Introduction Hello, I am one of the top Phantoms on Reboot GMS. As Such, I will not go over Market price changes, and BIS Gear inflation. However, Note that this guide will be applicable to all servers of Maplestory in terms of everything else. A quick common-sense theory is that 5th job will make everything pre-Lucid EASIER. Lotus, Damian, Expect to see more kills per week. Absolab, will be easier to attain. CRA gear will drop in prices. No longer will the 1% (10% of Hackers) monopolize the tougher bosses. That is all for Normal server tips. As 5th Job patch is out as of 12/15/16, I have compiled a guide after hours of research and planning. As I want my info to be noted, I figured I'd write a guide as well. Please leave a comment if you find this helpful in anyway! Writing as I await my 5th Job timer~. COLOR CODE: BOLD: VERY IMPORTANT RED: IMPORTANT DETAILS BLUE: HACKING DETAILS GREEN: GAME CHANGES With that, Arcane River; Vanishing Journey, & Chew Chew island is out. (Soon, Lachelein) You can go to the CCI by jumping down the river on the end of the town (Lying in Repose - Damp Falls) A hyper teleport rock is a MUST now if you want to level up your arcane symbol, because you need to kill monsters all over the Arcane River islands and CCI PQ. A perm hyper teleport rock can help you to do this everyday. Save you a lot of time and efforts on traveling from one map to another! After you reached that town, start doing all the questline until you reached the end of it. You will be asked to collect etc on all monsters all over Arcane River, Use the map and point to the location to look for the monsters you need to hunt. (Area accessible after 5th Job Advancement) (They're typical Nexon Quests, Straight Forward and boring by the time you do these on mules) Possible Quests in Vanishing River (Similar in other areas) Spoiler Tip If you just want to complete 5 requests as soon as possible, you should keep 2 quests involving the same monsters since it is basically clearing 2 quests for the effort of 1 quest. Possible Quests Spoiler Kill 200 Joyful Erdas Collect 50 Joyful Erda's Samples Kill 200 Angry Erdas Collect 50 Angry Erda's Samples Kill 200 Sad Erdas Collect 50 Sad Erda's Samples Kill 200 Pleasant Erdas Collect 50 Pleasant Erda's Samples Kill 200 Rocky Erdas Collect 50 Rocky Erda's Samples Kill 200 Blazing Erdas Collect 50 Blazing Erda's Samples Kill 200 Robust Soul Erdas Collect 50 Robust Soul Erda's Samples Kill 200 Erdas of Rest Collect 50 Erdas of Rest's Samples Kill 130 Erda of Rest's Lanterns Collect 33 Erda of Rest's Lantern's Samples Collect 30 Memory Loss Medications and deliver to Jenny (found in random map in Oblivion Lake) Collect 30 Rest Medications and deliver to Jenny (found in random map in Cave of Rest) (Maps are filled with new, Tough* monsters that can only be killed with Arcane Force stats) - Kind of like Star Force. For Classes that have NoDelay / FMA's, These will be piece of cake, For the Non-FMA/ND classes, Nightlords, Dawnwarriors, Etc. You are in for a difficult time.. Expect the need for at least 2m+ Range, Even with Kami-Vac & Godmode. -My Kinesis & Blaster friends, Expect a easier time (1m+ range to not DC from extensive nodelaying. ;) A Sneak Peak Spoiler Previously one of the strongest training mobs Pre-V Patch, The Alloy Xenoroid EX: Boasting a sizable 33m HP Pool, with 10% Defence (Need 10%+ PDR To max hit) NOTE: On Reboot Her HP is actually a little more than Double, Almost 70m HP. Introducing... The new (One of the weaker mobs of Arcane River)... Mobs. Soulful Erda, With 93m HP. (You will need funds to kill these guys, Pensalir BlazeWizards won't do shit) NOTE: ON Reboot, This bad boy is estimated to be 2.3X Stronger. 210m+ HP. THE NEW MAPS ARE 200+, All you Kanna mules (And They're just as important as ever) NEED TO BE 200,210,220+ W/ 5th Job to get in!!! TAKE NOTE AND START RE-LEVELING. I KNOW YOU MOTHERFUCKERS STOPPED AT 190 TOO, <3. Skill Changes, New System. ALL CLASSES will probably receive a slight NERF. Somewhere in their skills. This is to compensate for the new skill caps. (Most core skills going up to Level 50) Or at least a change. You can read an updated guide of that here: After you done all the quests, you will be given a new arcane symbol (2nd arcane symbol at Chu Chu, And a 3rd at Lachelein). You level up this arcane symbol by doing the PQ there daily and you will get arcane symbols as rewards. You will want / need drop rate equips to get arcane symbols to up your arcane force which is needed. Arcane Symbols are classed as EQUIPMENT, Legendary Greed Pendants w/ 20% drop rate are BiS for this. Do the hard mode only (When you achieve the right AF) on CCI PQ, complete within 5 mins to get more symbols! Recommended to get 2-4 maplers to do the party quest as it requires a lot of jumping and killing. Undecided on whether botting is better than PQ's. A first hypothesis is that doing both is the best way. High Drop rate players may find better results using FMA. Others without either can find progress doing PQ's instead. A Downfall is that we have to share parties with legits in some cases, Be careful y'all. These are high level (No-Life) legits who will find pleasure in reporting and shaming you. 0) N/A on Full Content / Future Updates Spoiler Vanishing Journey (200-210 Area, 1 Map with Super Elites (229) Available as of 5th Job Patch .179 (12/15/16) Chu Chu Island Chu Chu Island PQ Chu Chu Island Arcs Available at a later date, Possibly Late December. Lachelein Clock Tower Lucid (Hardest Boss ATM) Available at a Later date, Possibly mid-January. Kerning Tower Buffs / Patches / Nerfs BEYOND Increased drop rate of Cores / Arcs NEW 5th Job Skills (Dev's plan to add more as time goes on, To fully turn 5th job into a Job, Not just Hyper Skills. Omega Sector Arcane River 4th Map? Dream Breaker. Dojo revamp, More Bosses Reboot World’s Core Gemstone droprate has been increased. The Fatigue limit has been increased from 200 to 300. Really later in the next year. KMS Just got this. They have set up a dedicated team for memory management so they can improve on that this summer. Users mentioned that after level 220, it is way too difficult to level up. The developers said they have been adding high level content gradually, such as Black Heaven, but they are planning on adding a large area for level 200+ characters this year (probably in combination with 5th job).and so they are planning to remove it with 5th job. Users mentioned that event participation is getting lower due to repetitive events. The developers said it is difficult to continuously differentiate event content but they are trying their best to make them interesting. This year’s 13th anniversary events will be going beyond the existing framework and will hopefully be a new standard. Users asked if there were any thoughts to improve party play since many high level players simply have users afk on ropes while they train. The developers replied that they have looked at it before but they felt it would alienate new players. They would like to improve hunting to be more fun. Users asked about if there are any plans to stop people from hunting Elite Bosses by hanging around low level areas with their friends and stealing them quickly. The developers said this is a bit difficult to fix. They could try and make Elite Bosses into something like the Flame Wolf portal. Users asked when closed areas will be reopened. The developers said they would like to both release new content and update the closed areas. They are still planning to gradually re-open them but they are not very high priority. Omega Sector & Kerning Town is back with previews Users asked what they thought about the lack of players for Urus since many times, it is impossible to get 18 players together. The developers said that Urus was an experiment for them and it did not go as well as they thought