MS-SEA 173.1 MapleSEA Scripts

Discussion in 'MapleStory Sea Hacks, Cheats & Bots' started by wind16, Feb 6, 2018.

Discuss 173.1 MapleSEA Scripts in the MapleStory Sea Hacks, Cheats & Bots area at GameKiller.net

  1. wind16

    wind16 Malaysia Informed Hacker

    Post Count:
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    Warning
    Bypass is required to use the scripts below.

    - NGS Bypass -
    - MSCRC Bypass -

    The scripts on this post are available publicly on this and other sites and have been updated for MSEA 173.1.
    I claim no credit on any of the scripts in this post and all credit goes to their original creator.

    If you find any non-working script, kindly comment below.

    Code:
    //Uses the final part of the "Enchanced Lash"/Demon Awakening skill for Demon slayers.
    //Required:5th job
    [ENABLE]
    0215ACB7:
    push 17D7AF0A
    
    [DISABLE]
    0215ACB7: //68 C4 05 D9 01 FF
    push 01D905C4
    Code:
    [ENABLE]
    023370A0: // CWvsContext::SetExclRequestSent
    db C2 04 00
    
    00D964BC: // Remove loot animation
    db 0F 8C
    
    00FBE618: // No item floating
    db F2 0F 59
    
    00FCA7EF: // Instant Drop
    db F2 0F 5E
    
    [DISABLE]
    023370A0: // 8D 8E ? ? 00 00 E8 ? ? ? ? E8 ? ? ? ? 50 [Start]
    db 55 8B EC
    
    00D964BC: // 81 ? BC 02 [Second result & address below]
    db 0F 8D
    
    00FBE618: // F2 ? ? ? ? ? ? ? F2 ? ? ? ? ? ? ? F2 ? ? ? ? ? ? ? F2 ? ? ? ? ? ? ? E8 [Second result]
    db F2 0F 5E
    
    00FCA7EF: // F2 ? ? ? ? ? ? ? 3B ? 7F
    db F2 0F 59
    Code:
    //7E ? 83 ? ? 7D ? 8B ? ? 2B C2 3D 6A FF FF FF 7E ? 3D 96 00 00 00 7D ? 8B ? ? 3B ? ? 7C ?
    define(UnlimitedAttack, 022271C1) // 1st jle from int CAntiRepeat::TryRepeat(long,long)
    [Enable]
    UnlimitedAttack:
    db EB
    
    [Disable]
    UnlimitedAttack:
    db 7E
    Code:
    [ENABLE]
    alloc(skill_id_hook,128)
    label(skill_id_return)
    label(normal)
    define(skill_id,#31121010    ) //Change #00000000 to your skillID
    
    alloc(delay,8)
    
    delay:
    dw 00
    
    022555F5: //[1st addy]
    db 90 90 90 90 90 90
    
    02255601: //[2nd addy]
    db 90 90 90 90 90 90
    
    022555EE: //[3rd addy] 022555EE 0225511E
    jmp skill_id_hook
    nop
    nop
    skill_id_return:
    
    skill_id_hook:
    inc [delay]
    cmp [delay],#5
    jne normal
    mov [delay],01
    mov [esi+00013188],skill_id
    jmp skill_id_return
    normal:
    cmp dword ptr [esi+00013188],00
    jmp skill_id_return
    
    02255674:  //[4th addy] 02255674  022551A4
    db 90 E9
    
    022557ED: //[5th addy] 022557ED 0225531D
    db 90 90 90 90 90 90
    
    022557FA: //[6th addy]
    jmp 0225582D //[7th addy] 81 BE ? ? ? ? E2 FE 7E 01 8B CE 75 ? 6A 00 6A 00 6A 04 57 FF ? ? E8 ? ? ? ? 5F C7 ? ? ? ? ? 00 00 00 00 5E ?
    dw 9090
    
