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  1. 12-25-2010, 09:02 AM
    #1

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    Icon7 [TUT] BATTLE MAGE SKILL BUILD 1st to 4th job :D

    ~BATTLE MAGE SP GUIDE~
    HELLO EVERY1 ive been searching for a BM sp build guide but, i couldnt find one here. i found this one by googlin' (Lolz) and its being helpfull for me hope it is for you too ^^


    First Job
    10. 5 Triple Blow (5)
    11. 3 Triple Blow (8)
    12. 3 Triple Blow (11)
    13. 3 Triple Blow (14)
    14. 3 Triple Blow (17)
    15. 3 Triple Blow (20) MAXED
    16. 3 Dark Aura (3)
    17. 3 Dark Aura (6)
    18. 3 Dark Aura (9)
    19. 3 Dark Aura (12)
    20. 3 Dark Aura (15)
    21. 3 Dark Aura (18)
    22. 2 Dark Aura (20) MAXED, 1 Teleport (1)
    23. 3 Teleport (4)
    24. 3 Teleport (7)
    25. 3 Teleport (10)
    26. 3 Teleport (13)
    27. 2 Teleport (15) 1 Finish Attack (1)
    28. 3 Finish Attack (4)
    29. 3 Finish Attack (7)
    30. 3 Finish Attack (10) MAXED

    End Results
    20 Triple Blow MAXED
    20 Dark Aura MAXED
    13 Teleport MAXED
    10 Finish Attack MAXED

    Explanation
    Triple Blow, your only useful attacking skill in first should be maxed first. Dark Aura comes next, giving you a 10% damage increase. Teleport gives you mobility, max it next. Finish Attack is maxed last because it is really bad in first job, but it will progressively get better.

    Second Job
    30. 2 Quad Blow (2), 1 Dark Chain (1)
    31. 3 Staff Mastery (3)
    32. 3 Staff Mastery (6)
    33. 3 Staff Mastery (9)
    34. 3 Staff Mastery (12)
    35. 3 Staff Mastery (15)
    36. 3 Staff Mastery (18)
    37. 2 Staff Mastery (20) MAXED, 1 Quad Blow (3)
    38. 3 Quad Blow (6)
    39. 3 Quad Blow (9)
    40. 3 Quad Blow (12)
    41. 3 Quad Blow (15)
    42. 3 Quad Blow (18)
    43. 2 Quad Blow (20) MAXED, 1 Staff Booster (1)
    44. 3 Staff Booster (4)
    45. 3 Staff Booster (7)
    46. 3 Staff Booster (10)
    47. 3 Staff Booster (13)
    48. 3 Staff Booster (16)
    49. 3 Staff Booster (19)
    50. 1 Staff Booster (20) MAXED, 2 Yellow Aura (2)
    51. 3 Yellow Aura (5)
    52. 3 Yellow Aura (8)
    53. 3 Yellow Aura (11)
    54. 3 Yellow Aura (14)
    55. 3 Yellow Aura (17)
    56. 3 Yellow Aura (20) MAXED
    57. 3 Blue Aura (3)
    58. 3 Blue Aura (6)
    59. 3 Blue Aura (9)
    60. 3 Blue Aura (12)
    61. 3 Blue Aura (15)
    62. 3 Blue Aura (18)
    63. 2 Blue Aura (20) MAXED, 1 Dark Chain (2)
    64. 3 Dark Chain (5)
    65. 3 Dark Chain (8)
    66. 3 Dark Chain (11)
    67. 3 Dark Chain (14)
    68. 3 Dark Chain (17)
    69. 3 Dark Chain (20) MAXED
    70. 3 Blood Drain (3)

    End Results
    20 Staff Mastery MAXED
    20 Quad Blow MAXED
    20 Dark Chain MAXED
    20 Blue Aura MAXED
    20 Yellow Aura MAXED
    3 Blood Drain
    20 Staff Booster MAXED

    Explanation
    First upgrade your attacking skill and get 1 Dark Chain to pull together mobs. Then start with Spell Mastery to boost your attacks. After that, work on maxing out your new attack. Max out booster, or keep it at a time that's fine for you to recast. Max your two new auras, in any order you wish. I recommend yellow because it adds weapon and moving speed. Finish off with maxing Dark Chain for Advanced later on, maxing out Staff Booster (if you left it at a certain amount before), and dumping your last 3 points into Blood Drain since you can't put them anywhere else.

