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  1. 05-22-2013, 02:14 PM
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    Default [GMS V148.2] Void's Edits

    April 3rd: Yesterday's mini-patch didn't modify the wz files so no need to recompile the patchers when they are still working, tested myself, unless multiple people are reporting patching issues in which case I'll look into it.

    What Effect.wz edit does:
    -Removes damage lines applied to mobs. You no longer see huge walls of numbers when attacking mobs. Useful for crowded maps or with use of GND when vision is important and also if you lag from the number of images being displayed.

    What Etc.wz edit does:
    -Removes Nexon's attempt at filtering 6133 different words/phrases/gibberish Nexon blocks. The chat will no longer be filled with indecipherable *** *** ******* **** *****. The xml dumps containing the filter can be found in the download folder.
    -Allows Angelic buster class to be made as both male or female.
    -NEW-Remove automatic facial expressions from chat when typing key phrases such as 'rage' 'D:' 'lol' and so on.


    What Map.wz edit does:
    -Makes maps that have elements that damage character disabled.

    What Mob.wz edit does:
    -Makes mobs from Evolution Lab's Link 3 map all be attracted towards the green machine near the middle of the map. (WARNING: This edit CAN ban with abuse. Most cases it'll only D/C after roughly 20 minutes, sometimes you can get away with the full 30 minutes. Based off my own personal experience, it is advised you safely log out and back in to your account before re-entering the Evo lab as multiple trips will cause greater chance for something to go wrong.)

    Downloads:
    [Dear Visitor, you're restricted from viewing links until you are registered & logged on.
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    and
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    Virus scan for Patcher:
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    Virus scan for Depatcher:
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    Last edited by VoidedDarkness; 04-03-2014 at 09:43 PM. Reason: Revamped for v148

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  4. 05-22-2013, 03:08 PM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode and Mob.wz Godmode)

    That was fast, thanks!

  5. 05-22-2013, 03:19 PM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode and Mob.wz Godmode)

    [MENTION=440655]VoidedDarkness[/MENTION], didn't setting 'bodyAttack' to 0 used to A/B? when did that change o.o?

  6. 05-22-2013, 03:34 PM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode and Mob.wz Godmode)

    Quote Originally Posted by WarmShower
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    That was fast, thanks!
    No problem, I'll try to get the finished skill and item.wz edits out by the end of the day.

    Quote Originally Posted by 0aixz0r
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    [MENTION=440655]VoidedDarkness[/MENTION], didn't setting 'bodyAttack' to 0 used to A/B? when did that change o.o?
    I can't recall when it did a/b, only that it gives a notice that you have an edited file. Theoretically it can ban you if a GM sees you or if you excessively stand ontop of a mob for too long.

  7. 05-22-2013, 04:41 PM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode and Mob.wz Godmode)

    detected.

  8. 05-22-2013, 04:56 PM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode and Mob.wz Godmode)

    Quote Originally Posted by omgjesse
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    detected.
    If you're talking about that message that pops up when you hit your first monster, just hit enter and continue. You'll only get that message when you hit a monster for the first time after entering a new channel.

  9. 05-22-2013, 05:03 PM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode and Mob.wz Godmode)

    which one do i download the map edit or the mob edit?

    - - - Updated - - -

    nevermind

  10. 05-22-2013, 08:48 PM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode, Mob.wz Godmode, Item Kanna edit)

    Detected. I got Perma'd. Don't Use if you don't want to risk your account!

  11. 05-22-2013, 08:53 PM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode, Mob.wz Godmode, Item Kanna edit)

    Quote Originally Posted by nono530
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    Detected. I got Perma'd. Don't Use if you don't want to risk your account!
    Can't get perma'd from a detected hack.
    Herpaderp.

  12. 05-22-2013, 10:25 PM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode, Mob.wz Godmode, Item Kanna edit)

    Followed ur video for delinked kanna skill so gnd would be possible however i got it delinked to auto animation but gnd didnt work with it any ideas?

