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    Default [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Hey everyone! Today I'm going to be putting together a complete list of Title IDS (And their socket options), Whats in the KOM files, and the list of charecter/class ids. Skip this next part if you know what kom editing is.
    Q&A:
    What is kom editing?
    Kom editing is whenever you disassemble a kom file from the game location of elsword. For example, if you dismantled the .kom file data017, which is elsword model file, you could change the pictures of elsword model/ costumes or, create a simple pvp god mode (Sorry for saying you can make a god mode, but you can.) If you dismantled a kom file like data036.kom, you would be presented with different editable .lua files. These can be edited with any lua editor. I will have a lua editor posted at the bottom of this post.

    How do I dismantle .kom files? (If you already have a kom dis assembler, don't read this step
    Dismantling .kom files are as easy as 1,2,3 when you have a program. First, you have to download the program at the bottom of the thread ( read which one it is.) Next, put the kom file into the same folder as the program. Next, start up the program (preferably as administrator, just in case) Next, drag the kom file into the program and wait for the red words to turn back to green. While the kom is being dismantled and the programs words are red, it means working (I believe), so do not do anything while the words are red. If the words are green, feel free to insert a kom file. Next, it will make a folder called dataXXX depending on which kom file you used. when you open, the folder, you will be presented with the luas or images inside that .kom Feel free to edit any of the files with an lua editor.

    How do I repack a .kom file?
    With the program i'm giving to you, all you have to do is edit the luas int he folder, and when you're finished, drag the folder into the .kom disassembler. Wait till the red words gturn back into green words, and you should have a new kom file. (named dataxxx.kom) Just take that and insert it into your elsword data folder.
    Now that you know how to edit .kom files, you can read this list to find out what is in each .kom file:
    List #1: What is in each kom file
    001 - arbor day ui
    002 - various skill sprites
    003 - ice burner model
    004 -in game's loot model
    005 - mobs ruben
    006 - mobs elder
    007 - mobs besma
    008 - mobs peita
    009 - mobs altera 1
    010 - mobs altera 2
    011 - model ally summon
    012 - mobs events
    013 - model npc
    014 - chars dialogue image (epic quest)
    015 - model aisha
    016 - model accessories
    017 - model elsword
    018 - model eve
    019 - model rena
    020 - model raven
    021 - SD
    022 - title icons
    023 - event field misc mips, town's ad boards
    024 - dungeon bg textures ruben 1, field background altera, peita (old)
    025 - dungeon bg textures ruben 2
    026 - dungeon bg textures elder
    027 - dungeon bg textures altera
    032 - dungeon bg textures altera
    033 - set of character's motions,skill motions
    034 - UI layout backbones
    035 - dungeons stages layout backbone
    036 - misc, in game's core files
    037 - mobs motion files
    038 - chars outside/lobby stance
    039 - ui npc
    040 - map layout files
    043 - DANGER! boss' name sprites
    044 - chars end mission,cut-in, boss dialogues
    045 - shop sprites, off UI elsword logo
    046 - front screen's layout
    047 - field minimap (old), minimap's symbols
    048 - dungeon and PvP rank textures.various in game front layer effects, symbols, more skill sprites including Aisha fireball and Rena Arrows.
    049 - score counter, hits counter alphabets
    050 - tutorial ui images
    051 - result bg image
    052 - change job completed - intro
    053 - ui textures1
    054 - ui textures2
    055 - ui texture3
    056 - button texture
    057 - button, ui, char upper left hp bar image
    058 - loading image for ruben
    059 - loading image for elder
    060 - loading image for besma
    061 - loading image for peita
    062 - loading image for altera
    063 - skill icons, cursors, icons, pvp rank textures
    064 - F12 guide book ui
    065 - stage select minimaps image
    066 - ui minimap (old)
    067 - item's icon 1
    068 - NEXT STAGE LOADING, HP bars, boss hp bar etc.
    069 - char's skill sfx
    070 - general in game sfx
    071 - stage sfx altera
    072 - stage sfx altera boss
    073 - stage sfx besma
    074 - stage sfx besma2
    075 - stage sfx elder
    076 - stage sfx peita
    077 - stage sfx ruben
    078 - pvp bg, GoD sfx
    079 - tutorial aisha
    080 - tutorial elsword
    081 - tutorial misc SE
    082 - tutorial eve
    083 - tutorial rena
    084 - tut0rial raven
    085 - ui sfx
    086 - altera velder bg sfx
    087 - besma bg sfx
    088 - observe npc se
    089 - dungeon gate se
    090 - elder bg sfx
    091 - ruben bg sfx
    092 - aisha voice
    093 - els voice
    094 - eve voice
    095 - rena voice
    096 - npc voice
    097 - raven voice
    098 - berd & cuttysark stage se
    099 - henir background texture
    100 - model velder mobs & stage texture
    101 - velder stage textures
    102 - mobs velder se & some mobs voice
    103 - velder loading image
    104 - enemy/boss voice
    105 - velder boss se
    106 - model pet
    107 - model chung
    108 - tutorial chung
    109 - chung voice
    110 - hamel town & dungeon texture
    111 - mobs hamel
    112 - velder town sfx
    113 - hamel town sfx
    114 - hamel dungeon, mobs & boss sfx 1
    115 - hamel loading image
    116 - aisha skills texture
    117 - chung skill textures
    118 - elsword skill texture
    119 - eve skills texture
    120 - raven skills texture
    121 - rena skills texture
    122 - type-h green skills texture
    123 - berthe skills texture
    124 - velder mobs boss skills texture
    125 - hamel mobs boss skills texture
    126 - move to towns, GoD loading image
    127 - hamel dungeon, mobs & boss sfx 2
    128 - PVP heroes model
    129 - pet sfx
    130 - item's icon 2
    131 - model ara
    132 - ara skills texture
    133 - tutorial ara
    134 - ara voice
    Source: ElswordHQ

    You can edit many different things in kom files, such as title effects. Here is a list I composed of myself of all the title ID's and what socket option they use.

    LIST #2 Title ID's and socket options that they use.
    Anns gift
    ID 10
    Socket option 0 (o.o)

    El scout
    I 20
    Socket option: 1704

    Phoru Slayer
    I 30
    Socket option: 4003

    monkey Hunter
    I40
    Socket option: 4002,1906 (Yes, some titles have socket options like these.)

    Little Light of Hope:
    I 50
    Socket option: 20002

    Symbol of good luck
    I 80
    Socket option: 20002,20210

    Fellowship of fire:
    I90
    Socket option: 20501

    Cheiftan
    I 100
    Socket option: 20502

    Pursuer Of Darkness:
    I 130
    Socket Option:
    1704,
    20001,
    20101

    Revenge Against bandits:
    I 140
    Socket option: 1801, 1702

    Bat Slayer
    I 150
    Socket Option: 302172



    Revolutionary Hero:
    I 160
    Socket Option:
    2203,
    2405,
    2303


    I'm sorry, but the title list is still a Work in progress. If you want a certain title ID, comment it and ill reply with it's ID. Until then, just wait until I finish the list.