    [Disable]
    022555F5: //[1st addy] 0F 84 ? ? ? ? 2B 9E ? ? ? ? 0F 88 ? ? ? ? 8B 0D ? ? ? ? 85 C9 74 ? 8B ? ? 83 ? ? 68 ? ? ? ? FF 50 64 85 C0
    db 0F 84 1F 03 00 00
    
    02255601: //[2nd addy] JS Below first addy^
    db 0F 88 13 03 00 00
    
    022555EE: //[3rd addy] cmp dword ptr above first addy^^
    cmp dword ptr [esi+00013188],00
    
    02255674: //[4th addy] 0F 84 ? ? ? ? 8B 06 8B CE FF 50 ? 3D 10 27 00 00 74 ? 3D 74 27 00 00 74 ? 3D 7E 27 00 00 74 ? 3D 7F 27 00 00 74 ?
    db 0F 84 F8 00 00 00
    
    022557ED: //[5th addy] 0F 87 ? ? ? ? 0F B6 ? ? ? ? ? FF 24 ? ? ? ? ? 84 DB 74 ? 8B 8E ? ? ? ? 85 C9 0F 84 ? ? ? ? 57 FF ? ? E8 ? ? ? ? 5F
    db 0F 87 1D 01 00 00
    
    022557FA: //[6th addy] jmp dword ptr below the 5th addy ^
    jmp dword ptr [ecx*4+02255924] //update the addy in the brackets here as well
    
    dealloc(skill_id_hook)
    Code:
    //Credits Yuri
    [ENABLE]
    02130A04:
    db 90 90
    
    [DISABLE]
    // inside CUserLocal::FallDown
    02130A04: // 74 ? 8B CB C7 83 ? ? ? ? 01 00 00 00 E8
    db 74 5A
    Code:
    define(IgnoreSkillCooldowns,021CE4D0)
    //  81 ? 53 24 14 00 75 08 [function start and breakpoint]
    //  FF 75 0C E8 ? ? 08 00 5E 5D C2 08 00 FF 75 0C E8 ? ? 08 00 [Second Result] [Follow Call] 021CE4D0
    
    [enable]
    IgnoreSkillCooldowns: //Ignore Skill Cooldown (Some Skills)
    ret 04
    
    [disable]
    IgnoreSkillCooldowns:
    push ebp
    mov ebp,esp
    Code:
    [ENABLE]
    alloc(Teleport,256)
    label(Teleport_End)
    
    CreateThread(Teleport)
    
    Teleport:
    mov esi,[02EFF398] // CUserLocal: 8B 3D ? ? ? ? 8B CF F3 02EFF398 02EFE380
    lea ecx,[esi+04]
    mov eax,[esi+04]
    mov eax,[eax+20]
    call eax
    test eax,eax
    je Teleport_End
    push #108  // Y  - Change This for new Y -
    push #-1000 // X - Change This for new X -
    push 00
    mov ecx,eax
    call 00BEF600 // 55 8B EC ? ? 10 ? FF ? 10 8D ? 10 FF ? 0C 56 FF 50 40 85 C0 79 0C 68 ? ? ? ? ? ? E8 ? ? ? ? 5E
    
    Teleport_End:
    ret
    
    [DISABLE]
    dealloc(Teleport)
    Code:
    [ENABLE]
    021CCC4A:
    db 90 90
    
    [DISABLE]
    021CCC4A:// CUserLocal::TryPassiveTransferField: 74 ? 8D ? ? ? ? ? E8 ? ? ? ? 85 ? 75 ? 8B ? E8 [Fourth result]
    db 74 49
    Code:
    /*
    
