Full 5th Job Guide

Discussion in 'Global MapleStory Tutorials & Guides' started by FlyingKnee, Dec 17, 2016.

Discuss Full 5th Job Guide in the Global MapleStory Tutorials & Guides area at GameKiller.net

  1. FlyingKnee

    FlyingKnee Premium Premium Member

    Stats
    Introduction
    Hello, I am one of the top Phantoms on Reboot GMS. As Such, I will not go over Market price changes, and BIS Gear inflation. However, Note that this guide will be applicable to all servers of Maplestory in terms of everything else. A quick common-sense theory is that 5th job will make everything pre-Lucid EASIER. Lotus, Damian, Expect to see more kills per week. Absolab, will be easier to attain. CRA gear will drop in prices. No longer will the 1% (10% of Hackers) monopolize the tougher bosses. That is all for Normal server tips.

    As 5th Job patch is out as of 12/15/16, I have compiled a guide after hours of research and planning. As I want my info to be noted, I figured I'd write a guide as well. Please leave a comment if you find this helpful in anyway! Writing as I await my 5th Job timer~.

    COLOR CODE:

    BOLD: VERY IMPORTANT
    RED: IMPORTANT DETAILS
    BLUE: HACKING DETAILS
    GREEN: GAME CHANGES

    With that, Arcane River; Vanishing Journey, & Chew Chew island is out. (Soon, Lachelein) You can go to the CCI by jumping down the river on the end of the town (Lying in Repose - Damp Falls)

    A hyper teleport rock is a MUST now if you want to level up your arcane symbol, because you need to kill monsters all over the Arcane River islands and CCI PQ. A perm hyper teleport rock can help you to do this everyday. Save you a lot of time and efforts on traveling from one map to another!

    After you reached that town, start doing all the questline until you reached the end of it. You will be asked to collect etc on all monsters all over Arcane River, Use the map and point to the location to look for the monsters you need to hunt. (Area accessible after 5th Job Advancement) (They're typical Nexon Quests, Straight Forward and boring by the time you do these on mules)

    Possible Quests in Vanishing River (Similar in other areas)
    Tip
    If you just want to complete 5 requests as soon as possible, you should keep 2 quests involving the same monsters since it is basically clearing 2 quests for the effort of 1 quest.

    Possible Quests

      • Kill 200 Joyful Erdas
      • Collect 50 Joyful Erda's Samples
      • Kill 200 Angry Erdas
      • Collect 50 Angry Erda's Samples
      • Kill 200 Sad Erdas
      • Collect 50 Sad Erda's Samples
      • Kill 200 Pleasant Erdas
      • Collect 50 Pleasant Erda's Samples
      • Kill 200 Rocky Erdas
      • Collect 50 Rocky Erda's Samples
      • Kill 200 Blazing Erdas
      • Collect 50 Blazing Erda's Samples
      • Kill 200 Robust Soul Erdas
      • Collect 50 Robust Soul Erda's Samples
      • Kill 200 Erdas of Rest
      • Collect 50 Erdas of Rest's Samples
      • Kill 130 Erda of Rest's Lanterns
      • Collect 33 Erda of Rest's Lantern's Samples
      • Collect 30 Memory Loss Medications and deliver to Jenny (found in random map in Oblivion Lake)
      • Collect 30 Rest Medications and deliver to Jenny (found in random map in Cave of Rest)

    (Maps are filled with new, Tough* monsters that can only be killed with Arcane Force stats) - Kind of like Star Force. For Classes that have NoDelay / FMA's, These will be piece of cake, For the Non-FMA/ND classes, Nightlords, Dawnwarriors, Etc. You are in for a difficult time.. Expect the need for at least 1m+ Range, Even with Kami-Vac & Godmode. -My Kinesis & Blaster friends, Expect a easier time (1m+ range to not DC from extensive nodelaying. ;)
    My legit guildies who boast less than 1m range, Complain of KSers, Long quest times (2 hours to do 1 quest). The lower ranged guys sub 500k BEG for carries.

    A Sneak Peak
    Previously one of the strongest training mobs Pre-V Patch, The Alloy Xenoroid EX:

    Boasting a sizable 33m HP Pool, with 10% Defence (Need 10%+ PDR To max hit)

    NOTE: On Reboot Her HP is actually a little more than Double, Almost 70m HP.
    [​IMG]

    Introducing... The new (One of the weaker mobs of Arcane River)... Mobs.
    Soulful Erda, With 93m HP. (You will need funds to kill these guys, Pensalir BlazeWizards won't do shit)

    NOTE: ON Reboot, This bad boy is estimated to be 2.3X Stronger. 210m+ HP.
    [​IMG]

    THE NEW MAPS ARE 200+, All you Kanna mules (And They're just as important as ever) NEED TO BE 200,210,220+ W/ 5th Job to get in!!! TAKE NOTE AND START RE-LEVELING. I KNOW YOU MOTHERFUCKERS STOPPED AT 190 TOO, <3.


    Skill Changes, New System.

    ALL CLASSES will probably receive a slight NERF. Somewhere in their skills. This is to compensate for the new skill caps. (Most core skills going up to Level 50)
    Or at least a change. You can read an updated guide of that here:



    After you done all the quests, you will be given a new arcane symbol (2nd arcane symbol at Chu Chu, And a 3rd at Lachelein). You level up this arcane symbol by doing the PQ there daily and you will get arcane symbols as rewards.

    You will want / need drop rate equips to get arcane symbols to up your arcane force which is needed. Arcane Symbols are classed as EQUIPMENT, Legendary Greed Pendants w/ 20% drop rate are BiS for this.

    Do the hard mode only (When you achieve the right AF) on CCI PQ, complete within 5 mins to get more symbols! Recommended to get 2-4 maplers to do the party quest as it requires a lot of jumping and killing.

    Undecided on whether botting is better than PQ's. A first hypothesis is that doing both is the best way. High Drop rate players may find better results using FMA. Others without either can find progress doing PQ's instead. A Downfall is that we have to share parties with legits in some cases, Be careful y'all. These are high level (No-Life) legits who will find pleasure in reporting and shaming you.

