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  1. 11-08-2009, 10:55 PM
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    Default Dawn Warrior AP/SP Allocation Guide

    I recently finished making a level 120 Dawn Warrior, FINALLY, and decided to make a guide about AP/SP allocation.

    Alright, strength is a Warriors best friend, but, if you don't have accuracy, you won't be able to damage monstes without being able to hit, so dex is the main worry when allocating AP.

    With the new Knights of Cygnus, you get 6 AP Points per level up, until level 70, where you will get 5 AP points per level up.


    "Dexless Warriors" - Leave your dex at 4,
    this is ONLY for the well funded, as if you are poor, this may not go out so well. If you don't have the money, don't do this.

    "Low Dex/Regular Warriors" - I'd say set your max dex at 50 or 60. This is for the Semi-Funded. What you should do is to have your dex twice your level until you reach level 30. You do not have to max your dex at 60, that is just the regular maximum amount for a low dex warrior. This is not recommended unless you have the right stuff, and if you don't know what you are doing. People have been saying 60 dex is the regular amount now, but, if you have enough money, go ahead, it's your choice.. But if you don't, theres always the 80 dex option.


    "Low Funded Dex Warriors/Higher Dex" - Alrighty, this is your Average AP allocation & you want to max your dex at 80. Once again, you do NOT have to have 80 dex, this matters on your equipment and items! You're gonna want to have dex twice your level until you reach level 30, leaving you with 60 dex, then from levels 30-50 just put 1 in dex and 5 in str, and you will have 80 dex by level 50! This way, you'll have better damage early on, but you can go with 2 in dex and 4 in str allocation if you like.


    First Rank Builds/Skills (Job):

    After seeing some pretty stupid builds, I have made some pros and cons, and have created a strategy for best for you.

    (M)= MAXED
    Note: You receive 3 SP When Leveling, Same as regular Warriors.

    Here is the best way to go.

    Level 10: Improving Max HP Increase (1)
    Level 11-13: Improving Max HP Increase (M)
    Level 14-20: Power Strike (M) OR Slash Blast (M); Put one point into the opposite skill.
    Level 21-27: Power Strike (M) OR Slash Blast (M); Soul Sprite (2)
    Level 28-30: Soul Sprite (9)

    You start with 1 Max HP Enhancement. Keep up with maxing HP enhancement, and of course, with Power Strike and Slash Blast, it will help you start you off with better training, better than the sprite, unless you're a pure Koc dEM'er. Maxing them has better damage, than just put the rest into soul sprite. Iron body is helpful, but sprites will help you more in levling, by using KoC dEM.

    Note: I know you want to Max Sprite because of dEM, BUT, you will ruin your other skills if you do this. DO NOT max sprite.

    In The End, Here Are Your Results:

    Max HP Increase [MAXED], Slash Blast and Power Strike BOTH [MAXED], Soul Sprite (11)

    That was easy, wasn't it? Now onto the 2nd Job.

    If you are Dexless, or Regular Dex, I suggest you follow my "Build A".

    ~~~~~~
    Build A
    ~~~~~~

    Level 30: Soul Blade (1)
    Level 31-37: Mastery (19); Booster (2)
    Level 38-40: Booster (5); Soul Blade (4)
    Level 41-46: Soul Blade (17); Soul Runner (1)
    Level 47-49: Soul Runner (M)
    Level 50-52: Soul Blade (M)
    Level 53-58: Rage (18)
    Level 59-63: Rage (1); Booster (13); Final Attack (1)
    Level 64-70: Final Attack (21)

    If you don't feel like adding 21 Points into Final Attack, be my guest. Add it to other skills you want.

    Your End Results!

    Soul Runner [MAXED]
    Sword Mastery [MAXED]
    19 Rage
    Soul Blade [MAXED]
    22 Final Attack
    Sword Booster [MAXED]

    Of course, Soul Blade is first, so you can mob easier. Second, is Sword Mastery, because you can have increased accuracy and a little extra damage, and this helps for low-dex Warriors. Soul Blade first becomes good, then goes bad, but then becomes good AGAIN. So, don't worry, Soul Blade maxed will be very good.

    ~~~~~~
    Build B
    ~~~~~~

    Level 30: Soul Blade (1)
    Level 31-37: Mastery (19); Booster (2)
    Level 38-39: Booster (5); Soul Runner (1)
    Level 40-42: Soul Runner (M)
    Level 43-52: Soul Blade (M); Rage (1)
    Level 53-59: Rage (19); Booster (2)
    Level 60: Booster (2); Mastery (1)
    Level 61-70: Final Attack (30)

    This is the same start-out as Build A, but our Final Attack is maxed rather than our Sword Booster. Final attack works with Brandish, and your first job skills, so it might come in handy.