    Creator Sprux
    */
    
    
    [enable]
    label(pet_teleport_restore)
    registersymbol(pet_teleport_restore)
    
    alloc(pet_teleport_hook,128)
    label(pet_teleport_return)
    
    label(return_normal)
    
    aobscan(pet_teleport_aob,FF 70 04 FF 30 8D ? ? 50 FF 15 ? ? ? ? 85 C0 0F 84 ? ? FF FF 83)
    aobscan(vecctrl_set_position_address,C7 ? ? ? 00 00 00 00 00 00 C3 CC CC CC CC CC 55 8B EC 8B ? 10) //55 8B EC ? ? 10 ? FF ? 10 8D ? 10 FF ? 0C 56 FF 50 40 85 C0 79 0C 68 ? ? ? ? ? ? E8 ? ? ? ?  5E FIRST
    
    alloc(delay,4)
    delay:
    dw 0
    
    
    pet_teleport_aob:
    pet_teleport_restore:
    jmp pet_teleport_hook
    pet_teleport_return:
    
    
    pet_teleport_hook:
    inc [delay]
    cmp dword ptr [delay], #70
    jne return_normal
    mov [delay], 0
    
    push esi
    mov esi,eax
    push [eax+04]
    push [eax]
    pushad
    
    mov edi,[ebp+08]
    lea ecx,[edi+04]
    mov ebx,[edi+04]
    mov ebx,[ebx+20]
    call ebx
    
    push [esi+04]
    push [esi]
    push 00
    mov ecx,eax
    call vecctrl_set_position_address+10
    
    popad
    pop esi
    jmp pet_teleport_return
    
    return_normal:
    push [eax+04]
    push [eax]
    jmp pet_teleport_return
    
    [disable]
    pet_teleport_restore:
    push [eax+04]
    push [eax]
    
    unregistersymbol(pet_teleport_restore)
    dealloc(pet_teleport_hook)
    Code:
    //MSEA v173.1
    [ENABLE]
    0214C650: // CUserLocal::SetDamaged
    db C2 2C 00
    
    [DISABLE]
    0214C650: // 05 0E010000 50 56 E8 [Follow Call Beneath]
    db 55 8B EC
    Code:
    /*
    MSEA v173.1 Auto Key
    */
    [enable]
    define(VK_CONTROL,001D0000)
    define(VK_RSHIFT,002A0000)
    define(VK_INSERT,01520000)
    define(VK_DELETE,01530000)
    define(VK_HOME,01470000)
    define(VK_END,014F0000)
    define(VK_PRIOR,01490000) //PageUp
    define(VK_NEXT,01510000) //PageDown
    define(VK_Z,002C0000)
    
    alloc(hook,128)
    alloc(PressKey,128)
    label(return)
    
    hook:
    push 028E0CEE
    pushad
    mov edx,VK_INSERT //Define Key Here
    call PressKey
    popad
    jmp return
    
    PressKey:
    mov esi,[02EE6258] // TSingletonCWvsContext
    /*
    Mem Search Addy 55 8B EC 56 8B F1 E8 ? ? F7 FF F6 45 08 01 74 0E 68 ? ? 00 00 56 E8 ? ? ? 00 83 C4 08 8B C6 5E 5D C2 0400
    Mem Search Result Addy
    4 Byte Scan Result Addy. Green Result
    Too lazy to wait for asmscan to find a "proper" aob
    */
    mov ecx,[esi+A4]
    push edx
    push 00
    call 023A73C0 // CWndMan::OnKey 55 8B EC 8B 0D ?? ?? ?? ?? 85 C9 74 ?? 83 C1 ?? [First]
    ret
    
    02350D65: // CVecCtrlMob::WorkUpdateActive(only calls when in maps with mobs, useful if you get stuck in town while map rushing)
    jmp hook
    return:
    