it would, so they are trying to change the rewards or add things to improve the player base. Von Leon and Horntail might be updated to use skeleton animations. There are plans to increase the maximum Link Skill limit. Users asked if they are planning to change how megaphones cover your buffs, or how Kaiser’s tail and Luminous’ eyes work. The developers replied that they are planning to reduce lag from megaphones and they might add the ability to turn Kaiser’s tail/Luminous’ eyes on/off like Mercedes’ elf ears. Users asked about Star Force and its success/failure chances. The developers said they are continuously monitoring Star Force and will consider changing the success/failure chances if needed. There are no plans to re-add Miraculous Equipment Enhancement Scrolls. Users asked if they can improve the annoyingness of Star Force enhancements. The developers said they might add an option to turn off the minigame before every enhancement. Users asked about the useless/inefficient options when you use Cubes. The developers said that they are planning to do something about this with the 5th job advancement update. It is difficult to decide whether to remove or improve them since many players have already fully cubed their gear. Users asked why they added a 10 minute cooldown on to Heaven’s Door. The developers said having a free resurrection every 3 minutes was too strong, so they decided to add the 10 minute cooldown. They might lower harder bosses’ difficulties to compensate for it. 1) Arcane Symbols & Arcane Force Spoiler Spoiler Arcane Symbols, New Equips. Basically super power-ups. Arcane force is used in Arcane River to penetrate the defence system of Erdas. Arcane Symbols are the only source of Arcane Force. Based on your Arcane Force and required Arcane Force, Your damage is adjusted to between 10% to 150% of the original damage. You will get them as you finish Quests, by grinding mobs and doing PQ's. Arcane Force Required for Bonus Damage (Going by 10s because 5s is impossible): 30 AF = 50 AF for bonus 50 AF = 80 AF for bonus 80 AF = 120 AF for bonus 100 AF = 150 AF for bonus 130 AF = 200 AF for bonus 160 AF = 240 AF for bonus 190 AF = 290 AF for bonus 200 AF = 300 AF for bonus 210 AF = 320 AF for bonus 240 AF = 360 AF for bonus Same as Star force basically, You'll need a bit even if you're a NoDelay Hacker, Expect to shit damage without the right Arcane Force level. Basically, You will receive a Arcane Symbol as a new equip, To "Level" them you talk to an npc. 1 Symbol = 1 EXP; cap currently is level 15 (so 236/111.44m from 15->possible 16 is irrelevant) You can level up the respective symbols the hard way by farming the drop from monsters in the region (insanely low drop rate). The person in the video grinded from level 200 to 220 and only got 6 Arcane Symbol drops. Sure, he had no drop rate %, but assuming 800% drop rate, that's only 54 Arcane Symbols in that same duration. Leveling a symbol from level 9 to 10 requires 92 Arcane Symbols. Greed Pendants do help for drop rate, as Arcane Symbols are treated as equipment. ARCs will be for your class ONLY in Reboot, And possibly on normal servers too. Demons should get HP soon I think, Or possibly in a later patch, In KMS, 1st release only had STR,DEX,LUK,INT. There are dailies for the first region's symbol (gives 8 per day), and a party quest for the second region's symbol. The party quest gives a lot of EXP (~240m on Normal, ~320m on Hard), and some Arcane Symbols (3/5 for Normal/Hard). You need 100 AF to do damage to the mobs in Normal, and 200 AF to do damage to the mobs in Hard. This PQ can be done at most 3 times a day. The only way to level up the symbol for Lacheln is farming the drop from monsters (insanely low drop rate). The silver lining is that while the EXP table below shows that is very masochistic to level an Arcane Symbol beyond level 10, level 10/10/1 will get you 270 AF. And the person in the video pretty much has 10/10/1 by just doing daily quests/that daily 2nd area PQ. Lucid only requires 360 AF to do full damage, and most other places in Arcane River do not require nearly that much AF. Lachelein will recieve new content in the future, For a brief time however, We will also have to endure grinding Lachelein until then. Yes, To get a Level 15 Arcane Symbol, You need to farm 1169 Arcs. ALSO, note the amount of mesos needed to upgrade, Should not be a problem for most of us. Let's all bot these motherfuckers shall we? That said, I reckon GM's will be policing A LOT. The Struggle. \ 2) V Core System (Matrix) Spoiler Max level of any core is 25 (extra levels are for testing?) You will GAIN core SLOTS as you level up, (Every 6 Levels after 200; 206, 212, etc.) Spoiler There is a possibility that this is CHARACTER WISE, More 5th jobs in your account = more nodes to open & transfer. Get started on your 5th job mules! Spoiler Enhancement Cores OPEN "NODESTONES" TO RECEIVE CORES, THEY WILL ALSO DROP FROM MOBS NOW. They will be random cores, based off jobs. You want to aim for your class majority of the time. Cores, Which only can be hunted on monsters all over arcane river maps. It is very rare even with 104% drop rate you may get only 1 of it after grinding for 30 mins. Get those Nodes and open them up. If you see a core with 2 of your main skills. Keep it. For example if you are a bowmaster, you get a core with hurriance and arrow platter, you keep that core. You need about 3-4 of these kinds of core that comprises of your main skills. For example, if you are a bowmaster you need to have 4 of those cores with (hurricane and arrow platter). This way you can level each of those cores to like level 13 to get your hurriance and arrow platter to level 50. EACH Class with have a BiS Core, Often called Tri-Cores, Or Tri-Nodes are those with 3 skills of your class. Of which 2 will be your "Main" skills. Varies based off class and prejudice. I suspect here is where Hackers will utilize DIFFERENT cores from the legits. For Example, Who here uses "Shotgun Punch" as Blaster? Yeah... No one. Get the "Bunker Buster". Like wise, Kinesis should aim for "Mental Tempest", and not "Psychic Clutch" Etc. Aim for cores of which skills you USE. Not blindly follow the legit guides / advice from non-Hackers. As a Phantom, I will be perfectly happy with a I/L core (4th Job Skill Steal Core), Because I use "Chain Lightning" quite often. Consume and Adapt - Kha' Zix. For a possibly brief time, Nodes ARE Account-wise movable. Getting a sick other-class core isn't so bad. Possible patch in the future, Abuse while you can. 12/16/16. Level 50 arrow platter adds 100% extra damage this means you get x2 of the current damage you got now which is very very powerful. However, it takes a long time to hunt for v cores in arcane river maps. You need those v cores and break them to get the cores with your main skills. Also you need those cores with similar names (suffix) to enhance the current cores you have. You enhance your cores in the V core master in the By enhancing, this means you use your similar cores away and the main core (that core with your main skills) get exp. FlyingKnee From GK.Net says Hi. The more similar cores you have the more exp your cores (with main skills) get, the higher the level it is. You just need to level up each of those cores (with main skills) to level 13. After 4 of those cores become level 13, you get level 50 enhancement on your main skills. After which, you have completed the V matrix thing. V matrix is just about enhancing your 1-4th job skills to be more power and also add in some decent skills and extra special skills (special cores). If you get special cores (break them away on the V core master NPC). Those special cores expires after 7 days, it is not worth keeping them. Just break all the special cores in the crafting mode on V core master NPC, and get core pieces and using 35 