MS-SEA 175.2 MSEA Scripts

Discussion in 'MapleStory Sea Hacks, Cheats & Bots' started by xazino, Mar 4, 2018.

Discuss 175.2 MSEA Scripts in the MapleStory Sea Hacks, Cheats & Bots area at GameKiller.net

  1. tysonlim

    tysonlim Malaysia Veteran Hacker

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    Any idea where I done wrong =(
    Code:
    // Air Mob Vac
    [ENABLE]
    alloc(hook,128)
    label(return)
    
    hook:
    mov [esp+4],#9 //nAction
    mov [esp+14],#17 //nMoveType
    mov [esp+38],#1 //bAirhit
    
    //Vac to Char X
    mov eax,[014C4CC2] //CUserLocal: 8B 3D ? ? ? ? 8B CF F3
    mov eax,[eax+000141AC] //Character X Location Offset: 8d 86 ? ? ? ? 8b cf 50 e8 ? ? ? ? 5f 5e 5b EAX 3AAD0684
    add eax,#100 //Adjust X
    mov [esp+18],eax //nMoveEndingX
    
    //Vac to Char Y
    mov eax,[014C4CC2] //CUserLocal: 8B 3D ? ? ? ? 8B CF F3
    mov eax,[eax+000141AC+4] //Character X Location Offset+4
    add eax,#0 //Adjust Y
    mov [esp+1C],eax //nMoveEndingY
    //Original Opcodes
    push ebp
    mov ebp,esp
    push -01
    jmp return
    
    
    015877A5: // 81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [FUNCTION START]
    return:
    
    [DISABLE]
    015877A5:
    push ebp
    mov ebp,esp
    push -01
    
     

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  2. G0o91eCh20m3

    G0o91eCh20m3 Thailand Lurker

    Post Count:
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    Have not tested but should be work

    Code:
    //MapleSEA 176.2
    //Update by G0o91eCh20m3
    //In game Rusher
    define(AddressOne,0228482F) //89 ? ? ? ? ? 81 ? ? ? ? ? 3F 42 0F 00 75
    define(AddressOneOpCode,00013598) //Original OpCode of AddressOne
    define(AddressTwo,00C1F52D) //First: 6A ? E8 ? ? ? ? 8B ? E8 ? ? ? ? C7 ? ? ? ? ? ? 8D ? ?
    
    define(AddressTwoOpCodeCallOne,00CC50F0) // Original call OpCode of AddressTwo
    define(AddressTwoOpCodeCallTwo,02640B00) // Original second call OpCode of AddressTwo
    define(AddressThree,00CBF550) //75 ? E8 ? ? ? ? 85 C0 74 ? 6A 01
    define(PortalBase,031DE774) //Pointer: 8B 3D ? ? ? ? 8B 47 ? 85 C0
    define(CPortalList_GetPortal,01726320) //55 8B EC 8B ? 08 85 D2 78 ? 8B ? 04 85 C0 74 ? 3B ? ? 73 ? 8B ? ? ? 5D
    define(CUserLocal,031DC9B4) //Pointer: 8B 3D ? ? ? ?  8B CF F3
    define(CUserLocal_MoveToPortal,02370C40) //55 8B EC 6A 00 6A 01 FF ? ? 6A 00
    define(AutoPortal,0001428C) //mov [ecx+????],eax below, follow second call below: 75 07 8B CE E8 ? ? ? ? 6A 00 8B CE E8 ? ? ? ? 5E
    define(FixStuckOne,02284806) //0F ? ? ? ? ? 89 ? ? ? ? ? 85 ? 75 ? 8B ? ? ? ? ? 8D
    define(FixStuckTwo,02284814) //Address of jne below FixStuckOne
    [Enable]
    Alloc(InGameRush, 128)
    Alloc(TeleportToPortal, 128)
    
    Label(Return)
    Label(End)
    
    AddressOne:
    jmp InGameRush
    db 90
    Return:
    
    InGameRush:
    push eax
    call TeleportToPortal
    mov [edi+AddressOneOpCode],eax
    jmp Return
    