    [disable]
    02350D65: // CVecCtrlMob::WorkUpdateActive 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? 56 57 A1 ?? ?? ?? ?? 33 C5 50 8D 45 ?? 64 A3 ?? ?? ?? ?? 8B F9 89 7D ?? 8B 07
    push 028E0CEE
    db 64 A1 00 00 00 00
    
    dealloc(hook)
    dealloc(PressKey)
    Code:
    /*
    MSEA v173.1 Auto Key
    */
    [enable]
    define(VK_CONTROL,001D0000)
    define(VK_RSHIFT,002A0000)
    define(VK_INSERT,01520000)
    define(VK_DELETE,01530000)
    define(VK_HOME,01470000)
    define(VK_END,014F0000)
    define(VK_PRIOR,01490000) //PageUp
    define(VK_NEXT,01510000) //PageDown
    define(VK_Z,002C0000)
    
    alloc(HP,4)
    alloc(MP,4)
    alloc(CheckHP,128)
    alloc(CheckMP,128)
    alloc(PressKey,128)
    label(HPReturn)
    label(MPReturn)
    
    HP:
    dd #12000 //Define HP Trigger Here
    
    MP:
    dd #50 //Define MP Trigger Here
    
    CheckHP:
    mov [ebx+000001FC],esi
    cmp esi,[HP]
    jg HPReturn
    pushad
    mov edx,VK_CONTROL //Define HPKey Here
    call PressKey
    popad
    jmp HPReturn
    
    CheckMP:
    mov [edi+000001FC],ebx
    cmp ebx,[MP]
    jg MPReturn
    pushad
    mov edx,VK_RSHIFT //Define MPKey Here
    call PressKey
    popad
    jmp MPReturn
    
    
    01EBAC05:
    jmp CheckHP
    db 90
    HPReturn:
    
    01EBB207:
    jmp CheckMP
    db 90
    MPReturn:
    
    PressKey:
    mov esi,[02EE6258] // TSingletonCWvsContext
    /*
    Mem Search Addy 55 8B EC 56 8B F1 E8 ? ? F7 FF F6 45 08 01 74 0E 68 ? ? 00 00 56 E8 ? ? ? 00 83 C4 08 8B C6 5E 5D C2 0400
    Mem Search Result Addy
    4 Byte Scan Result Addy. Green Result
    */
    mov ecx,[esi+A4]
    push edx
    push 00
    call 023A73C0 // CWndMan::OnKey 55 8B EC 8B 0D ?? ?? ?? ?? 85 C9 74 ?? 83 C1 ?? [First]
    ret
    
    
    [disable]
    01EBAC05: // Addy that accesses UI HP Value
    mov [ebx+000001FC],esi
    
    01EBB207: // Addy that accesses UI MP Value
    mov [edi+000001FC],ebx
    
    dealloc(HP)
    dealloc(MP)
    dealloc(CheckHP)
    dealloc(CheckMP)
    dealloc(UseHP)
    dealloc(UseMP)
    dealloc(PressKey)
    Code:
    /*
    MSEA v173.1 Auto Key
    Double-Click on YOUR Character and open up the info screen.
    Keep it open for this to work
    */
    [enable]
    define(VK_CONTROL,001D0000)
    define(VK_RSHIFT,002A0000)
    define(VK_INSERT,01520000)
    define(VK_DELETE,01530000)
    define(VK_HOME,01470000)
    define(VK_END,014F0000)
    define(VK_PRIOR,01490000) //PageUp
    define(VK_NEXT,01510000) //PageDown
    define(VK_Z,002C0000)
    
    define(FullnessLimit,#70) //Define when feed should be triggered
    alloc(CheckFeed,256)
    alloc(PressKey,128)
    label(Return)
    label(End)
    
    CheckFeed:
    cmp dl,FullnessLimit
    jg End
    pushad
    mov edx,VK_PRIOR //Define FeedKey Here
    call PressKey
    popad
    
    End:
    mov [esi+0C],dl //Original Opcode
    call 0204C400 //Original Opcode
    jmp Return
    
    01FC3ED1:
    jmp CheckFeed
    db 90 90 90
    Return:
    