    Now, for the final list, list #3! This list contains all of the elsword charecters/class id's. This can be found in Enum.lua, just like the Village and stage lsit. Now, for the long awaited list #3
    List #3: Charecter Class ids (Enum.lua)

    ELSWORD_SWORDMAN = 1,
    ARME_VIOLET_MAGE = 2,
    LIRE_ELVEN_RANGER = 3,
    RAVEN_FIGHTER = 4,
    EVE_NASOD = 5,
    CHUNG_IRON_CANNON = 6,
    ARA_MARTIAL_ARTIST = 7,
    ELSWORD_KNIGHT = 10,
    ELSWORD_MAGIC_KNIGHT = 11,
    LIRE_COMBAT_RANGER = 12,
    LIRE_SNIPING_RANGER = 13,
    ARME_HIGH_MAGICIAN = 14,
    ARME_DARK_MAGICIAN = 15,
    RAVEN_SOUL_TAKER = 16,
    RAVEN_OVER_TAKER = 17,
    EVE_EXOTIC_GEAR = 18,
    EVE_ARCHITECTURE = 19,
    CHUNG_FURY_GUARDIAN = 20,
    CHUNG_SHOOTING_GUARDIAN = 21,
    ELSWORD_SHEATH_KNIGHT = 22,
    ARME_BATTLE_MAGICIAN = 23,
    LIRE_TRAPPING_RANGER = 24,
    RAVEN_WEAPON_TAKER = 25,
    EVE_ELECTRA = 26,
    CHUNG_SHELLING_GUARDIAN = 27,
    ARA_LITTLE_HSIEN = 28,
    ELSWORD_LORD_KNIGHT = 100,
    ELSWORD_RUNE_SLAYER = 101,
    LIRE_WIND_SNEAKER = 102,
    LIRE_GRAND_ARCHER = 103,
    ARME_ELEMENTAL_MASTER = 104,
    ARME_VOID_PRINCESS = 105,
    RAVEN_BLADE_MASTER = 106,
    RAVEN_RECKLESS_FIST = 107,
    EVE_CODE_NEMESIS = 108,
    EVE_CODE_EMPRESS = 109,
    CHUNG_IRON_PALADIN = 110,
    CHUNG_DEADLY_CHASER = 111,
    ELSWORD_INFINITY_SWORD = 112,
    ARME_DIMENSION_WITCH = 113,
    LIRE_NIGHT_WATCHER = 114,
    RAVEN_VETERAN_COMMANDER = 115,
    EVE_BATTLE_SERAPH = 116,
    CHUNG_TACTICAL_TROOPER = 117,
    ARA_SAKRA_DEVANAM = 118

    Also, a little FYI. Lire means Rena and Arme means Aisha.
    I hoped you enjoyed reading this guide on how to edit kom files! thanks for reading and happy hacking!

    Extra list: Sockets
    20000 = Actives, Special Actives, Buffs Skill Level +1
    1610 = Critical hit rate +10%
    20210 = ED +10%
    20305 = Exp +5%
    120 = Magic attack +400
    20 = Physical attack + 400
    2410 = Awakening Charge Speed +10%
    1305 = max hp +5%
    1210 = Awakening Time +15%
    1510 = Action speed +10%
    4510 = Accuracy +20%
    13451 = All elements attacks +2%
    5620 = All Elements Resistance +50
    1910 = Jump speed +10%
    1710 = movement speed +10%
    1810 = dodge +10%
    40625 = reduced damage +12.5%
    40208 = addtional damage 4%
    2350 = HP 17.000
    3111 = Diskon Biaya repair 10%
    3493 = 7% burning
    3595 = 7% poison
    3820 = +100 resistance wind
    5712 = 100% flame effect
    5711 = 100% poison cloud
    5713 = 100% cold shock
    5542 = effect halloween
    11281 = 1% effect piercing
    13450 = 100% elemental effect
    20 516 = 10% +5 MP
    30071 = 2.5 increases damage enemies fall
    30165 = 50% electric resist
    31133 = 5% lightning
    31642 = time in attacking, there is 15% chance to absorb HP from enemy
    31644 = 2% firework when attacked
    60419 = max MP 100
    60128 = doble attack 100%
    41179 = HP +37400
    35005 = current strike / attack recovery of MP +30%
    31455 = 100% resist blaze
    31456 = 100% ice resist
    31353 = 1% chance of a smash event 2 when attacked
    31339 = curse resist
    31115 = 50% resist press
    31038 = 10% remove abnormal circumstances
    35052 = 5% while in Ghost Attack
    1438 < 3% chance to attack with a blast
    40300 = addtional damage 50%
    40700 = reduced damage 50%
    2620 = 20% crittical
    1350 = 50% HP
    Credit: Someone told me 8D
    Also, credit to

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    ! He has created a full list of title sockets! Be sure to thank him!
    Link:

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    Click Here To Register Today