    Third Job
    70. 1 Quint Blow (1), 1 Conversion (1), 1 Advanced Dark Chain (1)
    71. 2 Quint Blow (3), 1 Super Body (1)
    72. 3 Quint Blow (6)
    73. 3 Quimt Blow (9)
    74. 3 Quint Blow (12)
    75. 3 Quint Blow (15)
    76. 3 Quint Blow (18)
    77. 2 Quint Blow (20) MAXED, 1 Battle Mastery (1)
    78. 3 Battle Mastery (4)
    79. 3 Battle Mastery (7)
    80. 3 Battle Mastery (10)
    81. 3 Battle Mastery (13)
    82. 3 Battle Mastery (16)
    83. 3 Battle Mastery (19)
    84. 1 Battle Mastery (20) MAXED, 2 Teleport Mastery (2)
    85. 3 Teleport Mastery (5)
    86. 3 Teleport Mastery (8)
    87. 2 Teleport Mastery (10) MAXED, 1 Advanced Dark Chain (2)
    88. 3 Advanced Dark Chain (5)
    89. 3 Advanced Dark Chain (8)
    90. 3 Advanced Dark Chain (11)
    91. 3 Advanced Dark Chain (14)
    92. 3 Advanced Dark Chain (17)
    93. 3 Advanced Dark Chain (20) MAXED
    94. 3 Dark Lightning (3)
    95. 3 Dark Lightning (6)
    96. 3 Dark Lightning (9)
    97. 3 Dark Lightning (12)
    98. 3 Dark Lightning (15)
    99. 3 Dark Lightning (18)
    100. 2 Dark Lightning (20) MAXED, 1 Super Body (2)
    101. 3 Super Body (5)
    102. 3 Super Body (8)
    103. 3 Super Body (11)
    104. 3 Super Body (14)
    105. 3 Super Body (17)
    106. 3 Super Body (20) MAXED
    107. 3 Conversion (4)
    108. 3 Conversion (7)
    109. 3 Conversion (10) MAXED
    110. 3 Advanced Blue Aura (3)
    111. 3 Advanced Blue Aura (6)
    112. 3 Advanced Blue Aura (9)
    113. 3 Advanced Blue Aura (12)
    114. 3 Advanced Blue Aura (15)
    115. 3 Advanced Blue Aura (18)
    116. 2 Advanced Blue Aura (20) MAXED, 1 Revive (1)
    117. 3 Revive (4)
    118. 3 Revive (7)
    119. 3 Revive (10)
    120. 3 Revive (13)

    NOTE: I HIGHLY RECOMMEND TO ADD ONLY 1 ON QUINT BLOW, then MAX MATERY FIRST O:, AFTER YOU'VE MAXED MASTERY PROCEED TO MAX QUINT BLOW DDD.

    End Results
    20 Advanced Blue Aura MAXED
    20 Battle Mastery MAXED
    20 Death Blow MAXED
    20 Dark Lightning MAXED
    10 Conversion MAXED
    20 Super Body MAXED
    13 Revive
    10 Teleport Mastery MAXED
    20 Advanced Dark Chain MAXED

    Explanation
    1 in those three skills will help you a lot. Death Blow upgrades your main attacking skill, Conversion gives you 64% more HP, and Advanced Dark Chain increases damage and stun time. 1 Super Body gives Yellow Aura -2 weapon speed, and then you max out Death Blow for more attack. Max out Battle Mastery for more damage and critical. Teleport Mastery is next, since it can be maxed quickly and it is very useful. Advanced Dark Chain increases number of monsters, damage, and stun time. Dark Lightning is maxed for a new mob attack. Super Body and Advanced Blue Aura are interchangeable, but I suggest Super Body to boost Dark and Yellow Aura. Conversion is maxed now because your other choices won't help you too much. Your last few points are dumped into Revive since it is really bad, and Resistance cannot put SP into past jobs.