core pieces you can craft a tradeable v core that is sellable for 750m-1b in FM now. Again, with just 8 core slots is enough, you do not need so much slots. Once you max out your max skills level. That's it. Level 224 character is the best, which open up 4 slots + 4 slots = 8 slots. Every 6 levels you open up 1 slot. At level 200 you get 4 slots. FOR HURRICANE TYPE CLASSES, BOWMASTERS, PHANTOMS, MERCEDES, ETC. THERE IS A SPECIAL CORE CALLED "BOSS HUNTER LEVEL 1". THIS CORE WILL BOOST YOUR SKILL BY 50% DAMAGE AT EVERY 1% CHANCE PER HIT, FOR 10 SECONDS. BASICALLY A SUPER ANGELIC BUSTER SKILL. HURRICANES, AND THE HURRICANE SHADOWPARTNER WILL PROC THIS. HOWEVER, THIS HAS VERY HIGH POTENTIAL ON NON-CLIENT SIDED NODELAY. THIS MAY BE A MUST FOR THE NO-DELAYERS! Kinesis Hyper or Blaster Hyper with this? Oh Lawd. My people aiming for Damian, Lotus, Lucid. Get this ASAP. V Core Points obtained when disassembling: 10 (at level 1; almost always, this is the case) You can get a maximum of level 50 enhancement in a skill, but you can only level up a core to level 25 at most. This means you need at least 2 core slots to max out 1 skill. When crafting an enhancement core with 70 points you get to pick the "main" skill (A, C, or B in the examples above respectively). The other 2 skills that are enhanced are random. Furthermore, you can only equip 1 core of each "main" skill. So if you have a core that is A + B/C and you have another core that is A + D/E, you cannot equip the latter with the first. You can equip another core that is B + D/A, however. Most players take up well more than 2 slots to max out 3 skills. The player in the video took up 4 slots to max out 1 main skill (level 50; most of his cores are around level 12-13), and level 38 of a second skill. He mentions that the trick most players use to max out 1 skill (A) quickly is to have a setup like the below: Slot 1: A + B/C Slot 2: Anything other than A + Anything else/A Slot 3: Anything other than A + Anything else/A (if necessary) Slot 4: Anything other than A + Anything else/A (if necessary) Ideally you want godly core rolls of skills A + B/C and C + B/A or B + C/A or something like that to max out 3 useful skills with 2 core slots. For 4 slots, that could potentially look like: Slot 1: A + B/C Slot 2: (C or B) + (B or C)/A Slot 3: D + E/F Slot 4: (E or F) + (F or E)/D or generically for 6 skills you want to max in 4 slots: Slot 1: A + B/C Slot 2, Slot 3, Slot 4: A,B,C show up once and only once each in the next 9 places, D,E,F show up twice and only twice each in the next 9 places etc. But that requires a ton of core farming / RNG to get. Core Gemstones have a higher drop rate than Arcane Symbols, but that's about it. If you are in non-Reboot, core gemstones (before you open them) are tradable. EXP TABLE FOR SKILL CORES Cost to craft: 140 V Core Points V Core Points obtained when disassembling: 40 (at level 1; almost always, this is the case) SPECIAL CORES These cores include "Decent" skills and other utility skills. EXP TABLE FOR "SPECIAL CORES" Cost to craft: 250 V Core Points V Core Points obtained when disassembling: 50 You can only equip 1 special core, and it can only go up to level 1. This core is usually fairly useless. It's great for disassembling for V Core points. These are more straightforward than enhancement cores. You cannot use multiple slots to upgrade the same skill, which is why the EXP table here is more forgiving than the enhancement core one. Decent skills are best left at level 1/not worth upgrading, if you do waste a core slot on decent skills. These cores include the bind, grappling hook, and the 5th job version of Hero's Will. Level 200: 5th job Skill, Class common skill, and 2 enhancement cores (boost nodes) of your choice Level 224: 5th job skill, Class Common Skill, 1 of the 4 Common skills, and decent skill (if you need it) and 4-5 enhancement cores (boost nodes). For higher levels; 8 core (node) slots, You will most likely be using enhancement cores (boost nodes) for any newer slots. 3) Q&A Of Arcs & Cores Spoiler Q. what would you say is the best chance of obtaining a perfect trio? opening node stones or creating them so you already get one skill you want? A. The best way is actually... both of the ways you mentioned. What you want to do is open up nodestones for a chance to get a trio (and if you saw my 100 opening vid, i got 2 trios which was pretty damn lucky) and if you dont get a trio and instead get nodes you dont want, you can disassemble the nodes to get enough pieces to create boost nodes that'll increase your chances of getting a trio even more. Q. if i get another jobs core can i give it to my other character? A. unfortunately no. All nodes after being opened are bound to your character Q. is the v matrix system gonna make 3rd job skills alittle more viable? A. Yes. Although they may still not be as good as 4th job skills, ALL 3RD JOB SKILLS get a +50% final damage boost HIGHER than 4th job skills, while ALL 2ND JOB SKILLS get a +150% final damage boost HIGHER than 4th job skills. (2% FD per level on 4th job/hyper skills, 3% FD per level on 3rd job skills, 5% FD per level on 2nd job skills). Q. Are enhancement nodes only for attacking abilities? Like you can't them for buff skill? A. Yes, only for your 2nd/3rd/4th/hyper attacking abilities. You're not able to use them on buffs to make them "twice as good" unfortunately. The attacking skills are "boosted" to enhance older skills. Made to become worth using again with the right cores equipped. Q. what happens to the cores when you do a job change from lets say a corsair to cannon master? assuming the cores are unequipped before job changing. A. If you job change, the cores will still be there for when you want to go back to corsair, but you have to create new cores from scratch for cannon master .(The pirate core, Loaded Dice, will still be usable, as well as decent skill cores and common skill cores) 4) Notes & Hypothesis as of 5th Job. Spoiler Runes are replaced by "Baits" in the Vanishing Journey Maps. Baits react the same way as Runes, But they will spawn as 3, every 7-8 Minutes. As well as Bonus EXP Bait's and a Auto-Bait Function may have to implemented. Maps tend to be HUGE. Like as large as Warrior Grounds, Sometimes bigger. FMA will not Reach the entire map, As to not Auto-Ban. The Maps are designed to be Solo'd with the new "Swimming" portal. Where you traverse these large maps by "Flying" through them, Like Flash jump, but faster. Or the alternative is to Party. (Which is recommended for the legits, Lol) Kami VAC will be the alternative, But As of now, I can't predict the DC's associated with flying around too quickly. EXP is A LOT higher in the new maps, Worth considering when leveling 210+. As such, Top tier legits and other hackers will be the only other competition for a few weeks maybe. Possible GM patrol upped in these areas to snag the high level hackers. Dark World & Scrap Yard Hackers not yet ready Or not willing to go to Vanishing J will find more competition in these maps. (As the newbs will have much better gear accessible) More traffic in higher level areas. Reboot Mobs are gonna be VERY hard to kill. Videos of KMS Reboot streamers show that the Lachelein mobs have massive HP. (Hundreds of millions), Basically Mini-Bosses. Again, No-Delayers will have a massive advantage for a while, No competition from legits until they catch up with V-Cores / Matrix. Weaker mobs drop the cores / Arcs at a similar rate to the stronger ones. Motherfuckers will populate these maps eventually. Adjust accordingly. There will be "Special" maps that spawn "Buffed" mobs instead, Found at the end of map branches, They are literally Mini-Bosses. They also give 4x-6x EXP. Abuse while you can, But there may be lurkers who come by to "Check it out" once word of this gets out. Expect to auto-cc a lot more when that happens... Kanna Mules will have to be 200+ to get in. Make a No-Delay FMA mule to level her quickly to catch up. (200 is quite easy, should be done in a day or 2 if you know what're you doing. You will need to spend some time funding your no-delayer as well as prequests to take advantage of this. Sucks, I know. As people start to get comfortable, expect more guides to come, YouTube, Streamers, Reddit. AVOID THESE "TRAINING GUIDES" At all COSTS. They're made to be Best map for legits. Legits will SWARM these maps. DO NOT BOT HERE. Common-Fucking-Sense. 