    NEW LIST: Elsword Stage/World IDs

    WI_NONE = 0,
    WI_FOREST_OF_EL = 1,
    WI_TREE_OF_LIGHT_TOP = 2,
    WI_EL_FOREST_MAIN_STAGE2 = 3,
    WI_EL_FOREST_MAIN_STAGE3 = 4,
    WI_EL_FOREST_MAIN_STAGE4 = 5,
    WI_TEMP0 = 6,
    WI_TEMP1 = 7,
    WI_TEMP2 = 8,
    WI_TEMP3 = 9,
    WI_TEMP4 = 10,
    WI_TEMP5 = 11,
    WI_EL_FOREST_WEST_STAGE1 = 12,
    WI_EL_FOREST_WEST_STAGE2 = 13,
    WI_EL_FOREST_WEST_STAGE3 = 14,
    WI_EL_FOREST_WEST_STAGE1_1 = 15,
    WI_EL_FOREST_WEST_STAGE2_1 = 16,
    WI_EL_FOREST_MAIN_STAGE2_1 = 17,
    WI_EL_FOREST_MAIN_STAGE3_1 = 18,
    WI_EL_FOREST_NORTH_STAGE1 = 19,
    WI_EL_FOREST_NORTH_STAGE1_1 = 20,
    WI_EL_FOREST_NORTH_STAGE1_1B = 21,
    WI_EL_FOREST_NORTH_STAGE2 = 22,
    WI_EL_FOREST_NORTH_STAGE2B = 23,
    WI_EL_FOREST_NORTH_STAGE2_1 = 24,
    WI_EL_FOREST_NORTH_STAGE2_1B = 25,
    WI_EL_FOREST_NORTH_STAGE3 = 26,
    WI_TUTORIAL = 27,
    WI_NOVICE_FOREST_STAGE1 = 28,
    WI_NOVICE_FOREST_STAGE2 = 29,
    WI_ELDER_BENDERS_CAVE_STAGE1 = 30,
    WI_ELDER_BENDERS_CAVE_STAGE1_1 = 31,
    WI_ELDER_BENDERS_CAVE_STAGE2 = 32,
    WI_ELDER_BENDERS_CAVE_STAGE2_1 = 33,
    WI_ELDER_BENDERS_CAVE_STAGE3 = 34,
    WI_ELDER_NATURE_CAVE_STAGE1 = 35,
    WI_ELDER_NATURE_CAVE_STAGE1_1 = 36,
    WI_ELDER_NATURE_CAVE_STAGE2 = 37,
    WI_ELDER_NATURE_CAVE_STAGE2_1 = 38,
    WI_ELDER_NATURE_CAVE_STAGE3 = 39,
    WI_EL_FOREST_EXTRA_STAGE1 = 40,
    WI_EL_FOREST_EXTRA_STAGE2 = 41,
    WI_EL_FOREST_EXTRA_STAGE3 = 42,
    WI_EL_FOREST_EXTRA_STAGE4 = 43,
    WI_EL_FOREST_EXTRA_CAVE_STAGE1 = 44,
    WI_EL_FOREST_EXTRA_CAVE_STAGE2 = 45,
    WI_EL_FOREST_EXTRA_CAVE_STAGE3 = 46,
    WI_EL_FOREST_EXTRA_CAVE_STAGE4 = 47,
    WI_EL_FOREST_EXTRA_CAVE_STAGE5 = 48,
    WI_SQUARE = 49,
    WI_ELDER_DRUID_FOREST_STAGE1 = 50,
    WI_ELDER_DRUID_FOREST_STAGE1_1A = 51,
    WI_ELDER_DRUID_FOREST_STAGE1_1B = 52,
    WI_ELDER_DRUID_FOREST_STAGE2A = 53,
    WI_ELDER_DRUID_FOREST_STAGE2B = 54,
    WI_ELDER_DRUID_FOREST_STAGE2_1A = 55,
    WI_ELDER_DRUID_FOREST_STAGE2_1B = 56,
    WI_ELDER_DRUID_FOREST_STAGE3 = 57,
    WI_ELDER_EXTRA_CAVE_STAGE1 = 58,
    WI_ELDER_EXTRA_CAVE_STAGE2 = 59,
    WI_EL_FOREST_NORTH_STAGE1_1B_MIRROR = 60,
    WI_EL_FOREST_NORTH_STAGE2_1_MIRROR = 61,
    WI_ELDER_WALLY_CASTLE_ROOF_STAGE1 = 62,
    WI_ELDER_WALLY_CASTLE_ROOF_STAGE1_1 = 63,
    WI_ELDER_WALLY_CASTLE_ROOF_STAGE2 = 64,
    WI_ELDER_WALLY_CASTLE_ROOF_STAGE2_1 = 65,
    WI_ELDER_WALLY_CASTLE_ROOF_STAGE3 = 66,
    WI_ELDER_WALLY_CASTLE_ROOF_STAGE4 = 67,
    WI_ELDER_WALLY_CASTLE_CENTER_STAGE1 = 68,
    WI_ELDER_WALLY_CASTLE_CENTER_STAGE1_1 = 69,
    WI_ELDER_WALLY_CASTLE_CENTER_STAGE2 = 70,
    WI_ELDER_WALLY_CASTLE_CENTER_STAGE2_1 = 71,
    WI_ELDER_WALLY_CASTLE_CENTER_STAGE3 = 72,
    WI_ELDER_WALLY_CASTLE_CENTER_STAGE4 = 73,
    WI_ELDER_BELOW_PASSAGE_STAGE1 = 74,
    WI_ELDER_BELOW_PASSAGE_STAGE2A = 75,
    WI_ELDER_BELOW_PASSAGE_STAGE2B = 76,
    WI_ELDER_BELOW_PASSAGE_STAGE3A = 77,
    WI_ELDER_BELOW_PASSAGE_STAGE3B = 78,
    WI_ELDER_BELOW_PASSAGE_STAGE4 = 79,
    WI_ELDER_BELOW_PASSAGE_STAGE2_1A = 80,
    WI_ELDER_BELOW_PASSAGE_STAGE2_1B = 81,
    WI_ELDER_BELOW_PASSAGE_STAGE3_1A = 82,
    WI_ELDER_BELOW_PASSAGE_STAGE3_1B = 83,
    WI_MONSTER_TEST_WORLD = 84,
    WI_BESMA_DRAGON_ROAD_STAGE1 = 85,
    WI_BESMA_DRAGON_ROAD_STAGE2A = 86,
    WI_BESMA_DRAGON_ROAD_STAGE2B = 87,
    WI_BESMA_DRAGON_ROAD_STAGE2_1A = 88,
    WI_BESMA_DRAGON_ROAD_STAGE2_1B = 89,
    WI_BESMA_DRAGON_ROAD_STAGE3 = 90,
    WI_BESMA_DRAGON_ROAD_STAGE4 = 91,
    WI_BESMA_MINE_STAGE1 = 92,
    WI_BESMA_MINE_STAGE2A = 93,
    WI_BESMA_MINE_STAGE2_1A = 94,
    WI_BESMA_MINE_STAGE2_2A = 95,
    WI_BESMA_MINE_STAGE3A = 96,
    WI_BESMA_MINE_STAGE4 = 97,
    WI_TRAINING_CENTER_STAGE1 = 98,
    WI_TRAINING_CENTER_STAGE2 = 99,
    WI_TRAINING_CENTER_STAGE3 = 100,
    WI_TRAINING_CENTER_STAGE4 = 101,
    WI_BESMA_LAKE_STAGE1 = 102,
    WI_BESMA_LAKE_STAGE2A = 103,
    WI_BESMA_LAKE_STAGE2_1A = 104,
    WI_BESMA_LAKE_STAGE3A = 105,
    WI_BESMA_LAKE_STAGE3_1A = 106,
    WI_BESMA_LAKE_STAGE4 = 107,
    WI_BESMA_LAKE_NIGHT_STAGE1 = 108,
    WI_BESMA_LAKE_NIGHT_STAGE2A = 109,
    WI_BESMA_LAKE_NIGHT_STAGE2_1A = 110,
    WI_BESMA_LAKE_NIGHT_STAGE3A = 111,
    WI_BESMA_LAKE_NIGHT_STAGE3_1A = 112,
    WI_BESMA_LAKE_NIGHT_STAGE4 = 113,