    0) N/A on Full Content / Future Updates
    • Vanishing Journey (200-210 Area, 1 Map with Super Elites (229)
    • Available as of 5th Job Patch .179 (12/15/16)
    • Chu Chu Island
    • Chu Chu Island PQ
    • Chu Chu Island Arcs
    • Available at a later date, Possibly Late December.
    • Lachelein
    • Clock Tower
    • Lucid (Hardest Boss ATM)
    • Available at a Later date, Possibly mid-January.
    • Kerning Tower
    • Buffs / Patches / Nerfs
    • BEYOND
    • Increased drop rate of Cores / Arcs
    • NEW 5th Job Skills (Dev's plan to add more as time goes on, To fully turn 5th job into a Job, Not just Hyper Skills.
    • Omega Sector
    • Arcane River 4th Map? Dream Breaker.
    • Dojo revamp, More Bosses
    • Reboot World’s Core Gemstone droprate has been increased.
      The Fatigue limit has been increased from 200 to 300.
    • Really later in the next year. KMS Just got this.

      • They have set up a dedicated team for memory management so they can improve on that this summer.


      • Users mentioned that after level 220, it is way too difficult to level up.
        • The developers said they have been adding high level content gradually, such as Black Heaven, but they are planning on adding a large area for level 200+ characters this year (probably in combination with 5th job).and so they are planning to remove it with 5th job.


      • Users mentioned that event participation is getting lower due to repetitive events.
        • The developers said it is difficult to continuously differentiate event content but they are trying their best to make them interesting. This year’s 13th anniversary events will be going beyond the existing framework and will hopefully be a new standard.


      • Users asked if there were any thoughts to improve party play since many high level players simply have users afk on ropes while they train.
        • The developers replied that they have looked at it before but they felt it would alienate new players. They would like to improve hunting to be more fun.


      • Users asked about if there are any plans to stop people from hunting Elite Bosses by hanging around low level areas with their friends and stealing them quickly.
        • The developers said this is a bit difficult to fix. They could try and make Elite Bosses into something like the Flame Wolf portal.


      • Users asked when closed areas will be reopened.
        • The developers said they would like to both release new content and update the closed areas. They are still planning to gradually re-open them but they are not very high priority.
        • Omega Sector & Kerning Town is back with previews


      • Users asked what they thought about the lack of players for Urus since many times, it is impossible to get 18 players together.
        • The developers said that Urus was an experiment for them and it did not go as well as they thought it would, so they are trying to change the rewards or add things to improve the player base.


      • Von Leon and Horntail might be updated to use skeleton animations.


      • There are plans to increase the maximum Link Skill limit.


      • Users asked if they are planning to change how megaphones cover your buffs, or how Kaiser’s tail and Luminous’ eyes work.
        • The developers replied that they are planning to reduce lag from megaphones and they might add the ability to turn Kaiser’s tail/Luminous’ eyes on/off like Mercedes’ elf ears.


      • Users asked about Star Force and its success/failure chances.
        • The developers said they are continuously monitoring Star Force and will consider changing the success/failure chances if needed.


      • There are no plans to re-add Miraculous Equipment Enhancement Scrolls.


      • Users asked if they can improve the annoyingness of Star Force enhancements.
        • The developers said they might add an option to turn off the minigame before every enhancement.


      • Users asked about the useless/inefficient options when you use Cubes.
        • The developers said that they are planning to do something about this with the 5th job advancement update. It is difficult to decide whether to remove or improve them since many players have already fully cubed their gear.


      • Users asked why they added a 10 minute cooldown on to Heaven’s Door.
        • The developers said having a free resurrection every 3 minutes was too strong, so they decided to add the 10 minute cooldown. They might lower harder bosses’ difficulties to compensate for it.

    1) Arcane Symbols & Arcane Force
    [​IMG]
    Arcane Symbols, New Equips. Basically super power-ups.
    Arcane force is used in Arcane River to penetrate the defence system of Erdas. Arcane Symbols are the only source of Arcane Force. Based on your Arcane Force and required Arcane Force,
    Your damage is adjusted to between 10% to 150% of the original damage.
    You will get them as you finish Quests, by grinding mobs and doing PQ's.

    Arcane Force Required for Bonus Damage (Going by 10s because 5s is impossible):
    30 AF = 50 AF for bonus
    50 AF = 80 AF for bonus
    80 AF = 120 AF for bonus
    100 AF = 150 AF for bonus
    130 AF = 200 AF for bonus
    160 AF = 240 AF for bonus
    190 AF = 290 AF for bonus
    200 AF = 300 AF for bonus
    210 AF = 320 AF for bonus
    240 AF = 360 AF for bonus

    Same as Star force basically, You'll need a bit even if you're a NoDelay Hacker, Expect to shit damage without the right Arcane Force level.

    Basically, You will receive a Arcane Symbol as a new equip, To "Level" them you talk to an npc.

    1 Symbol = 1 EXP; cap currently is level 15 (so 236/111.44m from 15->possible 16 is irrelevant)

    You can level up the respective symbols the hard way by farming the drop from monsters in the region (insanely low drop rate). The person in the video grinded from level 200 to 220 and only got 6 Arcane Symbol drops. Sure, he had no drop rate %, but assuming 800% drop rate, that's only 54 Arcane Symbols in that same duration. Leveling a symbol from level 9 to 10 requires 92 Arcane Symbols. Greed Pendants do help for drop rate, as Arcane Symbols are treated as equipment.

    ARCs will be for your class ONLY in Reboot, And possibly on normal servers too. Demons should get HP soon I think, Or possibly in a later patch, In KMS, 1st release only had STR,DEX,LUK,INT.

    There are dailies for the first region's symbol (gives 8 per day), and a party quest for the second region's symbol. The party quest gives a lot of EXP (~240m on Normal, ~320m on Hard), and some Arcane Symbols (3/5 for Normal/Hard). You need 100 AF to do damage to the mobs in Normal, and 200 AF to do damage to the mobs in Hard. This PQ can be done at most 3 times a day. The only way to level up the symbol for Lacheln is farming the drop from monsters (insanely low drop rate). The silver lining is that while the EXP table below shows that is very masochistic to level an Arcane Symbol beyond level 10, level 10/10/1 will get you 270 AF. And the person in the video pretty much has 10/10/1 by just doing daily quests/that daily 2nd area PQ. Lucid only requires 360 AF to do full damage, and most other places in Arcane River do not require nearly that much AF. Lachelein will recieve new content in the future, For a brief time however, We will also have to endure grinding Lachelein until then.