  13. 05-22-2013, 11:37 PM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode, Mob.wz Godmode, Item Kanna edit)

    Do you mind doing me a favor and making a depatcher for FGM and MGM? My brother didn't back up Mob.wz and Map.wz and I really don't wanna redownload the MapleStory installer. :/

  14. 05-23-2013, 09:19 AM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode, Mob.wz Godmode, Item Kanna edit)

    Quote Originally Posted by nono530
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    Detected. I got Perma'd. Don't Use if you don't want to risk your account!
    Lol it's not detected, the message that pops up once you hit a mob always appears, but does nothing after that.

    Quote Originally Posted by Mikey
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    Followed ur video for delinked kanna skill so gnd would be possible however i got it delinked to auto animation but gnd didnt work with it any ideas?
    Hmm, very odd. I'll make a kanna later today and test myself. Might be latest gND doesn't work with all skills like it used to.

    Edit: Yeah, the modifications are made correct, but with the current script out in the public it doesn't work with kanna/ranged skills.

    Quote Originally Posted by itsyourboyejp
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    Do you mind doing me a favor and making a depatcher for FGM and MGM? My brother didn't back up Mob.wz and Map.wz and I really don't wanna redownload the MapleStory installer. :/
    I'll upload them in a bit.
    Last edited by VoidedDarkness; 05-23-2013 at 10:21 AM.

  15. The Following 2 Users Say Thank You to VoidedDarkness For This Useful Post:

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  16. 05-23-2013, 03:58 PM
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    Default Re: [GMS V135.1] Void's Edits (Map.wz Godmode, Mob.wz Godmode, Item Kanna edit)

    Quote Originally Posted by VoidedDarkness
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    Lol it's not detected, the message that pops up once you hit a mob always appears, but does nothing after that.



    Hmm, very odd. I'll make a kanna later today and test myself. Might be latest gND doesn't work with all skills like it used to.

    Edit: Yeah, the modifications are made correct, but with the current script out in the public it doesn't work with kanna/ranged skills.



    I'll upload them in a bit.
    Thank you very much!
    Last edited by itsyourboyejp; 05-23-2013 at 04:46 PM.

  17. 05-23-2013, 04:53 PM
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    Default Re: [GMS V135.1] Void's Edits (Map, Mob, Item, Skills)

    Quote Originally Posted by VoidedDarkness
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    -For Kannas
    --Monkey Spirit VMA, Proc Rate 100%, NoDelay (Need confirm these work as I have no Kanna, find them boring as fuck)
    -
    Can you explain what this is supposed to do and i will test it for u. Like what job lv and which skill

    if you make more kanna wz edits ill test them for you
    Last edited by Mikey; 05-23-2013 at 05:11 PM.

  18. 05-23-2013, 06:54 PM
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    Default Re: [GMS V135.1] Void's Edits (Map, Mob, Item, Skills)

    Quote Originally Posted by Mikey
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    Can you explain what this is supposed to do and i will test it for u. Like what job lv and which skill

    if you make more kanna wz edits ill test them for you
    It's for 4th job. The VMA is the barrel that the monkey spirit tosses out, should hit mobs above and below where it gets thrown. Proc rate means it should activate on every attack/almost every attack. The Nodelay is removing the cooldown the skill has before its able to be used again.

  19. 05-24-2013, 01:50 AM
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    Default Re: [GMS V135.1] Void's Edits (Map, Mob, Item, Skills)

    uyyy i used the vma kaiser wingbeat at tot and got blocked for a month today..... don't use the vma's. I think everything else is safe though

  20. 05-24-2013, 05:07 PM
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    Default Re: [GMS V135.1] Void's Edits (Map, Mob, Item, Skills)

    cannon shooter VMA 1 month bans
    used at MPE, gets gm police and d/cs with ban few seconds later

  21. 05-24-2013, 05:21 PM
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    Default Re: [GMS V135.1] Void's Edits (Map, Mob, Item, Skills)

    For Kanna's GND, it doesn't work.

  22. 05-24-2013, 06:19 PM
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    Default Re: [GMS V135.1] Void's Edits (Map, Mob, Item, Skills)

    anyway u can wz edit out damage? When i spam gnd, my mob skill get like 23423423 lines and i lag.

  23. 05-24-2013, 07:21 PM
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    Default Re: [GMS V135.1] Void's Edits (Map, Mob, Item, Skills)

    will u do ds edits for unlimited cry meaning no hp or furry taken

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