    WI_BESMA_DRAGON_NEST_STAGE1 = 114,
    WI_BESMA_DRAGON_NEST_STAGE2 = 115,
    WI_BESMA_DRAGON_NEST_STAGE2_1 = 116,
    WI_BESMA_DRAGON_NEST_STAGE2_1B = 117,
    WI_BESMA_DRAGON_NEST_STAGE3 = 118,
    WI_BESMA_DRAGON_NEST_STAGE4 = 119,
    WI_BESMA_AIRSHIP_STAGE1 = 120,
    WI_BESMA_AIRSHIP_STAGE2A = 121,
    WI_BESMA_AIRSHIP_STAGE2B = 122,
    WI_BESMA_AIRSHIP_STAGE2_1A = 123,
    WI_BESMA_AIRSHIP_STAGE2_1B = 124,
    WI_BESMA_AIRSHIP_STAGE3A = 125,
    WI_BESMA_AIRSHIP_STAGE4 = 126,
    WI_BESMA_AIRSHIP_STAGE5 = 127,
    WI_BESMA_MINE2_STAGE1 = 128,
    WI_BESMA_MINE2_STAGE2A = 129,
    WI_BESMA_MINE2_STAGE2_1A = 130,
    WI_BESMA_MINE2_STAGE2_2A = 131,
    WI_BESMA_MINE2_STAGE3A = 132,
    WI_BESMA_MINE2_STAGE4 = 133,
    WI_BESMA_LAKE_CANYON_STAGE3_1A = 134,
    WI_BESMA_LAKE_CANYON_STAGE3A = 135,
    WI_BESMA_LAKE_CANYON_STAGE4 = 136,
    WI_BESMA_DRAGON_ROAD_CANYON_STAGE2_1A = 137,
    WI_BESMA_DRAGON_ROAD_CANYON_STAGE2_1B = 138,
    WI_BESMA_DRAGON_ROAD_CANYON_STAGE2B = 139,
    WI_BESMA_DRAGON_ROAD_CANYON_STAGE3 = 140,
    WI_BESMA_DRAGON_ROAD_CANYON_STAGE4 = 141,
    WI_ALTERA_PLAIN_STAGE1 = 142,
    WI_ALTERA_PLAIN_STAGE2 = 143,
    WI_ALTERA_PLAIN_STAGE2B = 144,
    WI_ALTERA_PLAIN_STAGE2_1A = 145,
    WI_ALTERA_PLAIN_STAGE2_1B = 146,
    WI_ALTERA_PLAIN_STAGE3 = 147,
    WI_ALTERA_PLAIN_STAGE4 = 148,
    WI_ALTERA_BATTLE_AIR_SHIP_STAGE1 = 149,
    WI_ALTERA_BATTLE_AIR_SHIP_STAGE2 = 150,
    WI_ALTERA_BATTLE_AIR_SHIP_STAGE3 = 151,
    WI_ALTERA_BATTLE_AIR_SHIP_STAGE4 = 152,
    WI_ALTERA_BATTLE_AIR_SHIP_STAGE5 = 153,
    WI_ALTERA_BATTLE_AIR_SHIP_STAGE6 = 154,
    WI_WORLDTOOL_DEFAULT = 155,
    WI_ALTERA_BELOW_TUNNEL_STAGE1 = 156,
    WI_ALTERA_BELOW_TUNNEL_STAGE2A = 157,
    WI_ALTERA_BELOW_TUNNEL_STAGE2_1A = 158,
    WI_ALTERA_BELOW_TUNNEL_STAGE2_2A = 159,
    WI_ALTERA_BELOW_TUNNEL_STAGE3A = 160,
    WI_ALTERA_BELOW_TUNNEL_STAGE4 = 161,
    WI_BESMA_BESMA_LAKE_PVPMAP = 162,
    WI_SQUARE_MARKET = 163,
    WI_ELDER_WALLY_CASTLE_LAB_STAGE1 = 164,
    WI_ELDER_WALLY_CASTLE_LAB_STAGE2 = 165,
    WI_ELDER_WALLY_CASTLE_LAB_STAGE3 = 166,
    WI_ELDER_WALLY_CASTLE_LAB_STAGE4 = 167,
    WI_ELDER_WALLY_CASTLE_LAB_STAGE5 = 168,
    WI_BESMA_AIR_SHIP_PVPMAP = 169,
    WI_EL_TREE_MAIN_TEST_DUNGEON = 170,
    WI_ALTERA_PLAIN_RECYCLE_STAGE1 = 171,
    WI_ALTERA_PLAIN_RECYCLE_STAGE2 = 172,
    WI_ALTERA_PLAIN_RECYCLE_STAGE2B = 173,
    WI_ALTERA_PLAIN_RECYCLE_STAGE2_1A = 174,
    WI_ALTERA_PLAIN_RECYCLE_STAGE2_1B = 175,
    WI_ALTERA_PLAIN_RECYCLE_STAGE3 = 176,
    WI_ALTERA_PLAIN_RECYCLE_STAGE4 = 177,
    WI_ALTERA_NASOD_FACTORY_STAGE1 = 178,
    WI_ALTERA_NASOD_FACTORY_STAGE2 = 179,
    WI_ALTERA_NASOD_FACTORY_STAGE3 = 180,
    WI_ALTERA_NASOD_FACTORY_STAGE4 = 181,
    WI_ALTERA_NASOD_FACTORY_STAGE5 = 182,
    WI_ALTERA_NASOD_FACTORY_BOSS = 183,
    WI_BESMA_SECRET_STAGE1 = 184,
    WI_BESMA_SECRET_STAGE2 = 185,
    WI_BESMA_SECRET_STAGE2_1 = 186,
    WI_BESMA_SECRET_STAGE3 = 187,
    WI_BESMA_SECRET_STAGE3_1 = 188,
    WI_BESMA_SECRET_STAGE4 = 189,
    WI_BESMA_SECRET_STAGE5 = 190,
    WI_BESMA_SECRET_STAGE6 = 191,
    WI_BESMA_SECRET_STAGE7 = 192,
    WI_BESMA_SECRET_BOSS = 193,
    WI_ARCADE_RUBEN_STAGE1 = 194,
    WI_ARCADE_RUBEN_STAGE1_1 = 195,
    WI_ARCADE_RUBEN_STAGE1_2 = 196,
    WI_ARCADE_RUBEN_STAGE2 = 197,
    WI_ARCADE_RUBEN_STAGE3 = 198,
    WI_ARCADE_RUBEN_STAGE4 = 199,
    WI_ARCADE_RUBEN_STAGE5 = 200,
    WI_ARCADE_RUBEN_STAGE6 = 201,
    WI_ARCADE_RUBEN_STAGE7 = 202,
    WI_ARCADE_RUBEN_STAGE8 = 203,
    WI_ARCADE_RUBEN_STAGE8_1 = 204,
    WI_ARCADE_RUBEN_STAGE9 = 205,
    WI_ARCADE_RUBEN_STAGE10 = 206,
    WI_ARCADE_RUBEN_STAGE11 = 207,
    WI_ARCADE_RUBEN_STAGE12 = 208,
    WI_ARCADE_RUBEN_STAGE13 = 209,
    WI_ARCADE_RUBEN_STAGE14 = 210,
    WI_ARCADE_RUBEN_STAGE15 = 211,
    WI_ARCADE_RUBEN_STAGE16 = 212,
    WI_ARCADE_RUBEN_STAGE17 = 213,
    WI_ARCADE_RUBEN_STAGE18 = 214,
    WI_ARCADE_RUBEN_STAGE19 = 215,
    WI_ARCADE_RUBEN_STAGE20 = 216,
    WI_ARCADE_RUBEN_STAGE21 = 217,
    WI_ARCADE_RUBEN_STAGE22 = 218,
    WI_ARCADE_RUBEN_STAGE23 = 219,
    WI_ARCADE_ELDER_STAGE1 = 220,
    WI_ARCADE_ELDER_STAGE2 = 221,
    WI_ARCADE_ELDER_STAGE3 = 222,
    WI_ARCADE_ELDER_STAGE3_1 = 223,
    WI_ARCADE_ELDER_STAGE4 = 224,
    WI_ARCADE_ELDER_STAGE5 = 225,
    WI_ARCADE_ELDER_STAGE5_1 = 226,