    [​IMG]

    [​IMG]

    Yes, To get a Level 15 Arcane Symbol, You need to farm 1169 Arcs.
    ALSO, note the amount of mesos needed to upgrade, Should not be a problem for most of us.

    Let's all bot these motherfuckers shall we?
    That said, I reckon GM's will be policing A LOT. The Struggle.

    [​IMG]\

    2) V Core System (Matrix)

    Max level of any core is 25 (extra levels are for testing?)
    You will GAIN core SLOTS as you level up, (Every 6 Levels after 200; 206, 212, etc.)
    There is a possibility that this is CHARACTER WISE, More 5th jobs in your account = more nodes to open & transfer. Get started on your 5th job mules!
    Enhancement Cores
    OPEN "NODESTONES" TO RECEIVE CORES, THEY WILL ALSO DROP FROM MOBS NOW.[​IMG]
    They will be random cores, based off jobs. You want to aim for your class majority of the time.


    Cores, Which only can be hunted on monsters all over arcane river maps. It is very rare even with 104% drop rate you may get only 1 of it after grinding for 30 mins.

    Get those Nodes and open them up. If you see a core with 2 of your main skills. Keep it. For example if you are a bowmaster, you get a core with hurriance and arrow platter, you keep that core. You need about 3-4 of these kinds of core that comprises of your main skills.

    For example, if you are a bowmaster you need to have 4 of those cores with (hurricane and arrow platter). This way you can level each of those cores to like level 13 to get your hurriance and arrow platter to level 50.

    [​IMG]

    EACH Class with have a BiS Core, Often called Tri-Cores, Or Tri-Nodes are those with 3 skills of your class. Of which 2 will be your "Main" skills. Varies based off class and prejudice.

    I suspect here is where Hackers will utilize DIFFERENT cores from the legits. For Example, Who here uses "Shotgun Punch" as Blaster? Yeah... No one. Get the "Bunker Buster". Like wise, Kinesis should aim for "Mental Tempest", and not "Psychic Clutch" Etc. Aim for cores of which skills you USE. Not blindly follow the legit guides / advice from non-Hackers.

    As a Phantom, I will be perfectly happy with a I/L core (4th Job Skill Steal Core), Because I use "Chain Lightning" quite often. Consume and Adapt - Kha' Zix.


    For a possibly brief time, Nodes ARE Account-wise movable. Getting a sick other-class core isn't so bad. Possible patch in the future, Abuse while you can. 12/16/16.


    Level 50 arrow platter adds 100% extra damage this means you get x2 of the current damage you got now which is very very powerful. However, it takes a long time to hunt for v cores in arcane river maps. You need those v cores and break them to get the cores with your main skills.

    Also you need those cores with similar names (suffix) to enhance the current cores you have. You enhance your cores in the V core master in the By enhancing, this means you use your similar cores away and the main core (that core with your main skills) get exp.

    The more similar cores you have the more exp your cores (with main skills) get, the higher the level it is. You just need to level up each of those cores (with main skills) to level 13. After 4 of those cores become level 13, you get level 50 enhancement on your main skills.

    After which, you have completed the V matrix thing. V matrix is just about enhancing your 1-4th job skills to be more power and also add in some decent skills and extra special skills (special cores). If you get special cores (break them away on the V core master NPC). Those special cores expires after 7 days, it is not worth keeping them.

    Just break all the special cores in the crafting mode on V core master NPC, and get core pieces and using 35 core pieces you can craft a tradeable v core that is sellable for 750m-1b in FM now.

    Again, with just 8 core slots is enough, you do not need so much slots. Once you max out your max skills level. That's it. Level 224 character is the best, which open up 4 slots + 4 slots = 8 slots. Every 6 levels you open up 1 slot. At level 200 you get 4 slots.

    FOR HURRICANE TYPE CLASSES, BOWMASTERS, PHANTOMS, MERCEDES, ETC. THERE IS A SPECIAL CORE CALLED "BOSS HUNTER LEVEL 1". THIS CORE WILL BOOST YOUR SKILL BY 50% DAMAGE AT EVERY 1% CHANCE PER HIT, FOR 10 SECONDS. BASICALLY A SUPER ANGELIC BUSTER SKILL. HURRICANES, AND THE HURRICANE SHADOWPARTNER WILL PROC THIS.



    HOWEVER, THIS HAS VERY HIGH POTENTIAL ON NON-CLIENT SIDED NODELAY. THIS MAY BE A MUST FOR THE NO-DELAYERS! Kinesis Hyper or Blaster Hyper with this? Oh Lawd. My people aiming for Damian, Lotus, Lucid. Get this ASAP.

    V Core Points obtained when disassembling: 10 (at level 1; almost always, this is the case)

    You can get a maximum of level 50 enhancement in a skill, but you can only level up a core to level 25 at most. This means you need at least 2 core slots to max out 1 skill. When crafting an enhancement core with 70 points you get to pick the "main" skill (A, C, or B in the examples above respectively). The other 2 skills that are enhanced are random. Furthermore, you can only equip 1 core of each "main" skill. So if you have a core that is A + B/C and you have another core that is A + D/E, you cannot equip the latter with the first. You can equip another core that is B + D/A, however.

    Most players take up well more than 2 slots to max out 3 skills. The player in the video took up 4 slots to max out 1 main skill (level 50; most of his cores are around level 12-13), and level 38 of a second skill. He mentions that the trick most players use to max out 1 skill (A) quickly is to have a setup like the below:

    Slot 1: A + B/C

    Slot 2: Anything other than A + Anything else/A

    Slot 3: Anything other than A + Anything else/A (if necessary)

    Slot 4: Anything other than A + Anything else/A (if necessary)

    Ideally you want godly core rolls of skills A + B/C and C + B/A or B + C/A or something like that to max out 3 useful skills with 2 core slots.

