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  1. 07-30-2011, 03:25 PM
    #1

    °º€øExodussø€º°

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    Default [eMS v73.2] All Scripts

    I take no credits for this release!

    Quote Originally Posted by MrOzzy
    7 Miss Godmode
    Code:
    //Original Made by Cam
    //Remake by [D.R.T]
    [enable]
    alloc(7Miss,60)
    label(7MissRet)
    
    
    00B39E84:
    jmp 7Miss
    db 90 90 90 90 90
    7MissRet:
    
    
    7Miss:
    inc [7Miss+32]
    cmp dword ptr [7Miss+32],07//Miss Amount
    jg 7Miss+22
    mov [esp+000000C4],00//Dmg
    jmp 7MissRet
    7Miss+22:
    mov [7Miss+32],00
    jmp 7MissRet
    
    
    [disable]
    
    
    00B39E84:
    db 83 BC 24 C8 00 00 00 00 75 0A
    dealloc(7Miss)

    Smoke Godmode(not working, might be patched)
    Code:
    [enable]
    00B380F2:
    db 0F 84
    00B3774A:
    db 0F 84
    
    
    [disable]
    00B380F2:
    db 0F 85
    00B3774A:
    db 0F 85

    Blink Godmode
    Code:
    [Enable]
    //eMS v73.2
    //Made by tezjew
    00AF3253:
    sub edi,1
    
    
    [Disable]
    00AF3253:
    sub edi,1E

    50 sec godmode
    Code:
    //credits ??????
    //(Credits where stripped in the v71 thread)
    // updated to 73.2
    [Enable]
    00b39ed3:
    db 7E
    
    
    00b39edb:
    db 68 D4 36 FF FF
    
    
    [Disable]
    00b39ed3:
    db 7F
    
    
    00b39edb:
    db 68 24 FA FF FF

    JDA(jump down anywhere)
    Code:
    [enable]
    //Credits to Cam for the original script
    //Chilax for updating it to EMS v73.2
    00B04454:
    db EB
    00B044B3:
    db EB
    00B044C5:
    db 90 90
    
    
    [disable]
    00B04454:
    db 74
    00B044B3:
    db 7d
    00B044C5:
    db 74 21

    Aran aircheck
    Code:
    [enable]
    //Aran aircheck made by [D.R.T]
    00B1E386:
    db eb 14 90 90 90 90
    [disable]
    00B1E386:
    db 8D 8D 54 FE FF FF

    Mob Disarm - out of range
    Code:
    // Credits Minike
    [enable]
    007695af:
    db 0f 84
    
    
    [disable]
    007695af:
    db 0f 85

    Mob tele (Mob Speedup)
    Code:
    [enable]
    //eMS v73.2
    //Updated by MrOzzy
    //Made by davheed
    00785998:
    db 0F 84
    
    
    [disable]
    00785998:
    db 0F 8C

    Mob no KB
    Code:
    // converted from GMS by Franc[e]sco
    [Enable]
    0076A15A: // 75 ? 57 e8 ? ? ? ? 83 c4 ? 85 c0 0f 84 ? ? ? ? 8b 54
    db 74 22
    
    
    [Disable]
    0076A15A:
    db 75 22

    Auto Aggro
    Code:
    [Enable]
    //credits to Tezjin for recreating it
    alloc(SetAggro,128)
    label(Return)
    
    
    00BBAE86:
    jmp SetAggro
    Return:
    
    
    SetAggro:
    call 00407EA5
    mov edx,[0121D8BC] //Char PID Base
    mov edx,[edx+1928] //Char PID Offset
    mov edx,[edx+8]
    mov [esi+2F8],edx //Aggro Offset
    jmp Return
    
    
    [Disable]
    dealloc(SetAggro)
    
    
    00BBAE86: //E8 ? ? ? FF 85 C0 75 ? 5F 5E 5B
    db E8 1A D0 84 FF

    Endless flamethrower
    Code:
    [Enable]
    // endless flamethrower, , credits to the creator
    // updated by MrOzzy to eMS v.73.2
    0054D99E: // 89 86 DC ? 00 00 8B ? ? ? 64
    db 89 86 E0
    
    
    [Disable]
    0054D99E:
    db 89 86 DC

    Mob hit flash (usefull for when using Endless Flamethrower)
    Code:
    [Enable]
    // mob fit flash, credits to the creator
    // updated by MrOzzy to eMS v.73.2
    0076CAAE:
    db 75
    