    WI_ARCADE_ELDER_STAGE6 = 227,
    WI_ARCADE_ELDER_STAGE7 = 228,
    WI_ARCADE_ELDER_STAGE8 = 229,
    WI_ARCADE_ELDER_STAGE9 = 230,
    WI_ARCADE_ELDER_STAGE10 = 231,
    WI_ARCADE_ELDER_STAGE11 = 232,
    WI_ARCADE_ELDER_STAGE12 = 233,
    WI_ARCADE_ELDER_STAGE13 = 234,
    WI_ARCADE_ELDER_STAGE14 = 235,
    WI_ARCADE_ELDER_STAGE15 = 236,
    WI_ARCADE_ELDER_STAGE30 = 237,
    WI_ARCADE_ELDER_STAGE31 = 238,
    WI_ARCADE_ELDER_STAGE32 = 239,
    WI_ARCADE_ELDER_STAGE33 = 240,
    WI_ARCADE_ELDER_STAGE34 = 241,
    WI_ARCADE_ELDER_STAGE35 = 242,
    WI_SUMMER_2008_PVP = 243,
    WI_ALTERA_CORE_STAGE1 = 244,
    WI_ALTERA_CORE_STAGE1_MIDDLE = 245,
    WI_ALTERA_CORE_STAGE2 = 246,
    WI_ALTERA_CORE_STAGE2_MIDDLE = 247,
    WI_ALTERA_CORE_STAGE3 = 248,
    WI_ALTERA_CORE_STAGE3_MIDDLE = 249,
    WI_ALTERA_CORE_STAGE4 = 250,
    WI_ALTERA_CORE_STAGE4_MIDDLE = 251,
    WI_ALTERA_CORE_BOSS_STAGE = 252,
    WI_EL_FOREST_MAIN_STAGE1 = 253,
    WI_TRAINING_CENTER_FREESTAGE = 254,
    WI_EL_FOREST_MONKEY_STAGE1 = 255,
    WI_EL_FOREST_MONKEY_STAGE2 = 256,
    WI_EL_FOREST_MONKEY_STAGE3 = 257,
    WI_VILLAGE_RUBEN = 258,
    WI_DUNGEON_GATE_RUBEN = 259,
    WI_ELDER_HALLOWEEN_CARNIVAL_STAGE1 = 260,
    WI_ELDER_HALLOWEEN_CARNIVAL_STAGE2 = 261,
    WI_VILLAGE_BESMA = 262,
    WI_VILLAGE_ELDER = 263,
    WI_DUNGEON_GATE_ELDER = 264,
    WI_VILLAGE_ALTERA = 265,
    WI_DUNGEON_GATE_BESMA = 266,
    WI_DUNGEON_GATE_ALTERA = 267,
    WI_VILLAGE_PEITA = 268,
    WI_PEITA_OFFERINGS_STAGE1 = 269,
    WI_PEITA_OFFERINGS_STAGE2 = 270,
    WI_PEITA_OFFERINGS_STAGE3 = 271,
    WI_PEITA_OFFERINGS_STAGE4 = 272,
    WI_PEITA_OFFERINGS_STAGE_BOSS = 273,
    WI_PEITA_SPIRAL_CORRIDOR_STAGE1 = 274,
    WI_PEITA_SPIRAL_CORRIDOR_STAGE2 = 275,
    WI_PEITA_SPIRAL_CORRIDOR_STAGE3 = 276,
    WI_PEITA_SPIRAL_CORRIDOR_STAGE4 = 277,
    WI_PEITA_SPIRAL_CORRIDOR_STAGE_BOSS = 278,
    WI_EVE_TUTORIAL = 279,
    WI_DUNGEON_LOUNGE_RUBEN = 280,
    WI_DUNGEON_LOUNGE_ELDER = 281,
    WI_DUNGEON_LOUNGE_BESMA = 282,
    WI_DUNGEON_LOUNGE_ALTERA = 283,
    WI_DUNGEON_LOUNGE_PEITA = 284,
    WI_ALTERA_SECRET_STAGE1 = 285,
    WI_ALTERA_SECRET_STAGE2 = 286,
    WI_ALTERA_SECRET_STAGE3 = 287,
    WI_ALTERA_SECRET_STAGE4 = 288,
    WI_ALTERA_SECRET_BOSS = 289,
    WI_2009_NEW_YEAR_EVENT_STAGE1 = 290,
    WI_2009_NEW_YEAR_EVENT_BOSS = 291,
    WI_PEITA_OFFERING_PVP_STAGE = 292,
    WI_PEITA_SPIRAL_CORRIDOR_PVP_STAGE = 293,
    WI_PEITA_CHAPEL_STAGE1 = 294,
    WI_PEITA_CHAPEL_STAGE2_1 = 295,
    WI_PEITA_CHAPEL_STAGE2_2 = 296,
    WI_PEITA_CHAPEL_STAGE2_3 = 297,
    WI_PEITA_CHAPEL_STAGE3 = 298,
    WI_PEITA_CHAPEL_STAGE4 = 299,
    WI_PEITA_CHAPEL_STAGE5 = 300,
    WI_PEITA_CHAPEL_STAGE_BOSS = 301,
    WI_PEITA_UNDER_GARDEN_STAGE1 = 302,
    WI_PEITA_UNDER_GARDEN_STAGE2 = 303,
    WI_PEITA_UNDER_GARDEN_STAGE_BOSS = 304,
    WI_PEITA_TOWER_HEART_STAGE1 = 305,
    WI_PEITA_TOWER_HEART_STAGE2 = 306,
    WI_PEITA_TOWER_HEART_STAGE3 = 307,
    WI_PEITA_TOWER_HEART_STAGE_BOSS = 308,
    WI_PEITA_OFFERINGS_ALTER_STAGE1 = 309,
    WI_PEITA_OFFERINGS_ALTER_STAGE2 = 310,
    WI_PEITA_OFFERINGS_ALTER_STAGE3 = 311,
    WI_PEITA_OFFERINGS_ALTER_STAGE4 = 312,
    WI_PEITA_OFFERINGS_ALTER_STAGE_BOSS = 313,
    WI_ARCADE_NEW_STAGE_REST = 314,
    WI_VELDER_THIRD_DWELLING_STAGE1 = 315,
    WI_VELDER_THIRD_DWELLING_STAGE2 = 316,
    WI_VELDER_THIRD_DWELLING_STAGE3 = 317,
    WI_VELDER_THIRD_DWELLING_STAGE_BOSS = 318,
    WI_VELDER_BRIDGE_HOPE_STAGE1 = 319,
    WI_VELDER_BRIDGE_HOPE_STAGE2 = 320,
    WI_VELDER_BRIDGE_HOPE_STAGE2_1 = 321,
    WI_VELDER_BRIDGE_HOPE_STAGE3 = 322,
    WI_VELDER_BRIDGE_HOPE_STAGE3_1 = 323,
    WI_VELDER_BRIDGE_HOPE_STAGE4 = 324,
    WI_VELDER_BRIDGE_HOPE_STAGE_BOSS = 325,
    WI_VILLAGE_VELDER = 326,
    WI_DUNGEON_GATE_VELDER = 327,
    WI_DUNGEON_LOUNGE_VELDER = 328,
    WI_NEW_ELDER_BELOW_PASSAGE_STAGE3_1B = 329,
    WI_NEW_ELDER_WALLY_CASTLE_ROOF_STAGE1_1 = 330,
    WI_NEW_ELDER_WALLY_CASTLE_ROOF_STAGE2 = 331,
    WI_NEW_ELDER_WALLY_CASTLE_ROOF_STAGE2_1 = 332,
    WI_NEW_ELDER_WALLY_CASTLE_ROOF_STAGE3 = 333,
    WI_NEW_ELDER_WALLY_CASTLE_CENTER_STAGE2_1 = 334,
    WI_NEW_ELDER_WALLY_CASTLE_CENTER_STAGE1_1 = 335,
    WI_NEW_BESMA_DRAGON_ROAD_STAGE1 = 336,
    WI_NEW_BESMA_DRAGON_ROAD_STAGE2A = 337,
    WI_NEW_BESMA_DRAGON_ROAD_STAGE2_1B = 338,