    PressKey:
    mov esi,[02EE6258] // TSingletonCWvsContext
    /*
    Mem Search Addy 55 8B EC 56 8B F1 E8 ? ? F7 FF F6 45 08 01 74 0E 68 ? ? 00 00 56 E8 ? ? ? 00 83 C4 08 8B C6 5E 5D C2 0400
    Mem Search Result Addy
    4 Byte Scan Result Addy. Green Result
    */
    mov ecx,[esi+A4]
    push edx
    push 00
    call 023A73C0 // CWndMan::OnKey 55 8B EC 8B 0D ?? ?? ?? ?? 85 C9 74 ?? 83 C1 ?? [First]
    ret
    
    [disable]
    01FC3ED1: // Addy that accesses Pet Fullness Addy
    mov [esi+0C],dl
    call 0204C400
    
    dealloc(CheckFeed)
    dealloc(PressKey)
    dealloc(FullnessLimit)
    Code:
    //No Mob Reaction
    define(Address,013CE660) //Function start push ebp: A1 ? ? ? ? 33 ? 50 8D ? ? 64 ? ? ? ? 00 8B ? 89 ? ? 8B ? ? ? ? ? C7 ? ? ? ? ? 00 85 ? 74 ? E8
    [Enable]
    Address:
    ret 0074
    
    [Disable]
    Address:
    push ebp
    mov ebp,esp
    Code:
    [ENABLE]
    0234E4E2: //Mob Confuse
    db 90 90 90 90 90 90
    
    [DISABLE]
    0234E4E2: //0F 82 ? ? 00 00 EB 03 ? ? ? F2 [second]
    db 0F 82 50 08 00 00
    Code:
    // 01 Normal Mobs
    // 02 Jump mob
    // 03 Fly Mobs
    // 04 Stationary Mobs
    // 05 Mob Walk Right
    // 06-07-08 Lemmings
    // 09 and above crash MapleStory with "error code: -2147467259 (Unspecified error)"
    
    define(action,07) // change action here
    
    [ENABLE]
    alloc(MobControl,128)
    
    MobControl:
    mov [edi+000004A8],action
    mov eax,[edi+000004A8]
    jmp 02351C9F+6
    
    02351C9F:
    jmp MobControl
    db 90
    
    [DISABLE]
    02351C9F: // CVecCtrlMob::WorkUpdateActive: E9 ? ? ? ? 8B ? ? ? 00 00 83 ? ? 0F ? ? ? ? ? FF [Address below]
    mov eax,[edi+000004A8]
    
    dealloc(MobControl)
    Code:
    [ENABLE]
    alloc(hook,128)
    label(return)
    
    hook:
    mov [esp+4],#9
    push ebp
    mov ebp,esp
    push -01
    jmp return
    
    013FB6E0: //  81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [FUNCTION START]  013FB6E0
    jmp hook
    return:
    
    [DISABLE]
    dealloc(hook)
    
    013FB6E0:
    push ebp
    mov ebp,esp
    push -01
    Code:
    [ENABLE]
    alloc(hook,128)
    label(return)
    
    hook:
    mov [esp+4],#9 //nAction
    mov [esp+14],#17 //nMoveType
    mov [esp+38],#1 //bAirhit
    
    //Vac to Char X
    mov eax,[02EFF398] //CUserLocal: 8B 3D ? ? ? ?  8B CF F3  02EFE380 02EFF398
    mov eax,[eax+000135F0] //Character X Location Offset: 89 8F ? ? ? ? 8B CF 8B 40 04 89
    add eax,#200 //Adjust X
    mov [esp+18],eax //nMoveEndingX
    
    //Vac to Char Y
    mov eax,[02EFF398] //CUserLocal: 8B 3D ? ? ? ?  8B CF F3
    mov eax,[eax+000135F0+4] //Character X Location Offset+4
    add eax,#10 //Adjust Y
    mov [esp+1C],eax //nMoveEndingY
    //Original Opcodes
    push ebp
    mov ebp,esp
    push -01
    jmp return
    
    013FB6E0: //81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [FUNCTION START] //013FB1C0  013FB6E0
    jmp hook
    return:
    