    
    [Disable]
    0076CAAE: // 74 ?? 39 B8 ?? ?? ?? ?? 74 ?? 8B CE E8 ?? ?? ?? ?? 85 C0
    db 74

    Kill blue boxes (usefull for Perion FM packet)
    Code:
    [Enable]
    0074736C:
    db 90 90 90 90 90
    [Disable]
    0074736C:
    db e8 98 fb 2d 00

    No breath (MTS)
    Code:
    [ENABLE]
    00C0A86A: // MTS bypass breath message
    db EB
    
    
    [DISABLE]
    00C0A86A:
    db 7E

    Perfect no breath (proper version)
    Code:
    [enable]
    // Updated by MrOzzy, eMS v73.2
    // Proper version
    005E3B46: // Tubi Check (CC)
    dd 00
    00C2A6E3: // Bypass use pet while breathing message
    db EB
    005A06A7: // Bypass Change Equip Breath Message
    db eb
    005E3A5D: // Bypass CC Breath Message
    db eb
    00C06A4A: // Bypass CS Breath Message
    db eb
    005E3B26: // Bypass CC DC While Attacking
    db 55
    00C06BBE: // Bypass CS DC While Attacking
    db 55
    00B39ED3: // Bypass CC DC When Attacked
    db 7E
    
    
    [disable]
    005E3B46:
    dd 01
    00C2A6E3:
    db 7E
    005A06A7:
    db 7e
    005E3A5D:
    db 7e
    00C06A4A:
    db 7e
    005E3B26:
    db 50
    00C06BBE:
    db 50
    00B39ED3:
    db 7f

    Show Hidden Potential
    Code:
    // Original Credits to Cam1596
    // EMS Credits to kma4
    [Enable]
    00A7F3B5:
    db 90 90 90 90 90 90 // Show Rank
    
    
    00a7F4f4:
    db 90 90 90 90 90 90 // Show Lines
    
    
    [Disable]
    00A7F3B5:
    db 0f 84 87 00 00 00
    
    
    00a7f4f4:
    db 0f 84 90 00 00 00

    Super Tubi
    Code:
    [Enable]
    0049FAAF:
    db 0F 8E
    0049FC19:
    db B9 00 00 00 00
    00512827:
    db 90 90 90 90 90 90
    00512832:
    db 90 90 90 90 90 90
    
    
    [Disable]
    0049FAAF:
    db 0F 8D
    0049FC19:
    db B9 BC 02 00 00
    00512827:
    db 89 86 B8 20 00 00
    00512832:
    db 89 86 BC 20 00 00

    No Skill Movement
    Code:
    [Enable]
    008B4B5F:
    db D8 D2
    
    
    [Disable]
    008B4B5F:
    db D8 D1

    NAAM
    Code:
    [Enable]
    00AFE74F:
    db 00
    
    
    [Disable]
    00AFE74F:
    db 01

    Fall Through Floor
    Code:
    [enable]
    00BB06FB:
    db 00
    
    
    [disable]
    00BB06FB:
    db 02

    Mage Aircheck
    Code:
    [enable]
    00B2C64A:
    db eb
    
    
    [disable]
    00B2C64A:
    db 74

    No KB
    Code:
    [Enable]
    008B4B5B:
    db 00
    
    
    [Disable]
    008B4B5B:
    db 01

    Pvac
    Code:
    [ENABLE]
    // eMS v73.2
    //Updated by tezjew
    //Credits to original creators for original script
    alloc(Pvac,64)
    label(Return)
    
    
    00BB9E03:
    jmp Pvac
    nop
    Return:
    
    
    Pvac:
    mov ecx,[ebx+000001A0]
    mov [ecx+64],00 //68 = Left | 64 = Right
    jmp Return
    
    
    [DISABLE]
    00BB9E03:
    mov ecx,[ebx+000001A0]
    
    
    dealloc(Pvac)

    Lemmings (should work now)
    Code:
    [Enable]
    alloc(Lemmings,128)
    
    
    00BB9DF4:
    jmp Lemmings
    db 90
    
    
    Lemmings:
    mov [ebx+2F0],0 //[ebx+2F4] - jumping mob only, safe | [ebx+2F0] - both, walking and jumping mob - probably not safe
    mov eax,[ebx+2F0]
    jmp 00BB9E17
    
    
    [Disable]
    dealloc(Lemmings)
    