    WI_NEW_BESMA_DRAGON_ROAD_STAGE4 = 339,
    WI_NEW_BESMA_DRAGON_ROAD_STAGE2B = 340,
    WI_NEW_BESMA_DRAGON_ROAD_STAGE2_1A = 341,
    WI_NEW_BESMA_LAKE_STAGE1 = 342,
    WI_NEW_BESMA_LAKE_STAGE2A = 343,
    WI_NEW_BESMA_DRAGON_NEST_STAGE1 = 344,
    WI_NEW_BESMA_DRAGON_NEST_STAGE2_1B = 345,
    WI_ELDER_BRIDGE_HOPE_PVPMAP = 346,
    WI_WINTER_PVPMAP = 347,
    WI_NEW_BESMA_LAKE_NIGHT_STAGE1 = 348,
    WI_NEW_BESMA_LAKE_NIGHT_STAGE2A = 349,
    WI_NEW_BESMA_AIRSHIP_STAGE2A = 350,
    WI_NEW_BESMA_MINE_STAGE2_2A = 351,
    WI_NEW_BESMA_MINE_STAGE2A = 352,
    WI_NEW_BESMA_AIRSHIP_STAGE1 = 353,
    WI_EVENT_TREE_DAY_STAGE1 = 354,
    WI_EVENT_TREE_DAY_STAGE2 = 355,
    WI_EVENT_TREE_DAY_STAGE3 = 356,
    WI_EVENT_TREE_DAY_STAGE_BOSS = 357,
    WI_BESMA_HELL_EXTRA_BOSS = 358,
    WI_ELDER_SECRET_STAGE4 = 359,
    WI_ELDER_SECRET_BOSS = 360,
    WI_BESMA_HELL_STAGE1 = 361,
    WI_BESMA_HELL_STAGE2 = 362,
    WI_BESMA_HELL_STAGE3_1 = 363,
    WI_BESMA_HELL_BOSS = 364,
    WI_BESMA_HELL_EXTRA_STAGE1 = 365,
    WI_BESMA_HELL_EXTRA_STAGE2 = 366,
    WI_BESMA_HELL_EXTRA_STAGE3 = 367,
    WI_BESMA_HELL_EXTRA_STAGE4 = 368,
    WI_BESMA_HELL_EXTRA_STAGE5 = 369,
    WI_ELDER_HELL_EXTRA_STAGE1 = 370,
    WI_ELDER_HELL_EXTRA_STAGE2 = 371,
    WI_ELDER_HELL_EXTRA_STAGE3 = 372,
    WI_ELDER_HELL_EXTRA_STAGE4 = 373,
    WI_ELDER_HELL_EXTRA_STAGE5 = 374,
    WI_ALTERA_HELL_EXTRA_STAGE1 = 375,
    WI_ALTERA_HELL_EXTRA_STAGE2 = 376,
    WI_ALTERA_HELL_EXTRA_STAGE3 = 377,
    WI_ALTERA_HELL_EXTRA_STAGE4 = 378,
    WI_ALTERA_HELL_EXTRA_STAGE5 = 379,
    WI_RUBEN_EL_TREE_STAGE1 = 380,
    WI_RUBEN_EL_TREE_STAGE2 = 381,
    WI_RUBEN_EL_TREE_BOSS_STAGE = 382,
    WI_RUBEN_RUIN_OF_ELF_STAGE1 = 383,
    WI_RUBEN_RUIN_OF_ELF_STAGE2 = 384,
    WI_RUBEN_RUIN_OF_ELF_BOSS_STAGE = 385,
    WI_RUBEN_SWAMP_STAGE1 = 386,
    WI_RUBEN_SWAMP_STAGE2 = 387,
    WI_RUBEN_SWAMP_STAGE3 = 388,
    WI_RUBEN_SWAMP_STAGE3_1 = 389,
    WI_RUBEN_SWAMP_BOSS_STAGE = 390,
    WI_VELDER_PALACE_ENTRANCE_STAGE1 = 391,
    WI_VELDER_PALACE_ENTRANCE_STAGE2 = 392,
    WI_VELDER_PALACE_ENTRANCE_STAGE3 = 393,
    WI_VELDER_PALACE_ENTRANCE_STAGE_BOSS = 394,
    WI_VELDER_BRIDGE_BURNING_STAGE1 = 395,
    WI_VELDER_BRIDGE_BURNING_STAGE2 = 396,
    WI_VELDER_BRIDGE_BURNING_STAGE2_1 = 397,
    WI_VELDER_BRIDGE_BURNING_STAGE3 = 398,
    WI_VELDER_BRIDGE_BURNING_BOSS_STAGE = 399,
    WI_VELDER_MARKET_STAGE1 = 400,
    WI_VELDER_MARKET_STAGE2 = 401,
    WI_VELDER_MARKET_STAGE3 = 402,
    WI_VELDER_MARKET_BOSS_STAGE = 403,
    WI_VELDER_MARKET_STAGE2_1 = 404,
    WI_VELDER_GATE_STAGE1 = 405,
    WI_VELDER_GATE_STAGE2 = 406,
    WI_VELDER_GATE_STAGE3 = 407,
    WI_VELDER_GATE_BOSS_STAGE = 408,
    WI_VELDER_GATE_STAGE2_1 = 409,
    WI_VELDER_GATE_LOUNGE = 410,
    WI_EVENT_HALLOWEEN_STAGE1 = 411,
    WI_EVENT_HALLOWEEN_STAGE2 = 412,
    WI_EVENT_HALLOWEEN_STAGE3 = 413,
    WI_EVENT_HALLOWEEN_STAGE4 = 414,
    WI_EVENT_HALLOWEEN_STAGE5 = 415,
    WI_EVENT_HALLOWEEN_STAGE_BOSS = 416,
    WI_VILLAGE_HAMEL = 417,
    WI_DUNGEON_GATE_HAMEL = 418,
    WI_DUNGEON_LOUNGE_HAMEL = 419,
    WI_BATTLE_FIELD_VELDER_SHIP_STAGE = 420,
    WI_BATTLE_FIELD_HAMEL_SHIP_STAGE = 421,
    WI_HAMEL_RESIAM_STAGE1 = 422,
    WI_HAMEL_RESIAM_STAGE2 = 423,
    WI_HAMEL_RESIAM_STAGE3 = 424,
    WI_HAMEL_RESIAM_BOSS_STAGE = 425,
    WI_HAMEL_WATERWAY_STAGE1 = 426,
    WI_HAMEL_WATERWAY_STAGE2 = 427,
    WI_HAMEL_WATERWAY_STAGE3 = 428,
    WI_HAMEL_WATERWAY_STAGE4 = 429,
    WI_HAMEL_WATERWAY_BOSS_STAGE = 430,
    WI_HAMEL_RESIAM_UNDERWATER_STAGE1 = 431,
    WI_HAMEL_RESIAM_UNDERWATER_STAGE2 = 432,
    WI_HAMEL_RESIAM_UNDERWATER_STAGE3 = 433,
    WI_HAMEL_RESIAM_UNDERWATER_STAGE4 = 434,
    WI_HAMEL_RESIAM_UNDERWATER_BOSS_STAGE = 435,
    WI_HAMEL_WATERWAY_CORE_STAGE1 = 436,
    WI_HAMEL_WATERWAY_CORE_STAGE2 = 437,
    WI_HAMEL_WATERWAY_CORE_STAGE3 = 438,
    WI_HAMEL_WATERWAY_CORE_STAGE4 = 439,
    WI_HAMEL_WATERWAY_CORE_STAGE4_1 = 440,
    WI_HAMEL_WATERWAY_CORE_STAGE5 = 441,
    WI_HAMEL_WATERWAY_CORE_BOSS_STAGE = 442,
    WI_HAMEL_RESIAM_STAGE3_1 = 443,
    WI_DEFENCE_DUNGEON_NORMAL_STAGE = 444,
    WI_DEFENCE_DUNGEON_HARD_STAGE = 445,
    WI_DEFENCE_DUNGEON_EXPERT_STAGE = 446,
    WI_HAMEL_CAVE_OF_MAGMANTA_STAGE1 = 447,
    WI_HAMEL_CAVE_OF_MAGMANTA_STAGE2 = 448,