    Oh gosh, you're in your 3rd job now! You do NOT want to make a mistake with your SP allocation here, this is our final job advancement. Here is our build for our 3rd Job.

    Level 70-76: Soul Driver (21); Combo Attack (1)
    Level 77-81: Combo Attack (14); Soul Charge (1)
    Level 82-88: Soul Charge (M); Combo Attack (1)
    Level 89-90: Combo Attack (4: This maxes it out); Soul Driver (2)
    Level 91-93: Soul Driver (7); Save SP (2)
    Level 94-99: Save SP (18)
    Level 100-103: Brandish (M) (using your spare 20 SP and the 12 sp from levels 100-103) (Level from 100-103 will get you the extra 10 sp you need to max brandish); Save SP (2)
    Level 104-109: Save SP (18)
    Level 110: Advanced Combo (M)

    Now, you'll notice you'll have a couple SP points leftover. Feel free to put that into any skill you want, like Coma, Panic, or whatever you want more SP points in.

    Now, the reason for this build is, with Soul Driver at 21, you can easily mob 7 monsters. Next is Combo Attack, because you will be fighting some neutral monsters. You'll only be getting 5 orbs, because it has 120% damage at level 15. Maxing Soul Charge is great for more damage, and then maxing Combo Attack. Saving your SP and putting it all into Brandish is very good, especially when you get Advanced Combo Attack at level 110.

    Okay, now, I will be creating some more KoC's, but please be patient, as it takes a long time to make these guides. Hope I helped!
    I'm no longer a dedicated GK Member.
    So awesome it had to be closed

    I just come and go every once in a while.

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  3. 11-08-2009, 11:11 PM
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    <span style="color:plum; ">&lt;span style=&quot;color:plum; &quot;&gt;(╯□)╯︵ ┻━┻&lt;/span&gt;</span>

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    For the last build I was able to max everything except Coma. e.e

    the only fucking wolf here that will spit venom.

  4. 11-09-2009, 01:38 AM
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    Quote Originally Posted by Mike
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    For the last build I was able to max everything except Coma. e.e
    As I said, you feel free to add the remaining SP points to whatever you like.
    I'm no longer a dedicated GK Member.
    So awesome it had to be closed

    I just come and go every once in a while.

  5. 11-09-2009, 08:10 PM
    #4

    <span style="color:plum; ">&lt;span style=&quot;color:plum; &quot;&gt;(╯□)╯︵ ┻━┻&lt;/span&gt;</span>

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    Oh, wait I wasnt able to max Coma or the MP Recovery thing(Totally useless)

    the only fucking wolf here that will spit venom.

  6. 11-09-2009, 09:11 PM
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    Quote Originally Posted by Mike
    [Dear Visitor, you're restricted from viewing links until you are registered & logged on.
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    Oh, wait I wasnt able to max Coma or the MP Recovery thing(Totally useless)
    MP recovery is useless, you can easily buy pots like Mana Elixirs and be able to have full MP again.
    I'm no longer a dedicated GK Member.
    So awesome it had to be closed

    I just come and go every once in a while.

  7. 11-14-2009, 12:08 PM
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    Alright, strength is a Warriors best friend, but, if you don't have accuracy, you won't be able to damage monstes without being able to hit, so dex is the main worry when allocating AP.

    With the new Knights of Cygnus, you get 6 AP Points per level up, until level 70, where you will get 5 AP points per level up.


    "Dexless Warriors" - Leave your dex at 4,
    this is ONLY for the well funded, as if you are poor, this may not go out so well. If you don't have the money, don't do this.

    "Low Dex/Regular Warriors" - I'd say set your max dex at 50 or 60. This is for the Semi-Funded. What you should do is to have your dex twice your level until you reach level 30. You do not have to max your dex at 60, that is just the regular maximum amount for a low dex warrior. This is not recommended unless you have the right stuff, and if you don't know what you are doing. People have been saying 60 dex is the regular amount now, but, if you have enough money, go ahead, it's your choice.. But if you don't, theres always the 80 dex option.


    "Low Funded Dex Warriors/Higher Dex" - Alrighty, this is your Average AP allocation & you want to max your dex at 80. Once again, you do NOT have to have 80 dex, this matters on your equipment and items! You're gonna want to have dex twice your level until you reach level 30, leaving you with 60 dex, then from levels 30-50 just put 1 in dex and 5 in str, and you will have 80 dex by level 50! This way, you'll have better damage early on, but you can go with 2 in dex and 4 in str allocation if you like.


    First Rank Builds/Skills (Job):

    After seeing some pretty stupid builds, I have made some pros and cons, and have created a strategy for best for you.

    (M)= MAXED
    Note: You receive 3 SP When Leveling, Same as regular Warriors.

    Here is the best way to go.

