




    Video:
    Provided by: Pspiso
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    Editing Textures:
    Ok lets get right into it. Follow these instructions:

    1. Open up your Plugins folder which should contain all your plugins.
    2. Here you can either follow the instruction on the ReadMe.txt provided in the plugins folder(if so skip to step 5) or if not I will restate it here.
    3. Place msvcrtd.dll and msvcirtd.dll into your Photoshop Folder (plugin needs them.) DO NOT place them in any sub-folder.



    4. Take DTXFormay.8bi from Plug-ins\File Format\ and place DTXFormat.8bi in your photoshop plugins file formats folder.



    5. Next Run RezExtract.ext File>Open to Extract

    6. Navigate to your Combat Arms folder and choose the .rez you would like to open up. (Say if I wanted to edit the texture on a pistol I would select:
    GUNS_T_PV_Pistol.rez)



    7. Now some stuff should appear on you ReXtract window. Thes are the files in the .rez you just opened up. RezExtract just created a new folder in you Combat Arms folder where all the files in the .rez have been extracted too.

    8. Now Run DTXConvert.exe You will need to convert every texture file you plan to edit in Photoshop into a Lithtech File. DTXConvert allows you to do this. Just remember to convert any file you converted back to a Nexon DTX when your done.



    9. DTXConvert > File > Open File or Open Folder> Then select the file or files in your newly extracted .rez in your Combat Arms folder that you would like to convert.



    10. When you finish you should now be able to open that file in Photoshop and edit it. I do not have PS so I can not show you this, but hopefully it should work for you.






    11. After editing the file you will need to convert it back once again using the DTXConvert, except this time select Nexon instead of Lithtech
    12. Save the edited and converted file back in your original extracted .rez folder and get ready for the final part!
    13. Run RezInject.exe

    14. Select the .rez you would like to replace. By browsing for the filename of the original .rez file you extracted. In our case this would be GUNS_T_PV_Pistol.rez



    15. Now click Add and select the File you edited. Make sure it has the EXACT same name as the original file in your extracted folder. RezInject will replace this file with your edited file of the same name.

    16. Now Click Inject. It will pop up should say Injection Complete! Don't be worried. BA was smart enough not to destroy the original .rez just in case you would like to turn it back to normal. Instead was RezInject does is create a new .rez file with the extension .rezNew tacked on it.



    17. Now all you have to do is change the extensing to .rez and your finished. You just edited a .rez file. Just make sure you do something with the original .rez before you change the extension and replace it with your edited one.

    This same process can be used to edit sounds and perhaps models... though I'm not sure.

    Examples













  2. 01-01-2012, 12:14 PM
    #2

    Leecher

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    Default Re: How to do a successful texture mod

    oiyuoyklghkgk

  3. 01-01-2012, 12:17 PM
    #3

    「賢者タイム」

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    Achoron's Avatar
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    MuchoManga
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    Created: 10-21-12
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    Default Re: How to do a successful texture mod

    Wow. I might actually put some anime onto my guns ty dude.

  4. 01-01-2012, 12:25 PM
    #4

    Leecher

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    Default Re: How to do a successful texture mod

    H
    BhhjHdjd

  5. 03-09-2012, 05:19 PM
    #5

    Leecher

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    Default Re: How to do a successful texture mod

    Has this been pach, cause i got redirect back to desktop and game close

    ---------- Post added 03-10-2012 at 02:08 AM ----------

    I was able to get it through now but does anyone know why anything i tried to edit in photoshop turn out all white in the game?

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