    [DISABLE]
    013FB6E0:
    push ebp
    mov ebp,esp
    push -01
    Code:
    /*
     * Cubic Hermite Spline Vac
     * @author (YURI) FIVE
     */
    [ENABLE]
    // 55 8b ec 66 0f 6e 6d 08 [1.00] [Below]
    // CalcHermiteSplineCoeff called in CMovePath::CalcPassivePos
    01495DF2:
    shufps xmm3,xmm3,00 // http://x86.renejeschke.de/html/file_module_x86_id_294.html
    nop
    nop
    nop
    nop
    
    [DISABLE]
    01495DF2:
    addsd xmm0,[0295B6B8]
    Code:
    [enable]
    02AD27AC:
    ret
    
    [disable]
    02AD27AC: // String search Effect/BasicEff.img/MultiKill/ [First]
    db 45
    Code:
    define(RemovePlatforms, 0134F173)  //  E8 ? ? ? ? 8B ? 8B ? 6A 01 FF 50 ? 8B CE E8 ? ? ? ? 8B CE E8 ? ? ? ? 6A 00
    define(RemoveBackground, 0134F17E) //  FF 50 ? 8B CE E8 ? ? ? ? 8B CE E8 ? ? ? ? 6A 00
    
    [Enable]
    RemovePlatforms:
    db 90 90 90 90 90
    
    RemoveBackground:
    db 90 90 90
    
    [Disable]
    RemovePlatforms:
    call 01354C90
    
    RemoveBackground:
    call dword ptr [eax+18]
    Code:
    //Zoom In & Zoom Out
    [Enable]
    Alloc(Hook,123)
    Label(Function)
    Label(Return)
    Label(Increase)
    Label(Decrease)
    Label(Reset)
    Label(Exit)
    
    Alloc(value,4)
    value:
    dd #1000 //Default value
    
    Hook:
    pushad
    cmp ebx,004E0000 //Numpad +
    je Increase
    cmp ebx,004A0000 //Numpad -
    je Decrease
    cmp ebx,00370000 //Numpad *
    je Reset
    Exit:
    popad
    mov ecx,[02F07EC4] //Orignial
    jmp Return
    
    Increase:
    add [value],#20
    jmp Function
    
    Decrease:
    sub [value],#20
    jmp Function
    
    Reset:
    mov [value],#1000
    
    Function: // 3D 89 13 00 00 75 ? A1
    mov eax,[02F0C014]
    test eax,eax
    je Exit
    mov ecx,[eax]
    push [value]
    push eax
    call dword ptr [ecx+000000A4]
    jmp Exit
    
    023A73C3:
    jmp Hook
    db 90
    Return:
    
    [Disable]
    023A73C3: //8B 0D ? ? ? ? 85 C9 74 ? 83 C1 04 8B 01 5D FF 20
    mov ecx,[02F07EC4]
    
    
    dealloc(hook)
    Code:
    //Hides nametags on your cilent only.
    //For SS and Videos
    
    define(HideNameTags,02085C90) //6A 00 6A 00 68 F3 03 [FUNCTION START]
    [ENABLE]
    HideNameTags: //CUser:DrawNameTags
    ret
    
    [DISABLE]
    HideNameTags:
    push ebp
    Code:
    [Enable]
    alloc(SetGrayScale,64)
    label(Exit)
    
    CreateThread(SetGrayScale)
    
    SetGrayScale:
    mov eax,[02F0C014] //3D 89 13 00 00 75 ? A1
    test eax,eax
    je Exit
    mov [eax+1B0],08
    Exit:
    ret
    
    [Disable]
    alloc(ResetColors,64)
    label(Exit)
    
    CreateThread(ResetColors)
    
    ResetColors:
    mov eax,[02F0C014] //3D 89 13 00 00 75 ? A1
    test eax,eax
    je Exit
    mov [eax+1B0],00
    
    Exit:
    ret
    Code:
    //Beautyroid Long Distance Relationship MSEA v173.1
    [Enable]
    00E4BCD8:
    db 01
    
    [Disable]
    00E4BCD8:
    db 00
    All in one zip -
    Info
    No requesting of scripts.