5) New Hacks, Skills, & Exploits. Spoiler Skill ID's for 5th Job skills will be released soon. Testing is a gamble. Always is. Some skills may Auto-Ban... 5th Job common skills that should be added to auto-buff. These are suggestions and ideas, Nothing here is tested yet. Thiefs: Venom Burst, Cooldown 8 Sec, Passive effect : DoT Poison, Active: Explosion on Poisoned mobs. (Potential FMA / NoDelay?) Mages: Mana Overload, Toggle Skill. 2% Max MP to boost Damage by 10%, Cooldown 35 Seconds. Archers: Guided Arrow, 20 Sec Active, Cooldown 20 Sec. Create a Arrow Summon that damages 1 mob 450% 30 times. (Potential FMA / NoDelay?) SPECIAL CORES Special Cores can have a max level of up to 1 and you can only install one at a time. Each Special Core has its own unique special abilities. So, Not only are they timed, They're also equipped with cooldowns. Shame, They are now useless. Just extract them for 50 Pieces. Accumulated Power Your damage is increased by 20% for 10 seconds whenever you defeat 120 enemies. Deadly Strike I Your critical rate is increased by 100% for 10 seconds whenever you deal 1000 hits. Deadly Strike II Your critical rate is increased by 100% for 10 seconds after achieving 50 Combo Kills. Continuous Strike Your critical damage is increased by 100% for 10 seconds whenever you achieve 50 Combo Kills. Armor Smash I Your defense ignore is increased by 100% for 10 seconds whenever you hit a single monster 800 times. Armor Smash II Your defense ignore is increased by 100% for 10 seconds after using a skill every 120 seconds. Boss Slayer I Your boss damage is increased by 50% for 10 seconds at a 1% rate whenever you are attacking. Boss Slayer II Your boss damage is increased by 50% for 10 seconds after using a skill every 120 seconds. Boss Slayer III Your boss damage is increased by 50% for 10 seconds after defeating 30 enemies. One Target Your critical rate is increased by 100% for 10 seconds after attacking the same monster 800 times. 6) 5th Job skills, Potentials worth testing. NOTHING HERE IS TESTED, JUST MY HOPES, VISIONS AND DREAMS BASED OFF PREVIOUS SKILLS AND IT'S COMPATIBILITY WITH HACKS. THEY MAY JUST AUTO-BAN AS SOON AS YOU SKILL INJECT, WHO KNOWS? WE WILL KNOW SOON. ALL Current 5th job skill ID's obtained by GK's own: "Commorow" Please leave a like and leave a comment if you have tested any 5th job skills! Spoiler EXPLORERS Sword of Burning Soul: Create a sword of burning soul to fight with you. When attacking enemies using Damage Reflect, you will not take damage. [required skill: level 30 Raging Blow] [max level: 20] HERO Level 1: Consumes 350 MP. For 41 seconds, create a sword of burning soul that follows you. By using the skill again, you can position the sword at a fixed location, but if you move too far, it will return to you. While the sword is summoned, Raging Blow is enhanced to deal 167% damage 9 times on up to 8 enemies. While you are fighting, every 1 second, the sword will deal 332% (364% while Enraged) damage 6 times if the Sword is with you or 301% (327% while Enraged) damage 6 times if the Sword is fixed somewhere else on up to 8 nearby enemies with an additional 50% critical rate. Cooldown: 120 seconds. Don't see much here, it's a visual buff. Holy Unity: Bind you and your allies with your holy power. You cannot bind with another Paladin or a party member that is binded with another Paladin. [max level: 20] PALADIN Level 1: Consumes 1000 MP. For 31 seconds, create a holy bond between you and one party member. If they move too far away from you, the bond will be broken. While bonded, the attacking skills you use will be used automatically by the bonded party member, dealing 51% final damage and some buff skills that you use will be used automatically by the bonded party member with 50% + 1% per 1000 STR (up to 100%) of the regular duration. You will also gain 20% final damage yourself while this skill is active. If there are no party members in range, you will just receive the final damage boost. Cooldown: 120 seconds. Yeah... Another buff. Probably nothing here. Dark Spear: Attack enemies with a spear holding the power of darkness. When used with the arrow keys, you can choose which direction the spear will attack. When attacking enemies using Damage Reflect, you will not take damage.[max level: 20] DARKKNIGHT Level 1: Consumes 350 MP. Create a spear of darkness that deals 382% damage 7 times on up to 12 enemies with an additional 100% critical rate and 50% defense ignore continuously for a short period of time. Cooldown: 10 seconds. Potential Skill Inject here, Maybe even FMA. FMA BUT DC, STILL TESTING DoT Punisher: Summon fireballs from another dimension that follow enemies. The number of fireballs summoned is proportional to the stacks of damage over time of enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] F/P MAGE Level 1: Consumes 500 MP. Create 15 fireballs that find enemies for 30 seconds, each dealing 415% damage 5 times. For enemies within range, summon an additional fireball for every 1 stack of DoT on them. Enemies hit by multiple fireballs will take 50% reduced damage from the additional ones. Enemies hit by fireballs will take 203% damage every second for 10 seconds. Cooldown: 40 seconds. Very likely a FMA. Possibly N/D. Ice Age: Using an ancient glacier, cover the world in ice. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] I/L MAGE Level 1: Consumes 1000 MP. Create an icy area that deals 520% damage 10 times on up to 15 enemies then persists for 25 seconds, dealing 260% damage continuously and increasing Freeze stacks. Cooldown: 75 seconds. Another one very likely a FMA. Possibly N/D. Pray: Through prayer, create a sacred blessing area. While using Pray, you cannot receive the effects of another Bishop’s Pray. [max level: 20] BISHOP Level 1: Consumes 1000 MP. For 31 seconds, create an area for party members that increases their final damage by 10%, heals 2% of their max HP and MP every few seconds, and removes status effects every few seconds. Final damage boost will be increased by 1% per 1500 INT, up to a maximum of 51% final damage. HP/MP heal will be increased by 1% per 2000 INT, up to a maximum of 15%. Attack speed boost will be increased by 10000 INT per attack speed stage, up to a maximum of 3 stages. You will receive 40% of the effects of the final damage boost. Cooldown: 120 seconds. Kek. Arrow Rain: Shoot sharp arrows that rain from the sky. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] BOWMASTER Level 1: Consumes 1000 MP. For 41 seconds, your damage is increased by 15% and when attacking, every 5 seconds, arrows will rain from the sky for 2 seconds dealing 260% damage 5 times continuously on up to 15 enemies. Cooldown: 120 seconds. Yes..Yes.. Another possible FMA here. Maybe N/D. True Sniping: Accurately snipe enemies in your sights. Use your left mouse click to attack and right-click to cancel the skill. [max level: 20] MARKSMAN Level 1: Consumes 1000 MP. Fire up to 4 arrows dealing 1248% damage 7 times on up to 12 enemies with an additional 100% critical rate and 100% defense ignore. Enemies closer to the centre of the scope will take increased damage, from 15% up to 100% based on the distance. You can aim for up to 7 seconds, during which you are invincible. Cooldown: 180 seconds. While the thought of No-Cooldown is hilarious, I doubt anything will work for this one. NO EFFECT Spread Throw: For a certain period of time, stars are scattered in several directions. This effect will not apply to Shadow Partner. [max level: 20] NIGHTLORDS Level 1: Consumes 1000 MP. For 41 seconds, when using Throw skills, they will throw stars in various directions all at once. Lucky Seven/Triple Throw: 4 extra directions. Quadruple Throw: 3 extra directions. Cooldown: 180 seconds. Doubt it. Maybe a No Cooldown... NO EFFECT Shadow Assault: Instantly approach and cut down enemies. [max level: 20] SHADOWER Level 1: Consumes 300 MP. Instantly rush to an enemy and deal 620% damage 6 times on up to 10 nearby enemies with an additional 25% critical rate. You can use this skill with the arrow keys to choose the direction of your first attack, you can use this skill up to 4 times. Cooldown after 1st attack has been used: 60 seconds (during which you can use the 2nd~4th attacks). Skill inject possible on the 2nd / 3rd stages to not proc a cool down. It's possible we have something here. Blade Storm: Cut down enemies in front of you with the speed of a storm. You can move while attacking. [max level: 20] DUALBLADE Level 1: Consumes 80 MP per second. Deal 520% damage 8 times on up to 10 enemies then cut enemies in front of you for up to 8 seconds, dealing 360% damage 5 times on up to 10 enemies continuously with an additional 100% defense ignore. Cooldown: 150 seconds. Yes, Another one possible skill inject. Very nice. At the very least maybe Hurricane Shadowpartner. FULL SKILL INJECT / NO DELAY. GODLY. Transform: Transform into a superhuman with super strength. While in the superhuman state, you can quickly press the arrow keys twice to teleport in that direction. You can also use this skill again to attack using an Energy Ball. When attacking enemies using Damage Reflect with an Energy Ball, you will not take damage. [max level: 20] BUCCANEER Level 1: Consumes 1000 MP. For 51 seconds, transform and increase your final damage by 10%. You can use up to 2 Energy Balls, each dealing 415% damage 3 times on up to 10 enemies continuously with an additional 50% critical rate and 50% defense ignore. Cooldown: 180 seconds. Possible FMA on the 3rd stage~. Bullet Party: Fire your gun in all directions around you. [max level: 20] CORSAIR Level 1: Consumes 500 MP per second. For 6 seconds, attack up to 15 nearby enemies dealing 187% damage 4 times continuously. While using this skill, you can continuously press the attack key to extend the duration by 6 seconds. Cooldown: 75 seconds. DIE DIE DIE. Possible Skill inject, Will be hilarious if so with Kami Vac. Big Huge Gigantic Cannonball: Fire a gigantic cannonball. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] CANNONEER Level 1: Consumes 500 MP. Shoot a giant cannon ball that deals 465% damage 4 times on up to 15 enemies continuously. You prepare 1 cannonball every 15 seconds and can hold up to 3 at a time. Cooldown: 1 second. The one skill that everyone hopes will be FMA / No-Delay. Fuck Yes if so. CYGNUS KNIGHTS Celestial Dance: Unleash the power of the sun and the moon at the same time. [max level: 20] Level 1: Consumes 1000 MP. For 41 seconds, whenever you attack using one Stance’s attack, automatically create an after image that uses the corresponding attack with 31% final damage. When using attacking skills, every 5 seconds, create an additional attack based on the current Stance that deals (Rising Sun – 1240% damage 3 times/Falling Moon – 620% 6 times) on up to 10 enemies with an additional 100% critical rate.Cooldown: 150 seconds. Not sure till we find out the stages and it's uses. Blazing Orbital Flame: Shoot a huge flame in front of you that returns after a certain distance. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 350 MP. Shoot a huge flame in a specified direction that deals 620% damage 6 times on up to 12 enemies with an additional 50% defense ignore then returns to your position. Cooldown: 3 seconds. Reincarnation of Blazing Extinction FMA N/D??? Howling Gale: Summon a ferocious gust to punish enemies. When summoned, consume all of your Wind Auras. The strength of the gust will depend on the number of Wind Auras consumed. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 500 MP. Every 20 seconds, acquire a Wind Aura, you can hold up to 2 at a time. 1 Aura – summon a gust for 10 seconds, dealing 260% damage 3 times on up to 10 enemies continuously. 2 Auras – summon a gust for 10 seconds, dealing 624% damage 3 times on up to 15 enemies. Oh yes, Very FMA potential. Very N/D potential. Shadow Spear: Shadow spears pierce through the ground and attack enemies. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. For 51 seconds, whenever you attack with a dark property skill (except Shadow Spear), there is a 100% chance of creating a shadow carving in the ground. After a short period of time, the shadow carving will turn into a shadow spear and deal 156% damage 4 times on up to 8 enemies. When a shadow spear activates, if there are a certain number of shadow carvings near it, it will change into a giant shadow spear, dealing 620% damage 6 times on up to 12 enemies. The giant shadow spear can activate every 3 seconds. Cooldown: 180 seconds. Has potential, Not sure till stage ID's are found. FMA BUT COOLDOWN Lightning Union: Annihilate enemies with lightning. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. For 30 seconds, when you attack, a lightning bolt will travel through up to 5 nearby enemies dealing 360% damage 6 times. The damage will decrease each time it hits another enemy. If there are 4 enemies or less, a giant lightning bolt will activate instead, dealing 360% damage 8 times. The lightning can activate every 2 seconds. Cooldown: 120 seconds. Has FMA potential, Maybe needs a this skill only FMA to not D/C. Rho Aias: Protect your allies from enemy attacks using your shield. [max level: 20] Level 1: Consumes 500 MP. For 40 seconds, all allies (including yourself) within the zone created by your shield will have all attacks’ damage received decreased by 74% (including % HP attacks). Movement skills cannot be used while holding your shield. The shield has 3 stages of protection, and each stage can block up to 10/10/15 attacks. When the shield disappears, your final damage is increased by 5% + 1% per 2 remaining defense counts for 78 seconds. You can use this skill again to instantly destroy the shield. Cooldown: 300 seconds. Yeah.. You wish mate. HEROES OF MAPLE Install Maha: Exert the original power of the polearm Maha. [max level: 20] Level 1: Consumes 1000 MP. Can only be used while Maha’s Domain is summoned. For 31 seconds, equip Maha (ending Maha’s Domain) to increase your attack by 5% and when attacking, every 3 seconds, create a blizzard that deals 310% damage 5 times on up to 10 enemies. Cooldown: 150 seconds. Again, Another possible this stage only skill inject type skill. Elemental Blast: Use powerful consecutive magic spells of different elements. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. Use 4 consecutive magic spells that deal 520% damage 6 times on up to 15 enemies with an additional 100% critical rate. Cooldown: 60 seconds. Possible FMA. Elemental Ghost: Afterimages, like the aura of a spirit, attack enemies after you attack. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. For 41 seconds, when you use skills, there is a 90% chance each skill will be used up to 3 extra times (the activation rate decreases by 20% for each additional attack), Ishtar’s Ring has a 45% chance of activating this effect. The after image attacks will deal 31% final damage. While attacking, every 10 seconds, a spirit aura will automatically attack, dealing 465% damage 8 times on up to 10 enemies, and every time you use a linked skill, the reactivation cooldown will be decreased by 1 second.Cooldown: 150 seconds. Probably nothing. NO EFFECT Joker: After throwing many cards, try your luck with 1 last card. You can move slowly while attacking. [max level: 20] Level 1: Consumes 1000 MP per second. For up to 6 seconds, throw cards in front of you continuously, dealing 249% damage each, during which damage from % HP attacks will be reduced by 15%. After ending the attack, pick a card that buffs you and your allies (you will be invincible while picking a card) for 30 seconds. Cooldown: 180 seconds. Hoping for Skill Inject / Hurricane Shadow Partner. Ohh that would be sick. DOESN'T WORK :( Spirit Focus: Collect the power of all of your spirits in your body. [max level: 20] Level 1: Consumes 1000 MP. Reset all of your cooldowns and for 30 seconds, whenever you attack, automatically activate another spirit attack (keydown skills will have a 3 second duration). The spirit attacks can activate every 2 seconds. Cooldown: 120 seconds. It's a Final Attack type skill from what I can tell. Not sure. Door of Truth: Summon the door of truth, beyond light and darkness. The door extinguishes surrounding enemies with the light of truth. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. Summon the door for 25 seconds, dealing 260% damage 10 times on up to 12 enemies. You can use this skill once in Equilibrium state. Definitely FMA. I guarantee it. RESISTANCE Demon Awakening: Awaken the true power of a Demon. When Cerberus attacks enemies using Damage Reflect, you will not take damage.[max level: 20] SLAYER Level 1: Consumes 100 Force. For 31 seconds, awaken the true power of the Demon, increasing your final damage by 5%, critical rate by 50%, and allowing your attacks to automatically activate Cerberus every 8 seconds. In addition, Demon Slash will be enhanced and you will gain the ability to use Demon Trace while using Demon Slash. Enhanced Demon Slash deals 600% (1st/2nd attack)/700% (3rd attack)/800% (4th attack) damage 3 times on up to 6 enemies with an additional 50% defense ignore and 50% boss damage. Cooldown: 120 seconds. Maybe a stage where Skill Inject is possible (The damage part) Demon Frenzy: Burn your own body to receive the power to take endless revenge. When attacking enemies using Damage Reflect with Demon blood, you will not take damage. [max level: 20] AVENGER Level 1: Consumes 20% HP and 4000 HP per second. Healing items and skills cannot heal more than 1% of your maximum HP. Increase your final damage by 1% per 4% of your maximum HP consumed. Every few seconds, spill Demon blood on the ground for 5 seconds, dealing 308% damage 2 times continuously on up to 10 enemies standing in it. On/off skill. When toggled off, cooldown: 149 seconds. Errr... Difficult to say. Bunker Buster: Use your Revolving Cannon on enemies with special armor-piercing bullets.[max level: 20] Level 1: Consumes 1000 MP. For 31 seconds, use your Gauntlet Revolver to automatically attack enemies with the enhanced Revolving Cannon. Enhanced attacks will deal 187% damage 8 times on up to 10 enemies with an additional 100% defense ignore. Cooldown: 120 seconds. If it stacks with No Delay and not DC, then that's godly. If not, another potential N/D. DOESN'T WORK (TESTED) Union Aura: The power of all your Auras and the Reaper join together. [max level: 20] Level 1: Consumes 100 MP. For 31 seconds, receive the effects of all your Auras at the same time, and Death will strengthen your Blow skills, consuming an extra 75 MP to deal an extra 250% damage 12 times with an additional 50% critical rate and 50% defense ignore. Cooldown: 150 seconds. It's just a buff, Doubt it has potential. Jaguar Storm: Call a herd of jaguars with the cry of your soul. [max level: 20] Level 1: Consumes 1000 MP. For 30 seconds, summon up to 6 of your captured Jaguars (except the currently selected one). The summoned Jaguars’ Jaguar skills will deal 51% final damage. Cooldown: 149 seconds. Potential FMA? Maybe a Nodelay, Oh god hundreds of Jaguars. CLIENT SIDED Mega Smasher: Collect energy to fire a powerful beam. [max level: 20] Level 1: Consumes 1000 MP. Deals 310% damage 6 times on up to 15 enemies for up to 5 seconds, during which you are invincible. You can hold the key down to charge it, for every 5 seconds you charge the skill, the attack’s duration will be extended by 1 second (up to a maximum of 5 seconds). While attacking, you can use the skill again to instantly cancel it. Cooldown: 150 seconds. Like his other skills, Looks good, But no hacks available. DC Multiple Option: M-FL: Summon an attack robot that uses a gatling gun and missiles. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 750 MP. For 118 seconds, summon an attacking robot that uses gatling guns, missiles, and absorbs damage. Gatling gun: deals 208% damage 6 times on up to 8 enemies in range, reactivation cooldown of 1.5 seconds. Missile: fires 3 missiles that deal 360% damage 8 times each on up to 12 enemies in range, reactivation cooldown of 8 seconds. If an attack was to do more than 90% of your maximum HP, the damage will be completely absorbed by the robot and it will disappear. Cooldown: 450 seconds. Unlimited Platter > Unlimited Gatling Guns. UNTESTED Guardian of Nova: Summon the spirits of the ancient Kaisers to fight with you. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 1000 MP. For 30 seconds, summon 3 ancient Kaisers to fight with you. The Kaisers cannot move a certain range away from you. 6th Kaiser: deals 465% damage 4 times on up to 10 enemies. 15th Kaiser: deals 260% damage 6 times on up to 10 enemies. 27th Kaiser: deals 935% damage 2 times on up to 10 enemies. Cooldown: 120 seconds. Lol, Maybe Unlimited Kaiser Bunshin no Jutsu. (Keep them from Despawning.) UNTESTED Energy Burst: Summon a burst of energy containing unknown power. [max level: 20] Level 1: For up to 30 seconds, summon a burst of energy that explodes when you press the skill key again, dealing 620% damage 12 times on up to 15 enemies while giving you 10 seconds of invincibility. While the skill has not exploded, all attacks other than Successor will charge unknown power into the energy burst, increasing its power by up to 2 stages. Each stage will increase the burst’s final damage by 100%. You can use the skill again to instantly detonate it. Cooldown: 100 seconds. Err, Pretty sure it'll work like Kanna's Orochimaru. Legit FMA, No hack FMA. UNTESTED Psychic Tornado: With liberated telekinesis, create a whirlwind that gathers nearby objects around yourself. When attacking enemies using Damage Reflect, you will not take damage. [max level: 20] Level 1: Consumes 15 Psychic Points. For 20 seconds, create a tornado that deals 520% damage 4 times on up to 15 enemies around you continuously. The tornado will become larger over time, and after it has ended or you press the skill key again, throw the objects forward for a final attack, dealing 203% damage 2 times on up to 10 enemies continuously before they explode, dealing 360% damage 10 times on up to 10 enemies. Based on the size of the objects, their final damage will be increased by up to 3x. Cooldown: 120 seconds. He really needs another FMA / NoDelay don't yall think so? ACTUALLY DC. 7) Sources Spoiler Source: Source: Source: iSlingGunz; 8) Some advice that's no longer secret. Spoiler I have botted at a certain map, Which has less traffic than the rest (They do exist, Just explore) because of it's ugly layout. And lack of safe spots / ropes. At this map I have babysat my main for 2 hours. I managed to get a clean 1 hour run without DC, here are my results: Higher level than mobs w/ 40 Arcane Force 200% Drop Rate For Cores 220% Drop Rate For Arcane Symbols (Greed Pendant) Double EXP and Lucky Winter (2 X Droprate buff) Wealth acquisition potions (10% Drop Rate) No Kanna Yet, But I do not need it yet, Not Enough Range to clear. 4m Range with Phantom FMA. Was Very Laggy, With lot's of DC's. But this farming run was smooth for a full Battle Analysis. 