    For 4 slots, that could potentially look like:

    Slot 1: A + B/C

    Slot 2: (C or B) + (B or C)/A

    Slot 3: D + E/F

    Slot 4: (E or F) + (F or E)/D

    or generically for 6 skills you want to max in 4 slots:

    Slot 1: A + B/C

    Slot 2, Slot 3, Slot 4: A,B,C show up once and only once each in the next 9 places, D,E,F show up twice and only twice each in the next 9 places etc.

    But that requires a ton of core farming / RNG to get. Core Gemstones have a higher drop rate than Arcane Symbols, but that's about it. If you are in non-Reboot, core gemstones (before you open them) are tradable.

    EXP TABLE FOR SKILL CORES

    [​IMG]

    Cost to craft: 140 V Core Points

    V Core Points obtained when disassembling: 40 (at level 1; almost always, this is the case)

    SPECIAL CORES
    These cores include "Decent" skills and other utility skills.

    EXP TABLE FOR "SPECIAL CORES"
    [​IMG]

    Cost to craft: 250 V Core Points

    V Core Points obtained when disassembling: 50

    You can only equip 1 special core, and it can only go up to level 1.

    This core is usually fairly useless. It's great for disassembling for V Core points.

    These are more straightforward than enhancement cores.


    You cannot use multiple slots to upgrade the same skill, which is why the EXP table here is more forgiving than the enhancement core one. Decent skills are best left at level 1/not worth upgrading, if you do waste a core slot on decent skills. These cores include the bind, grappling hook, and the 5th job version of Hero's Will.

    Level 200: 5th job Skill, Class common skill, and 2 enhancement cores (boost nodes) of your choice

    Level 224: 5th job skill, Class Common Skill, 1 of the 4 Common skills, and decent skill (if you need it) and 4-5 enhancement cores (boost nodes).

    For higher levels; 8 core (node) slots, You will most likely be using enhancement cores (boost nodes) for any newer slots.

    3) Q&A Of Arcs & Cores
    Q. what would you say is the best chance of obtaining a perfect trio? opening node stones or creating them so you already get one skill you want?

    A. The best way is actually... both of the ways you mentioned. What you want to do is open up nodestones for a chance to get a trio (and if you saw my 100 opening vid, i got 2 trios which was pretty damn lucky) and if you dont get a trio and instead get nodes you dont want, you can disassemble the nodes to get enough pieces to create boost nodes that'll increase your chances of getting a trio even more.

    Q. if i get another jobs core can i give it to my other character?

    A. unfortunately no. All nodes after being opened are bound to your character

    Q. is the v matrix system gonna make 3rd job skills alittle more viable?

    A. Yes. Although they may still not be as good as 4th job skills, ALL 3RD JOB SKILLS get a +50% final damage boost HIGHER than 4th job skills, while ALL 2ND JOB SKILLS get a +150% final damage boost HIGHER than 4th job skills. (2% FD per level on 4th job/hyper skills, 3% FD per level on 3rd job skills, 5% FD per level on 2nd job skills).

    Q. Are enhancement nodes only for attacking abilities? Like you can't them for buff skill?

    A. Yes, only for your 2nd/3rd/4th/hyper attacking abilities. You're not able to use them on buffs to make them "twice as good" unfortunately. The attacking skills are "boosted" to enhance older skills. Made to become worth using again with the right cores equipped.

    Q. what happens to the cores when you do a job change from lets say a corsair to cannon master?
    assuming the cores are unequipped before job changing.


    A. If you job change, the cores will still be there for when you want to go back to corsair, but you have to create new cores from scratch for cannon master .(The pirate core, Loaded Dice, will still be usable, as well as decent skill cores and common skill cores)
    4) Notes & Hypothesis as of 5th Job.
    • Runes are replaced by "Baits" in the Vanishing Journey Maps. Baits react the same way as Runes, But they will spawn as 3, every 7-8 Minutes. As well as Bonus EXP
    • Bait's and a Auto-Bait Function may have to implemented.
    • Maps tend to be HUGE. Like as large as Warrior Grounds, Sometimes bigger.
    • FMA will not Reach the entire map, As to not Auto-Ban.
    • The Maps are designed to be Solo'd with the new "Swimming" portal. Where you traverse these large maps by "Flying" through them, Like Flash jump, but faster. Or the alternative is to Party. (Which is recommended for the legits, Lol)
    • Kami VAC will be the alternative, But As of now, I can't predict the DC's associated with flying around too quickly.
    • EXP is A LOT higher in the new maps, Worth considering when leveling 210+.
    • As such, Top tier legits and other hackers will be the only other competition for a few weeks maybe.
    • Possible GM patrol upped in these areas to snag the high level hackers.
    • Dark World & Scrap Yard Hackers not yet ready Or not willing to go to Vanishing J will find more competition in these maps. (As the newbs will have much better gear accessible) More traffic in higher level areas.
    • Reboot Mobs are gonna be VERY hard to kill. Videos of KMS Reboot streamers show that the Lachelein mobs have massive HP. (Hundreds of millions), Basically Mini-Bosses.
    • Again, No-Delayers will have a massive advantage for a while, No competition from legits until they catch up with V-Cores / Matrix.
    • Weaker mobs drop the cores / Arcs at a similar rate to the stronger ones.
    • Motherfuckers will populate these maps eventually. Adjust accordingly.
    • There will be "Special" maps that spawn "Buffed" mobs instead, Found at the end of map branches, They are literally Mini-Bosses. They also give 4x-6x EXP.
    • Abuse while you can, But there may be lurkers who come by to "Check it out" once word of this gets out. Expect to auto-cc a lot more when that happens...
    • Kanna Mules will have to be 200+ to get in.
    • Make a No-Delay FMA mule to level her quickly to catch up. (200 is quite easy, should be done in a day or 2 if you know what're you doing. You will need to spend some time funding your no-delayer as well as prequests to take advantage of this. Sucks, I know.
    • As people start to get comfortable, expect more guides to come, YouTube, Streamers, Reddit.
    • AVOID THESE "TRAINING GUIDES" At all COSTS. They're made to be Best map for legits. Legits will SWARM these maps. DO NOT BOT HERE. Common-Fucking-Sense.