    WI_HAMEL_CAVE_OF_MAGMANTA_STAGE3 = 449,
    WI_HAMEL_CAVE_OF_MAGMANTA_STAGE4 = 450,
    WI_HAMEL_CAVE_OF_MAGMANTA_BOSS_STAGE = 451,
    WI_HAMEL_CAVE_OF_MAGMANTA_STAGE3_1 = 452,
    WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE1 = 453,
    WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE2 = 454,
    WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE2_1 = 455,
    WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE3 = 456,
    WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE3_1 = 457,
    WI_HAMEL_FROZEN_WATER_TEMPLE_STAGE4 = 458,
    WI_HAMEL_FROZEN_WATER_TEMPLE_B0SS_STAGE = 459,
    WI_HAMEL_FROZEN_WATER_HALL_STAGE1 = 460,
    WI_HAMEL_FROZEN_WATER_HALL_STAGE2 = 461,
    WI_HAMEL_FROZEN_WATER_HALL_STAGE3 = 462,
    WI_HAMEL_FROZEN_WATER_HALL_STAGE4 = 463,
    WI_HAMEL_FROZEN_WATER_HALL_STAGE5 = 464,
    WI_HAMEL_FROZEN_WATER_HALL_BOSS_STAGE = 465,
    WI_VELDER_SECRET_STAGE1 = 466,
    WI_VELDER_SECRET_STAGE2 = 467,
    WI_VELDER_SECRET_STAGE3 = 468,
    WI_VELDER_SECRET_STAGE4 = 469,
    WI_VELDER_SECRET_STAGE5 = 470,
    WI_VELDER_SECRET_BOSS_STAGE = 471,
    WI_VELDER_SECRET_EXTRA_STAGE1 = 472,
    WI_VELDER_SECRET_EXTRA_STAGE2 = 473,
    WI_VELDER_SECRET_EXTRA_STAGE3 = 474,
    WI_VELDER_SECRET_EXTRA_STAGE4 = 475,
    WI_VELDER_SECRET_EXTRA_STAGE5 = 476,
    WI_VELDER_SECRET_EXTRA_BOSS_STAGE = 477,
    WI_EVENT_HALLOWEEN_STAGE6 = 478,
    WI_FISHING_HOLE = 479,
    WI_EVENT_DARKDOOR_ABYSS = 480,
    WI_EVENT_TREE_DAY_NEW_STAGE2 = 481,
    WI_EVENT_TREE_DAY_NEW_STAGE3 = 482,
    WI_TAG_PVPMAP = 483,
    WI_EVENT_MISSION_IMPOSSIBLE_STAGE1 = 484,
    WI_EVENT_MISSION_IMPOSSIBLE_STAGE1B = 485,
    WI_EVENT_MISSION_IMPOSSIBLE_STAGE2 = 486,
    WI_EVENT_MISSION_IMPOSSIBLE_STAGE3 = 487,
    WI_EVENT_MISSION_IMPOSSIBLE_STAGE4 = 488,
    WI_EVENT_MISSION_IMPOSSIBLE_STAGE5 = 489,
    WI_EVENT_MISSION_IMPOSSIBLE_STAGE6 = 490,
    WI_VILLAGE_SANDER = 491,
    WI_BATTLE_FIELD_RUBEN_FIELD_00 = 492,
    WI_BATTLE_FIELD_ELDER_FIELD_00 = 493,
    WI_BATTLE_FIELD_ELDER_FIELD_REST_00 = 494,
    WI_BATTLE_FIELD_ELDER_FIELD_01 = 495,
    WI_BATTLE_FIELD_BESMA_FIELD_00 = 496,
    WI_BATTLE_FIELD_BESMA_FIELD_REST_00 = 497,
    WI_BATTLE_FIELD_BESMA_FIELD_01 = 498,
    WI_BATTLE_FIELD_BESMA_FIELD_02 = 499,
    WI_BATTLE_FIELD_ALTERA_FIELD_00 = 500,
    WI_BATTLE_FIELD_ALTERA_FIELD_01 = 501,
    WI_BATTLE_FIELD_ALTERA_FIELD_REST_00 = 502,
    WI_BATTLE_FIELD_ALTERA_FIELD_02 = 503,
    WI_BATTLE_FIELD_PEITA_FIELD_00 = 504,
    WI_BATTLE_FIELD_PEITA_FIELD_01 = 505,
    WI_BATTLE_FIELD_PEITA_FIELD_02 = 506,
    WI_BATTLE_FIELD_PEITA_FIELD_REST_00 = 507,
    WI_BATTLE_FIELD_VELDER_FIELD_00 = 508,
    WI_BATTLE_FIELD_VELDER_FIELD_01 = 509,
    WI_BATTLE_FIELD_VELDER_FIELD_02 = 510,
    WI_BATTLE_FIELD_VELDER_FIELD_03 = 511,
    WI_BATTLE_FIELD_VELDER_FIELD_REST_00 = 512,
    WI_BATTLE_FIELD_HAMEL_FIELD_00 = 513,
    WI_BATTLE_FIELD_HAMEL_FIELD_01 = 514,
    WI_BATTLE_FIELD_HAMEL_FIELD_02 = 515,
    WI_BATTLE_FIELD_HAMEL_FIELD_03 = 516,
    WI_BATTLE_FIELD_HAMEL_FIELD_REST_00 = 517,
    WI_BATTLE_FIELD_TUTORIAL = 518,
    WI_SANDER_DRY_SANDER_STAGE0 = 519,
    WI_SANDER_DRY_SANDER_STAGE1 = 520,
    WI_SANDER_DRY_SANDER_STAGE1_1 = 521,
    WI_SANDER_DRY_SANDER_STAGE2 = 522,
    WI_SANDER_DRY_SANDER_B0SS_STAGE = 523,
    WI_SANDER_GARPAI_ROCK_STAGE0 = 524,
    WI_SANDER_GARPAI_ROCK_STAGE1 = 525,
    WI_SANDER_GARPAI_ROCK_STAGE1_1 = 526,
    WI_SANDER_GARPAI_ROCK_STAGE2 = 527,
    WI_SANDER_GARPAI_ROCK_STAGE3 = 528,
    WI_SANDER_GARPAI_ROCK_BOSS_STAGE = 529,
    WI_BATTLE_FIELD_SANDER_FIELD_00 = 530,
    WI_BATTLE_FIELD_SANDER_FIELD_01 = 531,
    WI_BATTLE_FIELD_SANDER_FIELD_02 = 532,
    WI_BATTLE_FIELD_SANDER_FIELD_03 = 533,
    WI_BATTLE_FIELD_SANDER_FIELD_REST_00 = 534,
    WI_SANDER_DEN_OF_TROCK_STAGE0 = 535,
    WI_SANDER_DEN_OF_TROCK_STAGE1 = 536,
    WI_SANDER_DEN_OF_TROCK_STAGE2_1 = 537,
    WI_SANDER_DEN_OF_TROCK_STAGE2 = 538,
    WI_SANDER_DEN_OF_TROCK_STAGE3 = 539,
    WI_SANDER_DEN_OF_TROCK_BOSS_STAGE = 540,
    WI_SANDER_KARUSO_VILLAGE_STAGE0 = 541,
    WI_SANDER_KARUSO_VILLAGE_STAGE1 = 542,
    WI_SANDER_KARUSO_VILLAGE_STAGE2 = 543,
    WI_SANDER_KARUSO_VILLAGE_BOSS_STAGE = 544,
    WI_EVENT_VALENTINE_DAY_STAGE0 = 545,
    WI_EVENT_NIGHT_WATCHER_STAGE1 = 560,
    WI_END = 561