    TeleportToPortal:
    push ebp
    mov ebp, esp
    push esi
    mov esi,[ebp+08]
    test esi, esi
    js End
    mov ecx,[PortalBase]
    mov eax,CPortalList_GetPortal
    
    push esi
    xor edx, edx
    call eax
    test eax, eax
    je End
    push [eax+4]
    mov ecx,[CUserLocal]
    mov eax,CUserLocal_MoveToPortal
    xor edx, edx
    call eax
    mov ecx, [CUserLocal]
    mov [ecx+AutoPortal],1
    
    End:
    mov eax, esi
    pop esi
    pop ebp
    ret 0004
    
    FixStuckOne:
    db 90 90 90 90 90 90
    
    FixStuckTwo:
    db 90 90
    
    AddressTwo:
    db 90 90 90
    db 90 90 90
    db 90 90 90 90
    db 90 90 90 90
    
    AddressThree:
    db 90 90
    
    [Disable]
    DeAlloc(InGameRush)
    DeAlloc(TeleportToPortal)
    
    AddressOne:
    mov [edi+AddressOneOpCode],eax
    
    FixStuckOne:
    db 0F 84 BF 05 00 00
    
    AddressTwo:
    push 00
    call AddressTwoOpCodeCallOne
    mov ecx,eax
    call AddressTwoOpCodeCallTwo
    
    AddressThree:
    db 75 29
    
    FixStuckTwo:
    db 74 1F


    Code:
    //MapleSEA 172.6
    // Air Mob Vac
    [ENABLE]
    alloc(hook,128)
    label(return)
    
    hook:
    mov [esp+4],#9 //nAction
    mov [esp+14],#17 //nMoveType
    mov [esp+38],#1 //bAirhit
    
    //Vac to Char X
    mov eax,[031DC9B4] //CUserLocal: 8B 3D ? ? ? ? 8B CF F3
    mov eax,[eax+000141AC] //Character X Location Offset: 8d 86 ? ? ? ? 8b cf 50 e8 ? ? ? ? 5f 5e 5b EAX 3AAD0684
    add eax,#100 //Adjust X
    mov [esp+18],eax //nMoveEndingX
    
    //Vac to Char Y
    mov eax,[031DC9B4] //CUserLocal: 8B 3D ? ? ? ? 8B CF F3
    mov eax,[eax+000141AC+4] //Character X Location Offset+4
    add eax,#0 //Adjust Y
    mov [esp+1C],eax //nMoveEndingY
    //Original Opcodes
    push ebp
    mov ebp,esp
    push -01
    jmp return
    
    
    01586C50:
    jmp hook
    return:
    
    [DISABLE]
    01586C50:
    push ebp
    mov ebp,esp
    push -01
     
    Last edited: May 23, 2018
  3. asfnn2407

    asfnn2407 Malaysia Lurker

    Post Count:
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    I'd guess it's this:
    Code:
    mov eax,[014C4CC2] //CUserLocal: 8B 3D ? ? ? ? 8B CF F3
    
    You're not supposed to take the address directly from the results, but instead copy the bytes in the wildcards from back to front. In the last version, the actual AoB was 8B 3D B4 C9 1D 03 8B CF F3, so the correct address was 031DC9B4.

    EDIT:
    Also, at this line:
    Code:
    015877A5: // 81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [FUNCTION START]
    
    You're supposed to go to the beginning of the function. Assuming nothing is broken, go into memory viewer and go to the address you found, then right click and select current function. Scroll up to the first line in the selection.
     
    Last edited: May 23, 2018
    tysonlim likes this.
  4. xazino

    xazino Singapore Informed Hacker

    Post Count:
    50
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    488
    Stats
    Will be updating these scripts soon...... most aobs are broken
     
  5. tap

    tap Thailand Lurker

    Post Count:
    7
    Likes Received:
    1
    Stats
    update

    please
    :emoji_blush:
     
  6. NigNogDod

    NigNogDod Singapore Renown Hacker

    Post Count:
    310
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    36
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    Honestly did you even try?

     

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