20% Drop rate from Card Judgement Drawing, Uptime average is 25%. Math Average is a constant 5% drop Rate. What I Found: Mobs are tough to kill. Need to 2-3 Shot them to kill, With clean 4m Range. FMA is good, But sometimes not enough. 1 Arcane Symbols found. (Considered VERY Lucky) 27 Cores Found. (Decent number, Increasing my range should increase this gradually. Basically I don't kill fast enough yet. More Range = Make use of Kanna, Should 2.5X outputs with enough range to compensate. 4m Range Clean FMA is not good enough. Considering to make a Drop Rate 5th job Blaster mule to transfer cores instead. My 5th job Kanna Mule is half-way done. The lag and lurkers is as expected. Mostly populated with Top guild parties and High ranges in full NX. The Pensalir noobs are NOWHERE to be seen. Surprising low amounts of Meso in Reboot. You'd think 170m HP mobs drop a little more than 4k. Is the 5X multiplier active here? Can a normal server player confirm? -It's only cause i'm Lvl 23X lol, Mobs also drop trash tier recipes like Lvl 70 +5 attack potions. They only Drop Pensalir. Contrary to focusing on your "Main" skill, I have found much better results focusing on your Hacking Skill FIRST. As a Phantom I focus on "Stolen 4th Job Skills" 12/21/16 At Lvl 50 FMA skill and 42 secondary FMA skill. I now 1 shot all mobs in Vanishing. Finished my 5th Job Kanna, Makes a massive difference now that I can 1 shot. 200% Drop + Kanna 9m Exp a SECOND. 1.5m mesos a minute. 62-85 Cores a Hour. 3-7 Arcanes a Hour. Kanna is still God. Took 1700-1800 Nodes to get full maxed cores on every skill. 9) CHU CHU PQ Added on the 179.1 Update, A new daily has arrived. Spoiler Simply memorize the mobs / per platform and adjust accordingly. In parties, People will call a number, (1-4) to signify a recipe ingredient. 1 is the first, 4th is the last, and so on. #4 and sometimes #3 will not have a ingredient, Therefore roaming and helping is the best way to go, Recommended range for normal: 800K+, Hard 1.5m + to not look like a noob. 700m hp is basically Chaos horntail. I've tried every possible way of solo-hacking this PQ, Not gonna happen. Pet's will not loot for you, Looting is restricted to "hold" one ingredient. FMA does kill and drop but prioritizing / searching is not possible atm. The only possibility is a advanced script that reads recipes. - Read recipe. - Kami-Vac to certain mob -Kami- Loot certain ingredients. -Teleport to the chef at x y. -Maybe in the future. 10) Lachelein PQ "Dream Breaker" Upcoming new update to Lachelein. As of now killing mobs is the only way of obtaining Lach Arcane force. As such, Many legits are stuck with Lvl 1 or 2 Lachelein Arcanes. Estimated patch: Late February 2017 - Early March. Personally I have a Lvl 10 Lach AF, But this took me many days of botting. This will help as the Arcane River Dailies are still very much worth doing. For me it's worth about 3-4 hours of botting. With this update, Nodestones Droprate has also been increased, for REBOOT only. Spoiler Dream Breaker has been added. Spoiler Characters level 220 or higher who have accepted or completed the quest can talk to the Ragdoll of Dreams in City of Dreams: Lacheln’s map to enter Dream Breaker. Destroy these. "Protect" these. While inside, you will have 3 minutes to protect yellow Music Boxes of Sleep while destroying the purple Music Boxes of Nightmares (which will then turn into Music Boxes of Sleep) to fill the gauge at the top. If you do not fill the gauge completely yellow within the time limit or it becomes completely purple, you will fail. There are 5 separate parts of the map, each with its own Music Box. You’ll have to move from part to part to keep your defences up everywhere! Every time you clear a stage, you will receive Dream Points (every 10 stages, the amount of Dream Points you are rewarded per stage is increased by 10). You can hold up to 3000 Dream Points. You can consume Dream Points to use 4 types of Tactics Skills in each stage. You cannot use the same skill more than once in a stage. Gauge Hold: Stop the gauge from moving for 5 seconds. (200 Dream Points) Bell of Awakening: Remove 1 random Music Box of Nightmares. (300 Dream Points) Ragdoll Summon: Summon a ragdoll that attracts nearby enemies for 15 seconds. (400 Dream Points) Explosion: Instantly kill all monsters and prevent them from being resummoned for 10 seconds. (900 Dream Points) Based on your highest clear record (every 10 stages), you can choose to begin at that stage or the first stage. Based on your final cleared stage, you will receive a certain number of Dream Coins and experience points when you exit. You can collect up to 500 Dream Coins per day. You can trade in 30 Dream Coins for 1 Arcane Symbol: Lacheln by talking to the Ragdoll of Dreams. Every 10 stages after 30 stages, you can receive a medal from the Ragdoll of Dreams to prove your cleared stage record. After exiting, your cleared stage and clear time will be automatically registered in the weekly rankings. The weekly rankings will be reset between 11:30 PM on Sundays and 12:30 AM on Mondays, during which the content will be unavailable. After the reset, the top 5 ranked characters will appear as statues in the right side of Lacheln Downtown. Characters who have used up their daily play count of Dream Breaker can talk to these character statues to receive various prizes. You can enter Dream Breaker 3 times per day. However, if you login at a PC Room on Saturdays or Sundays, you can enter an additional 2 times. The Open event will be held. Event Duration: December 22 after the patch ~ January 4 at 1:50 PM During this event, you will receive 2x the Dream Coins and experience from Dream Breaker. related items have been added. (Lv. 33) Medal: Dream Breaker 30th Stage Occupant (3 all stats, 300 HP/MP) (Lv. 33) Medal: Dream Breaker 40th Stage Occupant (4 all stats, 400 HP/MP) (Lv. 33) Medal: Dream Breaker 50th Stage Occupant (5 all stats, 500 HP/MP) (Lv. 33) Medal: Dream Breaker 60th Stage Occupant (6 all stats, 600 HP/MP, 1 attack/magic attack) (Lv. 33) Medal: Dream Breaker 70th Stage Occupant (7 all stats, 700 HP/MP, 1 attack/magic attack) (Lv. 33) Medal: Dream Breaker 80th Stage Occupant (8 all stats, 800 HP/MP, 2 attack/magic attack) (Lv. 33) Medal: Dream Breaker 90th Stage Occupant (10 all stats, 900 HP/MP, 2 attack/magic attack) (Lv. 33) Medal: Master Dream Breaker (15 all stats, 1000 HP/MP, 3 attack/magic attack) 11) Beyond Update, New 5th Job Skills. We all know how the Dual Blade's 5th Job skill turned out being a massive power house, Putting Dual Blades undisputed #1 on Hacker's Bossing tier list. Being the only class capable of soloing Lucid, His skill was a great addition to the hacking community. New skills, New update, Another chance for potential skills to become something better. Skill changes and spaghetti codes means other skills MAY be affected, Either nerfed or buffed. Most of the new skills are Supportive in nature, Lot's of buffs and supportive damage dealers. New Skills: [/spoiler] Spoiler With adjustments to the new 5th job skills added in the last patch, some theme dungeon changes, and Hard Lucid! 5th Job All Jobs Decent Holy Symbol: experience, drop rate, and HP consumption have been adjusted. Level 25: Consumes 3250 HP, increases experience by 22% and drop rate by 20% for 255 seconds. Cooldown: 180 seconds. Eyyy. Adventurer Warriors Blitz Shield: shield duration, time before exploding, and cooldown have been adjusted. Level 25: Consumes 1875 HP. Create a shield from 15% of your maximum HP that absorbs damage for 5 seconds. When the shield’s duration ends or the skill is reused, it will explode dealing 1000% damage 6 times on up to 12 enemies nearby. 