    5) New Hacks, Skills, & Exploits.
    • Skill ID's for 5th Job skills will be released soon.
    • Testing is a gamble. Always is. Some skills may Auto-Ban...
    5th Job common skills that should be added to auto-buff. These are suggestions and ideas, Nothing here is tested yet.
    • Thiefs: Venom Burst, Cooldown 8 Sec, Passive effect : DoT Poison, Active: Explosion on Poisoned mobs. (Potential FMA / NoDelay?)
    • Mages: Mana Overload, Toggle Skill. 2% Max MP to boost Damage by 10%, Cooldown 35 Seconds.
    • Archers: Guided Arrow, 20 Sec Active, Cooldown 20 Sec. Create a Arrow Summon that damages 1 mob 450% 30 times. (Potential FMA / NoDelay?)
    SPECIAL CORES
    Special Cores can have a max level of up to 1 and you can only install one at a time. Each Special Core has its own unique special abilities. So, Not only are they timed, They're also equipped with cooldowns. Shame, They are now useless. Just extract them for 50 Pieces.
    • [​IMG] Accumulated Power
      Your damage is increased by 20% for 10 seconds whenever you defeat 120 enemies.
    • [​IMG] Deadly Strike I
      Your critical rate is increased by 100% for 10 seconds whenever you deal 1000 hits.
    • [​IMG] Deadly Strike II
      Your critical rate is increased by 100% for 10 seconds after achieving 50 Combo Kills.
    • [​IMG] Continuous Strike
      Your critical damage is increased by 100% for 10 seconds whenever you achieve 50 Combo Kills.
    • [​IMG] Armor Smash I
      Your defense ignore is increased by 100% for 10 seconds whenever you hit a single monster 800 times.
    • [​IMG] Armor Smash II
      Your defense ignore is increased by 100% for 10 seconds after using a skill every 120 seconds.
    • [​IMG] Boss Slayer I
      Your boss damage is increased by 50% for 10 seconds at a 1% rate whenever you are attacking.
    • [​IMG] Boss Slayer II
      Your boss damage is increased by 50% for 10 seconds after using a skill every 120 seconds.
    • [​IMG] Boss Slayer III
      Your boss damage is increased by 50% for 10 seconds after defeating 30 enemies.
    • [​IMG] One Target
      Your critical rate is increased by 100% for 10 seconds after attacking the same monster 800 times.

    6) 5th Job skills, Potentials worth testing.
    NOTHING HERE IS TESTED, JUST MY HOPES, VISIONS AND DREAMS BASED OFF PREVIOUS SKILLS AND IT'S COMPATIBILITY WITH HACKS. THEY MAY JUST AUTO-BAN AS SOON AS YOU SKILL INJECT, WHO KNOWS? WE WILL KNOW SOON.