    -Fire-​
     
    Last edited: Feb 14, 2018

    Mr. Ad Advertisement

     
  2. puansy

    puansy Singapore The New Guy

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    Thanks!
     
  3. infiinight

    infiinight Singapore Lurker

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    Skill Inject seems to be buggy o.o The animation appears but no damage is done to the mobs
     
  4. puansy

    puansy Singapore The New Guy

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    That applies to some skills only, try with others.
     
  5. infiinight

    infiinight Singapore Lurker

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    Is there a list somewhere of the working skills?
     
  6. wind16

    wind16 Malaysia Informed Hacker

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    You can refer to the link below, and also note that skill injection (maybe) be used for auto attack.

    Ex: Mob vac on kinesis and skill inject 2nd job mad crash and afk for ez botting. - in replacement of auto attack script

     
  7. esp1

    esp1 United States Banned banned

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    now to make a trainer out of it.
     
  8. SouthernEmblem

    SouthernEmblem Malaysia Veteran Hacker

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    You've got the wrong addy for auto portal, it's third result, not fourth.
     
    wind16 likes this.
  9. esp1

    esp1 United States Banned banned

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    i recommend u guys update the aob too.
     
  10. SouthernEmblem

    SouthernEmblem Malaysia Veteran Hacker

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    Why? The current one works. Just that it's the third result instead of fourth
     
  11. wind16

    wind16 Malaysia Informed Hacker

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    Will update that later on thanks for the notice. But, have you tested the one I provided?

    Just asking in case it works.
     
  12. esp1

    esp1 United States Banned banned

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    I'm just recommending, before it gets fucked :joycat:, anyways Fire always on point with posts ;).
     
  13. SouthernEmblem

    SouthernEmblem Malaysia Veteran Hacker

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    Loaded up the wrong GMS version, the original's correct. Sorry bout that.

    Anyways, got this working :)
    //MSEA v173.1
    [ENABLE]
    0214C650: // CUserLocal::SetDamaged
    db C2 2C 00

    [DISABLE]
    0214C650: // 05 0E010000 50 56 E8 [Follow Call Beneath]
    db 55 8B EC
     
  14. wind16

    wind16 Malaysia Informed Hacker

    Post Count:
    99
    Likes Received:
    110
    Stats
    Nice!
    Will update when im home. :)
     
    shinjuu likes this.
  15. archbs

    archbs Singapore The New Guy

    Post Count:
    12
    Likes Received:
    1
    Stats
    just curious, havent been in msea for long time, what is people farming in msea? cube? meso?
     
  16. wind16

    wind16 Malaysia Informed Hacker

    Post Count:
    99
    Likes Received:
    110
    Stats
    China farmers are always farming EB boxes for cubes/flames/scrolls.
    Normal hackers farm for Water Droplet / Core Gemstone / A-core / Faded Stone / Power-Level
     
  17. infiinight

    infiinight Singapore Lurker

    Post Count:
    4
    Likes Received:
    0
    Stats
    How do they farm EB though? Do every single of their characters have a pet?
     
  18. SouthernEmblem

    SouthernEmblem Malaysia Veteran Hacker

    Post Count:
    101
    Likes Received:
    1,794
    Stats
    I believe an item vac and the char is looting
     
  19. wind16

    wind16 Malaysia Informed Hacker

    Post Count:
    99
    Likes Received:
    110
    Stats
    To be more precise, I believe is FMA+SMIV like the old days.
     
  20. Krakkor

    Krakkor Malaysia The New Guy

    Post Count:
    13
    Likes Received:
    4
    Stats
    hmm i tried godmode and when i change maps NOT CC i straight crash, any reason why its like this? but god mode works thou
     

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