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  3. 07-24-2013, 07:33 PM
    #41

    ♢♥♧♠I'm a Magician♠♡♦♤

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Quote Originally Posted by angeygurl606
    [Dear Visitor, you're restricted from viewing links until you are registered & logged on.
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    Oh wait... If all i need is a bypass, then i can find it myself, but what kind of bypass am i looking for? XTrap or some kom file bypass?
    Kom file bypass. Easy.

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    Quote Originally Posted by angeygurl606
    [Dear Visitor, you're restricted from viewing links until you are registered & logged on.
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    Um... is kom editing still available because when i change the data and then add it, it brings up the title screen of NW's release and tells me im on and different version game then shuts me off. Can someone please reply and tell me if they are able to edit?
    I'm still able to edit it. What file are you editing?

  4. 07-24-2013, 07:44 PM
    #42

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    I'm still able to edit it. What file are you editing?[/QUOTE]

    data036.Kom. If you need more specifications: The stats for the "Anne's Gift" title in TitleTable

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    Quote Originally Posted by williamboyx
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    Kom file bypass. Easy.

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    I'm still able to edit it. What file are you editing?
    data036.Kom. If you need more specifications: The stats for the "Anne's Gift" title in TitleTable

  5. 07-24-2013, 08:04 PM
    #43

    The New Guy

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    I can edit it, but when I load it and use my bypass it doesn't work.

    For posterity, I'm trying to modify ED and Exp rates on the Nasod Hunter title. I've got it registering in game listing all the extra title parts, but it doesn't work in dungeon after I change it.

    I got Elsword working all the way through a dungeon, but when it tried to move to the dungeon clear screen it says that data036 is invalid and shuts down.

  6. 07-24-2013, 08:31 PM
    #44

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Quote Originally Posted by Lepking13
    [Dear Visitor, you're restricted from viewing links until you are registered & logged on.
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    I can edit it, but when I load it and use my bypass it doesn't work.

    For posterity, I'm trying to modify ED and Exp rates on the Nasod Hunter title. I've got it registering in game listing all the extra title parts, but it doesn't work in dungeon after I change it.

    I got Elsword working all the way through a dungeon, but when it tried to move to the dungeon clear screen it says that data036 is invalid and shuts down.
    Use fiddler -> enable automatic responses. Done

    And, it doesn't do it? That's really weird. Are you sure it's not working? If not, you could be editing it wrong o3o

  7. 07-24-2013, 10:37 PM
    #45

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    is anyone know what .lua file to unlimited MP?

  8. 07-24-2013, 10:42 PM
    #46

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    which .lua for monster that auto die??..plz let me know thx

  9. 07-24-2013, 11:02 PM
    #47

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    is there a way that I can get NPC Proto title? :/

  10. 07-25-2013, 11:26 AM
    #48

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Quote Originally Posted by zacktan
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    which .lua for monster that auto die??..plz let me know thx
    Try 037. It contains all the mob's LUAS.

  11. 07-26-2013, 12:20 AM
    #49

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Not sure if someone asked this already but, is it possible to edit the way a title is unlocked? As in making sword of splendor (ID 605) unlock from something like defeating the Bone Dragon or Banthus?

    Heres some useful sockets I found :]
    10110 = 10% Chance for Double Damage
    1000000 = 10% chance of activating a defense shield that absorbs 99% damage

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  13. 07-26-2013, 02:41 PM
    #50

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Quote Originally Posted by chakram
    [Dear Visitor, you're restricted from viewing links until you are registered & logged on.
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    Not sure if someone asked this already but, is it possible to edit the way a title is unlocked? As in making sword of splendor (ID 605) unlock from something like defeating the Bone Dragon or Banthus?

    Heres some useful sockets I found :]
    10110 = 10% Chance for Double Damage
    1000000 = 10% chance of activating a defense shield that absorbs 99% damage
    Yea, try in TitleMission.lua but it may be difficult because the missions are but in codes.

  14. 07-26-2013, 11:18 PM
    #51

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    oh...Its very hard o-o
    Last edited by Teiichi; 07-26-2013 at 11:21 PM.

  15. 07-26-2013, 11:26 PM
    #52

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Quote Originally Posted by Teiichi
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    oh...Its very hard o-o
    WAT !
    its very easy dude

  16. 07-27-2013, 05:26 AM
    #53

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Quote Originally Posted by viruzxcool
    [Dear Visitor, you're restricted from viewing links until you are registered & logged on.
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    WAT !
    its very easy dude
    Wait editing Title Stats or Unlocking Titles via TitleMission.lua / Subtitlemission.lua? Because I was was testing it out for a bit came to the conclusion that its either very hard or I did something wrong. Sooooo if your saying its easy maybe I did something wrong? o_ O

  17. 07-27-2013, 06:48 AM
    #54

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Please make a Video of it ...

  18. 07-27-2013, 07:14 AM
    #55

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Quote Originally Posted by Liberaz
    [Dear Visitor, you're restricted from viewing links until you are registered & logged on.
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    Wait editing Title Stats or Unlocking Titles via TitleMission.lua / Subtitlemission.lua? Because I was was testing it out for a bit came to the conclusion that its either very hard or I did something wrong. Sooooo if your saying its easy maybe I did something wrong? o_ O
    totally wrong
    TitleTable.lua NOT TitleMission.lua

  19. 07-27-2013, 11:56 AM
    #56

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Quote Originally Posted by alraji999
    [Dear Visitor, you're restricted from viewing links until you are registered & logged on.
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    Please make a Video of it ...
    I don't think I need a video for it. I mean, really? I think my guide explains it perfectly..

    I don't think I'll be making a video for it. If I do, It'll be when I get more request on a video.

  20. 07-27-2013, 02:42 PM
    #57

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    guys... can i ask something...?
    is possible to make drop item 100%?
    o-o just ask...

  21. 07-27-2013, 03:32 PM
    #58

    The Scrub

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    when i try to do it
    It say could not create java
    virtual machine

  22. 07-27-2013, 11:45 PM
    #59

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    Is this permanent? Like if I edit in a title does it stay unlocked forever?

  23. 07-28-2013, 08:50 AM
    #60

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    Default Re: [Guide] HOW TO KOM EDIT: List of what is in every kom file, title IDS, and class id's

    is there possible to edit kom for add more mob at dungeon or respawn the mob?

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