    EXPLORERS

    • Sword of Burning Soul: Create a sword of burning soul to fight with you. When attacking enemies using Damage Reflect, you will not take damage. [required skill: level 30 Raging Blow] [max level: 20] HERO
      • Level 1: Consumes 350 MP. For 41 seconds, create a sword of burning soul that follows you. By using the skill again, you can position the sword at a fixed location, but if you move too far, it will return to you. While the sword is summoned, Raging Blow is enhanced to deal 167% damage 9 times on up to 8 enemies. While you are fighting, every 1 second, the sword will deal 332% (364% while Enraged) damage 6 times if the Sword is with you or 301% (327% while Enraged) damage 6 times if the Sword is fixed somewhere else on up to 8 nearby enemies with an additional 50% critical rate. Cooldown: 120 seconds.
      • Don't see much here, it's a visual buff.
    • Holy Unity: Bind you and your allies with your holy power. You cannot bind with another Paladin or a party member that is binded with another Paladin. [max level: 20] PALADIN
      • Level 1: Consumes 1000 MP. For 31 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member, dealing 51% final damage and some buff skills that you use will be used automatically by the bonded party member with 50% + 1% per 1000 STR (up to 100%) of the regular duration. You will also gain 20% final damage yourself while this skill is active. If there are no party members in range, you will just receive the final damage boost. Cooldown: 120 seconds.
      • Yeah... Another buff. Probably nothing here.
    • Dark Spear: Attack enemies with a spear holding the power of darkness. When used with the arrow keys, you can choose which direction the spear will attack. When attacking enemies using Damage Reflect, you will not take damage.[max level: 20] DARKKNIGHT
      • Level 1: Consumes 350 MP. Create a spear of darkness that deals 382% damage 7 times on up to 12 enemies with an additional 100% critical rate and 50% defense ignore continuously for a short period of time. Cooldown: 10 seconds.
      • Potential Skill Inject here, Maybe even FMA.
    • DoT Punisher: Summon fireballs from another dimension that follow enemies. The number of fireballs summoned is proportional to the stacks of damage over time of enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] F/P MAGE
      • Level 1: Consumes 500 MP. Create 15 fireballs that find enemies for 30 seconds, each dealing 415% damage 5 times. For enemies within range, summon an additional fireball for every 1 stack of DoT on them. Enemies hit by multiple fireballs will take 50% reduced damage from the additional ones. Enemies hit by fireballs will take 203% damage every second for 10 seconds. Cooldown: 40 seconds.
      • Very likely a FMA. Possibly N/D.
    • Ice Age: Using an ancient glacier, cover the world in ice. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] I/L MAGE
      • Level 1: Consumes 1000 MP. Create an icy area that deals 520% damage 10 times on up to 15 enemies then persists for 25 seconds, dealing 260% damage continuously and increasing Freeze stacks. Cooldown: 75 seconds.
      • Another one very likely a FMA. Possibly N/D.
    • Pray: Through prayer, create a sacred blessing area. While using Pray, you cannot receive the effects of another Bishop’s Pray. [max level: 20] BISHOP
      • Level 1: Consumes 1000 MP. For 31 seconds, create an area for party members that increases their final damage by 10%, heals 2% of their max HP and MP every few seconds, and removes status effects every few seconds. Final damage boost will be increased by 1% per 1500 INT, up to a maximum of 51% final damage. HP/MP heal will be increased by 1% per 2000 INT, up to a maximum of 15%. Attack speed boost will be increased by 10000 INT per attack speed stage, up to a maximum of 3 stages. You will receive 40% of the effects of the final damage boost. Cooldown: 120 seconds.
      • Kek.
    • Arrow Rain: Shoot sharp arrows that rain from the sky. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] BOWMASTER
      • Level 1: Consumes 1000 MP. For 41 seconds, your damage is increased by 15% and when attacking, every 5 seconds, arrows will rain from the sky for 2 seconds dealing 260% damage 5 times continuously on up to 15 enemies. Cooldown: 120 seconds.
      • Yes..Yes.. Another possible FMA here. Maybe N/D.
    • True Sniping: Accurately snipe enemies in your sights. Use your left mouse click to attack and right-click to cancel the skill. [max level: 20] MARKSMAN
      • Level 1: Consumes 1000 MP. Fire up to 4 arrows dealing 1248% damage 7 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance. You can aim for up to 7 seconds, during which you are invincible. Cooldown: 180 seconds.
      • While the thought of No-Cooldown is hilarious, I doubt anything will work for this one.
    • Spread Throw: For a certain period of time, stars are scattered in several directions. This effect will not apply to Shadow Partner. [max level: 20] NIGHTLORDS
      • Level 1: Consumes 1000 MP. For 41 seconds, when using Throw skills, they will throw stars in various directions all at once. Lucky Seven/Triple Throw: 4 extra directions. Quadruple Throw: 3 extra directions. Cooldown: 180 seconds.
      • Doubt it. Maybe a No Cooldown...
    • Shadow Assault: Instantly approach and cut down enemies. [max level: 20] SHADOWER
      • Level 1: Consumes 300 MP. Instantly rush to an enemy and deal 620% damage 6 times on up to 10 nearby enemies with an additional 25% critical rate. You can use this skill with the arrow keys to choose the direction of your first attack, you can use this skill up to 4 times. Cooldown after 1st attack has been used: 60 seconds (during which you can use the 2nd~4th attacks).
      • Skill inject possible on the 2nd / 3rd stages to not proc a cool down. It's possible we have something here.
    • Blade Storm: Cut down enemies in front of you with the speed of a storm. You can move while attacking. [max level: 20] DUALBLADE
      • Level 1: Consumes 80 MP per second. Deal 520% damage 8 times on up to 10 enemies then cut enemies in front of you for up to 8 seconds, dealing 360% damage 5 times on up to 10 enemies continuously with an additional 100% defense ignore. Cooldown: 150 seconds.
      • Yes, Another one possible skill inject. Very nice. At the very least maybe Hurricane Shadowpartner.
    • Transform: Transform into a superhuman with super strength. While in the superhuman state, you can quickly press the arrow keys twice to teleport in that direction. You can also use this skill again to attack using an Energy Ball. When attacking enemies using Damage Reflect with an Energy Ball, you will not take damage. [max level: 20] BUCCANEER
      • Level 1: Consumes 1000 MP. For 51 seconds, transform and increase your final damage by 10%. You can use up to 2 Energy Balls, each dealing 415% damage 3 times on up to 10 enemies continuously with an additional 50% critical rate and 50% defense ignore. Cooldown: 180 seconds.
      • Possible FMA on the 3rd stage~.
    • Bullet Party: Fire your gun in all directions around you. [max level: 20] CORSAIR
      • Level 1: Consumes 500 MP per second. For 6 seconds, attack up to 15 nearby enemies dealing 187% damage 4 times continuously. While using this skill, you can continuously press the attack key to extend the duration by 6 seconds. Cooldown: 75 seconds.
      • DIE DIE DIE. Possible Skill inject, Will be hilarious if so with Kami Vac.
    • Big Huge Gigantic Cannonball: Fire a gigantic cannonball. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] CANNONEER
      • Level 1: Consumes 500 MP. Shoot a giant cannon ball that deals 465% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 15 seconds and can hold up to 3 at a time. Cooldown: 1 second.
      • The one skill that everyone hopes will be FMA / No-Delay. Fuck Yes if so.
    CYGNUS KNIGHTS