    Level 10: Improving Max HP Increase (1)
    Level 11-13: Improving Max HP Increase (M)
    Level 14-20: Power Strike (M) OR Slash Blast (M); Put one point into the opposite skill.
    Level 21-27: Power Strike (M) OR Slash Blast (M); Soul Sprite (2)
    Level 28-30: Soul Sprite (9)

    You start with 1 Max HP Enhancement. Keep up with maxing HP enhancement, and of course, with Power Strike and Slash Blast, it will help you start you off with better training, better than the sprite, unless you're a pure Koc dEM'er. Maxing them has better damage, than just put the rest into soul sprite. Iron body is helpful, but sprites will help you more in levling, by using KoC dEM.

    Note: I know you want to Max Sprite because of dEM, BUT, you will ruin your other skills if you do this. DO NOT max sprite.

    In The End, Here Are Your Results:

    Max HP Increase [MAXED], Slash Blast and Power Strike BOTH [MAXED], Soul Sprite (11)

    That was easy, wasn't it? Now onto the 2nd Job.

    If you are Dexless, or Regular Dex, I suggest you follow my "Build A".

    ~~~~~~
    Build A
    ~~~~~~

    Level 30: Soul Blade (1)
    Level 31-37: Mastery (19); Booster (2)
    Level 38-40: Booster (5); Soul Blade (4)
    Level 41-46: Soul Blade (17); Soul Runner (1)
    Level 47-49: Soul Runner (M)
    Level 50-52: Soul Blade (M)
    Level 53-58: Rage (18)
    Level 59-63: Rage (1); Booster (13); Final Attack (1)
    Level 64-70: Final Attack (21)

    If you don't feel like adding 21 Points into Final Attack, be my guest. Add it to other skills you want.

    Your End Results!

    Soul Runner [MAXED]
    Sword Mastery [MAXED]
    19 Rage
    Soul Blade [MAXED]
    22 Final Attack
    Sword Booster [MAXED]

    Of course, Soul Blade is first, so you can mob easier. Second, is Sword Mastery, because you can have increased accuracy and a little extra damage, and this helps for low-dex Warriors. Soul Blade first becomes good, then goes bad, but then becomes good AGAIN. So, don't worry, Soul Blade maxed will be very good.

    ~~~~~~
    Build B
    ~~~~~~

    Level 30: Soul Blade (1)
    Level 31-37: Mastery (19); Booster (2)
    Level 38-39: Booster (5); Soul Runner (1)
    Level 40-42: Soul Runner (M)
    Level 43-52: Soul Blade (M); Rage (1)
    Level 53-59: Rage (19); Booster (2)
    Level 60: Booster (2); Mastery (1)
    Level 61-70: Final Attack (30)

    This is the same start-out as Build A, but our Final Attack is maxed rather than our Sword Booster. Final attack works with Brandish, and your first job skills, so it might come in handy.


    Oh gosh, you're in your 3rd job now! You do NOT want to make a mistake with your SP allocation here, this is our final job advancement. Here is our build for our 3rd Job.

    Level 70-76: Soul Driver (21); Combo Attack (1)
    Level 77-81: Combo Attack (14); Soul Charge (1)
    Level 82-88: Soul Charge (M); Combo Attack (1)
    Level 89-90: Combo Attack (4: This maxes it out); Soul Driver (2)
    Level 91-93: Soul Driver (7); Save SP (2)
    Level 94-99: Save SP (18)
    Level 100-103: Brandish (M) (using your spare 20 SP and the 12 sp from levels 100-103) (Level from 100-103 will get you the extra 10 sp you need to max brandish); Save SP (2)
    Level 104-109: Save SP (18)
    Level 110: Advanced Combo (M)

    Now, you'll notice you'll have a couple SP points leftover. Feel free to put that into any skill you want, like Coma, Panic, or whatever you want more SP points in.

    Now, the reason for this build is, with Soul Driver at 21, you can easily mob 7 monsters. Next is Combo Attack, because you will be fighting some neutral monsters. You'll only be getting 5 orbs, because it has 120% damage at level 15. Maxing Soul Charge is great for more damage, and then maxing Combo Attack. Saving your SP and putting it all into Brandish is very good, especially when you get Advanced Combo Attack at level 110.
    You copied from BasilMarket. Leecher.

    [Dear Visitor, you're restricted from viewing links until you are registered & logged on.
    Click Here To Register Today

    This guy doesn't deserve a thanks.
    Compare both of the guides. And see who's the one that is leeching. :bad:

  8. 11-14-2009, 12:22 PM
    #7

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    If your going to 'create' a guide, don't use one from basilmarket... lol.
    Quote Originally Posted by <-hedidit-> View Post
    I don't have a crayon lying around anywhere but I'll give it another shot.

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  9. 10-19-2012, 10:56 PM
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    Default Re: Dawn Warrior AP/SP Allocation Guide


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