    Fourth Job
    Add whatever you want. (<<< LOL WTF) XD

    Explanation
    To make it easier, here is an overview of each of the fourth job skills of a battlemage.

    Advanced Dark Aura - Increases the attack that Dark Aura gives and also drains monsters' HP when you are near them. (Passive)
    Advanced Yellow Aura - Increases the speed that Yellow Aura gives and also gives you a chance to dodge monsters' attacks. (Passive)
    Energize - Increases HP, Weapon Defense, and Magic Defense permanently. (Passive)
    Finish Blow - Gives another hit to Triple Blow bringing it up to 6. (Passive)
    Cyclone - Turns you into a cyclone in which you can move near enemies to damage them. (Active)
    Dark Genesis - Attack 15 enemies and have a chance to stun them. Also powers up Dark Lightning. (Active/Passive)
    Stance - Decreases knockback rate. (Active)
    Shelter - Protects you and your party members from any enemy damage for a set amount of time. (Active)
    Maple Hero - Increase you and your party members' base stats by a certain percentage. (Active)
    Hero's Will - Resist states for a certain amount of time. (Active)


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    CREDITS:
    ME: for copy pasting DDD
    MAX FROM ellinforest.com for skill build guide!!
    "Phillip" from GK for training spots
    And "Embryo" for the complete Training spot guide D
    Last edited by irafo; 12-26-2010 at 04:30 AM.
    iLuV Cokee

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    militiakillerz (03-27-2011)

  3. 12-25-2010, 11:21 AM
    #2

    The New Guy

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    Default Re: [TUT] BATTLE MAGE SKILL BUILD 1st to 4th job :D

    didn't we already have the same guide

  4. 12-25-2010, 02:35 PM
    #3

    The Scrub

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    Default Re: [TUT] BATTLE MAGE SKILL BUILD 1st to 4th job :D

    First build I recommend doing 4 3b and 1 finisher.
    Reasoning: At lower levels no matter how funded you are in those levels the damage are going to be near the same. You're going to level 20% slower per hour if you don't have 1 in finisher until you can 1 hit ko things.
    Second Build I recommend putting 10 into booster ASAP (after you put 1 in 4b and dark chain that is) and 9 into blood drain.
    Reasoning: 10 booster will let you train significantly faster then if you didn't put anything into booster at those crucial levels. 9 into Blood Drain because simply the fact that 2% of your dmg gets absorb into hp= if you do 1k per hit with 4b you'd be getting 20hp*4*amount of monster you're hitting. Lets say if you hit 1k exactly all 4 times on a mob of 6 you'd be receiving 20*4=80*6=480 hp back.

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    irafo (12-26-2010)

  6. 12-25-2010, 06:36 PM
    #4

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    Default Re: [TUT] BATTLE MAGE SKILL BUILD 1st to 4th job :D

    3rd job was missing C:
    iLuV Cokee

  7. 12-25-2010, 09:00 PM
    #5


  8. 12-27-2010, 08:38 AM
    #6

    Informed Hacker

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    Default Re: [TUT] BATTLE MAGE SKILL BUILD 1st to 4th job :D

    thats a great build

  9. 01-01-2011, 12:39 PM
    #7

    Leecher

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    Default Re: [TUT] BATTLE MAGE SKILL BUILD 1st to 4th job :D

    What's Revive? (Being a GMS player, Im guessing it should be Reaper Buff, no?)

  10. 01-01-2011, 01:36 PM
    #8

    Informed Hacker

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    Default Re: [TUT] BATTLE MAGE SKILL BUILD 1st to 4th job :D

    I honestly didn't use Dark shock like at all.
    I dunno if it was just cuz I was funded, but Body boost/conversion are good to max early on after quint blow and tele/battle mastery.
    It makes a big difference if you train legit from 9x-12x. And I make sure to keep recasting it every 60 seconds, but I cant be bothered to remember to use dark shock every 5 when I can 1 hit the mob with quint blow anyways.

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