    • Celestial Dance: Unleash the power of the sun and the moon at the same time. [max level: 20]
      • Level 1: Consumes 1000 MP. For 41 seconds, whenever you attack using one Stance’s attack, automatically create an after image that uses the corresponding attack with 31% final damage. When using attacking skills, every 5 seconds, create an additional attack based on the current Stance that deals (Rising Sun – 1240% damage 3 times/Falling Moon – 620% 6 times) on up to 10 enemies with an additional 100% critical rate.Cooldown: 150 seconds.
      • Not sure till we find out the stages and it's uses.
    • Blazing Orbital Flame: Shoot a huge flame in front of you that returns after a certain distance. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]
      • Level 1: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 620% damage 6 times on up to 12 enemies with an additional 50% defense ignore then returns to your position. Cooldown: 3 seconds.
      • Reincarnation of Blazing Extinction FMA N/D???
    • Howling Gale: Summon a ferocious gust to punish enemies. When summoned, consume all of your Wind Auras. The strength of the gust will depend on the number of Wind Auras consumed. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]
      • Level 1: Consumes 500 MP. Every 20 seconds, acquire a Wind Aura, you can hold up to 2 at a time. 1 Aura – summon a gust for 10 seconds, dealing 260% damage 3 times on up to 10 enemies continuously. 2 Auras – summon a gust for 10 seconds, dealing 624% damage 3 times on up to 15 enemies.
      • Oh yes, Very FMA potential. Very N/D potential.
    • Shadow Spear: Shadow spears pierce through the ground and attack enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]
      • Level 1: Consumes 1000 MP. For 51 seconds, whenever you attack with a dark property skill (except Shadow Spear), there is a 100% chance of creating a shadow carving in the ground. After a short period of time, the shadow carving will turn into a shadow spear and deal 156% damage 4 times on up to 8 enemies. When a shadow spear activates, if there are a certain number of shadow carvings near it, it will change into a giant shadow spear, dealing 620% damage 6 times on up to 12 enemies. The giant shadow spear can activate every 3 seconds. Cooldown: 180 seconds.
      • Has potential, Not sure till stage ID's are found.
    • Lightning Union: Annihilate enemies with lightning. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]
      • Level 1: Consumes 1000 MP. For 30 seconds, when you attack, a lightning bolt will travel through up to 5 nearby enemies dealing 360% damage 6 times. The damage will decrease each time it hits another enemy. If there are 4 enemies or less, a giant lightning bolt will activate instead, dealing 360% damage 8 times. The lightning can activate every 2 seconds. Cooldown: 120 seconds.
      • Has FMA potential, Maybe needs a this skill only FMA to not D/C.
    • Rho Aias: Protect your allies from enemy attacks using your shield. [max level: 20]
      • Level 1: Consumes 500 MP. For 40 seconds, all allies (including yourself) within the zone created by your shield will have all attacks’ damage received decreased by 74% (including % HP attacks). Movement skills cannot be used while holding your shield. The shield has 3 stages of protection, and each stage can block up to 10/10/15 attacks. When the shield disappears, your final damage is increased by 5% + 1% per 2 remaining defense counts for 78 seconds. You can use this skill again to instantly destroy the shield. Cooldown: 300 seconds.
      • Yeah.. You wish mate.
    HEROES OF MAPLE
    • Install Maha: Exert the original power of the polearm Maha. [max level: 20]
      • Level 1: Consumes 1000 MP. Can only be used while Maha’s Domain is summoned. For 31 seconds, equip Maha (ending Maha’s Domain) to increase your attack by 5% and when attacking, every 3 seconds, create a blizzard that deals 310% damage 5 times on up to 10 enemies. Cooldown: 150 seconds.
      • Again, Another possible this stage only skill inject type skill.
    • Elemental Blast: Use powerful consecutive magic spells of different elements. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]
      • Level 1: Consumes 1000 MP. Use 4 consecutive magic spells that deal 520% damage 6 times on up to 15 enemies with an additional 100% critical rate. Cooldown: 60 seconds.
      • Possible FMA.
    • Elemental Ghost: Afterimages, like the aura of a spirit, attack enemies after you attack. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]
      • Level 1: Consumes 1000 MP. For 41 seconds, when you use skills, there is a 90% chance each skill will be used up to 3 extra times (the activation rate decreases by 20% for each additional attack), Ishtar’s Ring has a 45% chance of activating this effect. The after image attacks will deal 31% final damage. While attacking, every 10 seconds, a spirit aura will automatically attack, dealing 465% damage 8 times on up to 10 enemies, and every time you use a linked skill, the reactivation cooldown will be decreased by 1 second.Cooldown: 150 seconds.
      • Probably nothing.
    • Joker: After throwing many cards, try your luck with 1 last card. You can move slowly while attacking. [max level: 20]
      • Level 1: Consumes 1000 MP per second. For up to 6 seconds, throw cards in front of you continuously, dealing 249% damage each, during which damage from % HP attacks will be reduced by 15%. After ending the attack, pick a card that buffs you and your allies (you will be invincible while picking a card) for 30 seconds. Cooldown: 180 seconds.
      • Hoping for Skill Inject / Hurricane Shadow Partner. Ohh that would be sick.
    • Spirit Focus: Collect the power of all of your spirits in your body. [max level: 20]
      • Level 1: Consumes 1000 MP. Reset all of your cooldowns and for 30 seconds, whenever you attack, automatically activate another spirit attack (keydown skills will have a 3 second duration). The spirit attacks can activate every 2 seconds. Cooldown: 120 seconds.
      • It's a Final Attack type skill from what I can tell. Not sure.
    • Door of Truth: Summon the door of truth, beyond light and darkness. The door extinguishes surrounding enemies with the light of truth. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]
      • Level 1: Consumes 1000 MP. Summon the door for 25 seconds, dealing 260% damage 10 times on up to 12 enemies. You can use this skill once in Equilibrium state.
      • Definitely FMA. I guarantee it.
    RESISTANCE
    • Demon Awakening: Awaken the true power of a Demon. When Cerberus attacks enemies using Damage Reflect, you will not take damage.[max level: 20] SLAYER
      • Level 1: Consumes 100 Force. For 31 seconds, awaken the true power of the Demon, increasing your final damage by 5%, critical rate by 50%, and allowing your attacks to automatically activate Cerberus every 8 seconds. In addition, Demon Slash will be enhanced and you will gain the ability to use Demon Trace while using Demon Slash. Enhanced Demon Slash deals 600% (1st/2nd attack)/700% (3rd attack)/800% (4th attack) damage 3 times on up to 6 enemies with an additional 50% defense ignore and 50% boss damage. Cooldown: 120 seconds.
      • Maybe a stage where Skill Inject is possible (The damage part)
    • Demon Frenzy: Burn your own body to receive the power to take endless revenge. When attacking enemies using Damage Reflect with Demon blood, you will not take damage. [max level: 20] AVENGER
      • Level 1: Consumes 20% HP and 4000 HP per second. Healing items and skills cannot heal more than 1% of your maximum HP. Increase your final damage by 1% per 4% of your maximum HP consumed. Every few seconds, spill Demon blood on the ground for 5 seconds, dealing 308% damage 2 times continuously on up to 10 enemies standing in it. On/off skill. When toggled off, cooldown: 149 seconds.
      • Errr... Difficult to say.