    
    00BB9DF4:
    db 8B 83 F0 02 00 00

    Code:
    Char Base: 0x0121D8BC // A1 ? ? ? ? 83 BE ? ? ? ? 00 75 ? 85 c0
      Breath: 0x5E0 // 83 b8 ? ? ? ? 00 7e ? 6a 00 6a 00 6a 00 6a 00
      Animation: 0x5E4 // 8b 88 ? ? ? ? 83 e1 fe 83 f9 12 0f 84
      Animation Frame: 0x5F0 (0x5E4+0xC)
      Animation Delay (?): 0x5F4 (0x5E4+0x10)
      Animation Total Duration: 0x5F8 (0x5E4+0x14)
      Freeze Animation Toggle: 0x600 (0x5E4+0x1C)
      Facing Direction: 0x1914 // Add 0x88 to this offset: 8b 86 ? ? 00 00 89 4C 24 ? 8D BE ? ? 00 00 50
      PID: 0x1928 // 8B 86 ? ? 00 00 8B 15 ? ? ? ? 89 54 24 ? 3B C3
        Foothold: 0x194 (1 byte, aka unsigned char) // Subtract 0xC from this offset: 39 99 ? ? 00 00 0F 84 ? ? 00 00 85 F6
        KnockBack: 0x214 Subtract 0xC from this offset: 83 BB ? ? 00 00 00 74 ? 8B CB E8 ? ? ? ? 83 BB ? ? 00 00 00 74 ? 8B CB E8 ? ? ? ? 83 BB ? ? 00 00 00
    
    
    74
        KnockBack X: 0x220 (0x214+0xC)
        KnockBack Y: 0x224 (0x214+0x10)
      Attack X: 0x3924 (2 bytes, aka unsigned short) // Scroll down from this address, the value in the add is the offset: FF D2 8B 00 50 8B 8D ? ? ? ? 81 C1 ? ?
    
    
    00 00 E8 ? ? ? ? 85 C0 75
      Attack Count: 0x392C (0x3924+0x8) (1 byte, aka unsigned char)
      Char X: 0x4404 (2 bytes, aka unsigned short) // 89 8E ? ? 00 00 8b 50 ? 8b 06
      Char Y: 0x4408 (0x4404+0x4) (2 bytes, aka unsigned short)
      Combo: 0x4528 (2 bytes, aka unsigned short) // 89 86 ? ? 00 00 e8 ? ? ? ? 8b ce 89 86 ? ? 00 00 E8 ? ? ? ? 5E
    
    
    Info Base: 0x01220514 // 8B 0D ? ? ? ? 53 E8 ? ? ? ? 8B 44 24 ? C7 44 24
      Char X: 0xB2C (2 bytes, aka unsigned short) // 89 8E ? ? 00 00 8B 4C 24 ? 8B 11 8B 52 ? 8D
      Char Y: 0xB30 (0xB2C+0x4) (2 bytes, aka unsigned short)
      NPC Count: 0xB5C (1 byte, aka unsigned char) (0xB2C+0x30)
      Map ID: 0xBC4 // 8B 83 ? ? 00 00 50 8D 4C 24 ? 51
    
    
    Map Base: 0x0121D8B0 // 8B 0D ? ? ? ? E8 ? ? ? ? 8D 4D ? 51
      Map Speed Offset 1: 0x8 // 8B 42 ? DC 58 ? 83 C4 ? DF E0
        Map Speed Offset 2: 0x8 (Read As Double) // DD 43 ? DC 8C 24 ? ? 00 00 8B CE DE C9
      Left Wall X: 0x24 // 8B 50 ? 83 C0 ? 81 C1 ? ? 00 00 89 11
      Right Wall X: 0x2C (0x24+0x8)
      Bottom Wall Y: 0x34 (0x24+0x10)
      Top Wall Y: 0x3C (0x24+0x18)
    
    
    Mouse Base: 0x0121DDDC // 8b 0d ? ? ? ? 74 ? 83 b9 ? ? ? ? 00 74 ? c7 44 24
      Location: 0x978 // 8b b1 ? ? ? ? 85 f6 75 ? 68 ? ? ? ? e8 ? ? ? 00 8b 4c 24 ? 8b 06 8b 90 ? ? ? ? f7 d9
        X: 0x8c (2 bytes, aka unsigned short) // (Offset at 8d 88 ? ? ? ? 3b f1 75 ? 8b 0d ? ? ? ? e8) +4
        Y: 0x94 (0x8c+0x8) (2 bytes, aka unsigned short)
      Animation: 0x9C4 // 83 b9 ? ? ? ? 00 74 ? c7 44 24
    