      • Bunker Buster: Use your Revolving Cannon on enemies with special armor-piercing bullets.[max level: 20]
      • Level 1: Consumes 1000 MP. For 31 seconds, use your Gauntlet Revolver to automatically attack enemies with the enhanced Revolving Cannon. Enhanced attacks will deal 187% damage 8 times on up to 10 enemies with an additional 100% defense ignore. Cooldown: 120 seconds.
      • If it stacks with No Delay and not DC, then that's godly. If not, another potential N/D.
    • Union Aura: The power of all your Auras and the Reaper join together. [max level: 20]
      • Level 1: Consumes 100 MP. For 31 seconds, receive the effects of all your Auras at the same time, and Death will strengthen your Blow skills, consuming an extra 75 MP to deal an extra 250% damage 12 times with an additional 50% critical rate and 50% defense ignore. Cooldown: 150 seconds.
      • It's just a buff, Doubt it has potential.
    • Jaguar Storm: Call a herd of jaguars with the cry of your soul. [max level: 20]
      • Level 1: Consumes 1000 MP. For 30 seconds, summon up to 6 of your captured Jaguars (except the currently selected one). The summoned Jaguars’ Jaguar skills will deal 51% final damage. Cooldown: 149 seconds.
      • Potential FMA? Maybe a Nodelay, Oh god hundreds of Jaguars.
    • Mega Smasher: Collect energy to fire a powerful beam. [max level: 20]
      • Level 1: Consumes 1000 MP. Deals 310% damage 6 times on up to 15 enemies for up to 5 seconds, during which you are invincible. You can hold the key down to charge it, for every 5 seconds you charge the skill, the attack’s duration will be extended by 1 second (up to a maximum of 5 seconds). While attacking, you can use the skill again to instantly cancel it. Cooldown: 150 seconds.
      • Like his other skills, Looks good, But no hacks available.
    • Multiple Option: M-FL: Summon an attack robot that uses a gatling gun and missiles. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]
      • Level 1: Consumes 750 MP. For 118 seconds, summon an attacking robot that uses gatling guns, missiles, and absorbs damage. Gatling gun: deals 208% damage 6 times on up to 8 enemies in range, reactivation cooldown of 1.5 seconds. Missile: fires 3 missiles that deal 360% damage 8 times each on up to 12 enemies in range, reactivation cooldown of 8 seconds. If an attack was to do more than 90% of your maximum HP, the damage will be completely absorbed by the robot and it will disappear. Cooldown: 450 seconds.
      • Unlimited Platter > Unlimited Gatling Guns.
    • Guardian of Nova: Summon the spirits of the ancient Kaisers to fight with you. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]
      • Level 1: Consumes 1000 MP. For 30 seconds, summon 3 ancient Kaisers to fight with you. The Kaisers cannot move a certain range away from you. 6th Kaiser: deals 465% damage 4 times on up to 10 enemies. 15th Kaiser: deals 260% damage 6 times on up to 10 enemies. 27th Kaiser: deals 935% damage 2 times on up to 10 enemies. Cooldown: 120 seconds.
      • Lol, Maybe Unlimited Kaiser Bunshin no Jutsu. (Keep them from Despawning.)
    • Energy Burst: Summon a burst of energy containing unknown power. [max level: 20]
      • Level 1: For up to 30 seconds, summon a burst of energy that explodes when you press the skill key again, dealing 620% damage 12 times on up to 15 enemies while giving you 10 seconds of invincibility. While the skill has not exploded, all attacks other than Successor will charge unknown power into the energy burst, increasing its power by up to 2 stages. Each stage will increase the burst’s final damage by 100%. You can use the skill again to instantly detonate it. Cooldown: 100 seconds.
      • Err, Pretty sure it'll work like Kanna's Orochimaru. Legit FMA, No hack FMA.
    • Psychic Tornado: With liberated telekinesis, create a whirlwind that gathers nearby objects around yourself. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20]
      • Level 1: Consumes 15 Psychic Points. For 20 seconds, create a tornado that deals 520% damage 4 times on up to 15 enemies around you continuously. The tornado will become larger over time, and after it has ended or you press the skill key again, throw the objects forward for a final attack, dealing 203% damage 2 times on up to 10 enemies continuously before they explode, dealing 360% damage 10 times on up to 10 enemies. Based on the size of the objects, their final damage will be increased by up to 3x. Cooldown: 120 seconds.
      • He really needs another FMA / NoDelay don't yall think so?

    7) Sources
    Source:
    Source:
    Source: iSlingGunz;













    Thank you for reading, I hope you found this guide useful.
    -FlyingKnee
     
    Yizh, jessdaniels, cesar429 and 2 others like this.

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  2. BanditMan

    BanditMan Veteran Hacker

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    Very awesome guide. What are the requirements for starting the dailies?
     
  3. ninjagod

    ninjagod The New Guy

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    Whats hurricane shadowpartner?
     
  4. guoguozi66

    guoguozi66 Premium Premium Member

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    looks much better with spoilers XD great guide!
     
    FlyingKnee likes this.
  5. FlyingKnee

    FlyingKnee Premium Premium Member

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    Finish the quest line with Kao and Rina. It's not easy mind you, unless you're well funded. Took my guildies 2+ hours per quest cause they have 174m hp in reboot.
    --- Double Post Merged, Dec 17, 2016, Original Post Date: Dec 17, 2016 ---
    It's only available in Premium hacks. Sorry,
     
  6. killhit123

    killhit123 Informed Hacker

    Stats
    What does it do? Double your lines?
     
  7. FlyingKnee

    FlyingKnee Premium Premium Member

    Stats
    Basically. It's only stable for some jobs but the classes who have it, Get a 60-80% boost in lines. I suggest getting Premium!
     
  8. max231123

    max231123 Premium Premium Member

    Stats
    I liked your input on the 5th job skills. I had mostly the same ideas on all of the skills covered, however I'm thinking that the blaster 5th job skill (the attack skill, not the buff that proc's the attack skill) might be inject-able by itself. I will have to test it on a throwaway blaster account.
     
  9. xtsukuyomi

    xtsukuyomi The New Guy

    Stats
    what is hurricane shadow partner?
     
  10. RiceDude

    RiceDude R i c e Premium Member

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    Using a hurricane skill and having a skill inject of the same skill similarly replicates shadow partner
     
  11. xtsukuyomi

    xtsukuyomi The New Guy

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    ah okay , i was imagining a phantom wtih SP and Hurricane but you can't take both of those so i was confused lol
     
  12. vynis

    vynis The New Guy

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    That part about kinesis psychic tornado, were you saying "yeah he really needs another fma nd" as in "yeah he's in a bad spot and needs a stronger one" or "yeah lmfao he's already strong enough"?
     
  13. Svemirski Pizdun

    Svemirski Pizdun Lurker

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    Tfw psychic tornado can actually FMA lol..
     
  14. Kepyou

    Kepyou The New Guy

    Stats
    Has anyone (not you) tested some of the things on part 6 of this guide?
     

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