    
    Server Base: 0x012185F8 // 8b 0d ? ? ? ? 8D 44 24 ? 50 E8 ? ? ? ? 8B 70 ? 8D 4C 24 ? E8 ? ? ? ? 8B 4B ? 51
      Tubi: 0x20C4 (1 byte, aka unsigned char) // Either result is okay: 83 B8 ? ? 00 00 00 56 57 8B F1 8B F8 75 ? 8B
      World: 0x2068 (1 byte, aka unsigned char) // 89 86 ? ? 00 00 8B 0D ? ? ? ? 57 89 41
      Channel: 0x206C (0x2068+0x4) (1 byte, aka unsigned char)
    
    
    Stats Base: 0x0121DC54 // 8B 0D ? ? ? ? 6A ? 50 E8 ? ? ? ? 8B 44 24 ? C6 44 24 ? 00 3B C7
      Exp Percent: 0x1750 (double) // DD 9F ? ? 00 00 8D 4C 24 ? 51 FF D6
      HP: 0x1810 // First result is hp, 2nd is mp: 39 B7 ? ? 00 00 7E ? 8B CF E8 ? ? ? ? 89
      MP: 0x1814 (0x1810+0x4)
    
    
    Alert Base: 0x0121D8AC // 8B 15 ? ? ? ? 8B 42 ? 50 8D 4D ? E8 ? ? ? ? 56
      HP: 0x90
      MP: 0x94 (0x90+0x4)
    
    
    People Base: 0x0121D8B4 // A1 ? ? ? ? 8B 70 ? 89 74 24 ? 3B F5
      Count: 0x18
    
    
    Item Base: 0x012203C4 // 8B 0D ? ? ? ? 89 44 24 ? E9 ? ? ? ? 8D 90 ? ? ? ? 83 FA 02 77 ? 8B 0D ? ? ? ? 89 44 24 ? E9 ? ? ? ? 8D 90 ? ? ? ? 83 FA 01 77
      Count: 0x14
    
    
    Portal Base: 0x01220500 // 8B 3D ? ? ? ? 8B 47 ? 85 C0 75 ? 33 F6
      Count: 0x18
    
    
    Monster Base: 0x0121D8B8 // 8b 0d ? ? ? ? 50 e8 ? ? ? ? 8b f8 85 ff 74 ? 8b 57 ? 8b 52
      Count: 0x10 // E8 ? ? ? ? 8B 4E ? 53 E8 ? ? ? ? C7 44 24 follow call, follow jump, add 10 to the address, add 4 to the offset

    Credits for:
    Smoke Godmode
    Pvac
    Lemmings
    go to :
    dahlSTROM


    Credits for the pointers go to:
    D.R.T
    Fran[c]esco
    I take no credits for this release!
    Top

  2. The Following 2 Users Say Thank You to Exoduss For This Useful Post:

    ipko (07-31-2011), trying2hack (10-04-2011)

  3. 07-31-2011, 09:56 AM
    #2

    Leecher

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    Default Re: [eMS v73.2] All Scripts

    Approved!
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  4. 08-01-2011, 06:41 AM
    #3

    The New Guy

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    Default Re: [eMS v73.2] All Scripts

    lol ^^
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  5. 08-01-2011, 07:27 AM
    #4

    Leecher

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    Default Re: [eMS v73.2] All Scripts

    Nice ^^
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  6. 08-01-2011, 09:00 AM
    #5

    Leecher

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    Default Re: [eMS v73.2] All Scripts

    How do i use these codes ?
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  7. 08-01-2011, 11:47 AM
    #6

    °º€øExodussø€º°

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    Default Re: [eMS v73.2] All Scripts

    Quote Originally Posted by netsgrab
    [Dear Visitor, you're restricted from viewing links until you are registered & logged on.
    Click Here To Register Today
    How do i use these codes ?
    You can create a trainer with them in cheat engine, or make a cheat engine table if you know how to do that?
    Top

  8. 08-02-2011, 05:53 AM
    #7

    Leecher

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    Default Re: [eMS v73.2] All Scripts

    Thanks
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  9. 08-02-2011, 05:56 AM
    #8

    The New Guy

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    Default Re: [eMS v73.2] All Scripts

    Grr I want to play EMS so back and exploit the heck out of it haha.

    Nice release
    Top

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