2 seconds after the shield has been created, you can reuse the skill to manually explode it. Cooldown: 15 seconds. Worthless. Hero Combo Death Fault: number of hits, final damage buff’s duration, and cooldown have been adjusted. Errors where Enrage’s effects did not apply to this skill, where the final damage buff did not stack with Combo Counter’s effects, and where you did not receive invincibility when using this skill have been fixed. Level 25: Consumes 500 MP. Consumes 5 Combo Counters. Deals 1600% damage 7 times on up to 15 enemies, gain invincibility while casting the skill. If you attack an enemy successfully, increase your final damage by the same amount as the consumed Combo Counters for 5 seconds. Cooldown: 20 seconds. Needs counters, Which will never work well. Paladin Blessed Hammer: hammers’ duration have been changed to match the Charge buff’s duration, the active effect now increases the attack speed of the hammers based on the number of hammers summoned. Level 25: Passive effect: Whenever you charge Elemental Charge, automatically create 1 hammer that moves around you for 30 seconds. Up to 5 can be created at one time and they share the same duration as your Elemental Charge buff. The hammers will deal 400% damage 2 times on up to 4 nearby enemies, and based on the number of hammers summoned, their attack speed will be increased. Active effect: Consumes 1000 MP. Enhance your hammers for 30 seconds, allowing them to deal 1250% damage 3 times on up to 8 nearby enemies in a bigger range. Cooldown: 60 seconds. Very interesting, Possible Unlimited hack. Dark Knight Beholder Impact: damage, attack duration, attack frequency, and cooldown have been adjusted. Level 25: Consumes 450 MP. Beholder moves in front of the Dark Knight and deals 450% damage 2 times on up to 10 enemies for 3 seconds. Cooldown: 20 seconds. Adventurer Mages Unstable Memorize: an error where certain skills that were activated by Unstable Memorize would have their MP consumption and cooldowns applied has been fixed. Archmage (F/P) Poison Nova: poison clouds’ damage has been adjusted. Errors where the poison clouds’ damage stacked and where the poison clouds’ DoT damage did not apply to Fervent Drain have been fixed. Level 25: Consumes 1000 MP. Create poison clouds, which deal 1000% damage 6 times on enemies in range. Enemies hit will be inflicted with DoT for 10 seconds, dealing 600% damage every second. Enemies damaged by one poison cloud will not be damaged if they move in the range of another. Two seconds after the poison clouds have been created, you can use Mist Eruption to explode them, dealing 600% damage 6 times on up to 12 enemies. The explosion damage will stack if an enemy is in range of more than one poison cloud. Cooldown: 30 seconds. Archmage (I/L) Thunder Break: cooldown has been adjusted. Level 25: Consumes 1000 MP. Summon lightning that strikes 8 times, dealing 700% damage 8 times on up to 12 enemies. The lightning will gradually move forward but will return to its previous location if it cannot move forward. Cooldown: 30 seconds. Bishop Angel of Libra: duration and cooldown have been adjusted. The buff when Vengeance of Angel is deactivated will now have its effects increased based on your INT. The damage and re-attack cooldown when Vengeance of Angel is activated have been adjusted. An error where this skill could be used with Bahamut has been fixed. Level 25: Consumes 1000 MP. For 42 seconds, summon the angel of balance. The angel will look different based on the current activation status of Bishop’s Vengeance of Angel. Cooldown: 120 seconds. Deactivated: every 5 seconds, the angel of benevolence will heal 15% of party members’ max HP and increase their damage by 5% for 4 seconds. Activated: the angel of revenge will deal 1500% damage 8 times on up to 12 enemies. Enemies hit will receive an Angel’s Mark for 60 seconds, and the next holy attack used on them will consume the mark, increasing that attack’s final damage by 50%. Adventurer Archers Evolve: re-attack cooldown and cooldown have been adjusted. Level 25: Consumes 800 MP. For 40 seconds, enhance Phoenix or Freezer, causing them to deal 825% damage 6 times on up to 10 enemies. Cooldown: 108 seconds. Bowmaster Afterimage Shot: number of hits and required hits to activate passive have been adjusted. Level 25: Consumes 800 MP. Create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 3 seconds. Cooldown: 20 seconds. [Passive effect: while Afterimage Shot is on cooldown, every 12 attacks, automatically create an afterimage that attacks enemies in range, dealing 500% damage 3 times continuously for 1 second.] The active effect and passive effect cannot be activated at the same time. Marksman Split Arrow: critical rate will now apply to this attack normally. Adventurer Thieves Ultimate Dark Sight: duration, final damage boost, and cooldown have been adjusted. Level 25: Consumes 850 MP. For 30 seconds, attacking or using skills in Dark Sight will not release Dark Sight, and attacking while in Dark Sight will increase your final damage by 15% (stacks with Advanced Dark Sight’s final damage boost). Cooldown: 195 seconds. Night Lord Throwing Star: number of hits has been adjusted. Level 25: Consumes 800 MP. Throw a giant throwing star that deals 400% damage 4 times on up to 6 enemies continuously. After the throwing star has moved a certain distance, it will stay in place for 2 seconds and then disappear. Throwing Star’s chance to activate Mark of Assassin is 20% of its regular rate. Cooldown: 25 seconds. Shadower Eviscerate: cooldown has been adjusted. Successful counterattack’s damage, invincibility duration, and number of hits have been adjusted. Level 25: Consumes 650 MP. After being used, if you are attacked by an enemy before a certain period of time, instantly move to the enemy with the highest maximum HP that you have attacked and deal 3800% damage 7 times with an additional 100% critical rate and 100% defense ignore. If you are not attacked by an enemy, summon your hidden allies to deal 1100% damage 5 times on up to 12 enemies. Cooldown: 10 seconds. Dual Blade Karma Fury: damage and number of hits have been adjusted. Level 25: Consumes 500 MP. Deals 1200% damage 7 times on up to 12 enemies. Cooldown: 10 seconds. Viper Serpent Screw: this skill will now end if you use a riding or sit on a chair. Captain Deadeye: damage has been adjusted. Errors where the aiming effect would appear even while the skill was on cooldown and where the aiming effect would appear even if a monster disappeared have been fixed. Level 25: Passive effect: if Deadeye is not on cooldown, it will take aim at up to 15 enemies in range. If you use Deadeye when it is not correctly aimed, it will reset and begin aiming again. Active effect: Consumes 850 MP. Deals 1600% damage 4 times with an additional 100% critical rate on all enemies that were aimed at. By aiming more accurately, the damage can be increased up to 3x. Cooldown: 15 seconds. Cannon Shooter ICBM: explosion damage and number of hits have been adjusted. If the cannonball is fired and reaches the end of the map, it will now fall down vertically. Buck Shot will now be applied normally to this skill. Level 25: Consumes 1000 MP. Aim for up to 5 seconds, the skill will be cancelled if it is not fired in time. The explosion will deal 3600% damage 5 times on up to 15 enemies. After exploding, create scorched ground for 15 seconds which deals 500% damage on up to 10 enemies continuously. Cooldown: 30 seconds. Knights of Cygnus Cygnus Phalanx: total number of hits has been adjusted. Level 25: Consumes 500 MP. Deals 900% damage 65 times. Once all the number of hits are used, a certain distance is moved, or a certain amount of time has passed, the skill will disappear. Pressing the skill key again will change their direction. Cooldown: 20 seconds. Mikhail Claiomh Solais: number of hits has been adjusted. Claiomh Solais will now refresh Royal Guard’s attack buff duration after being used. Level 25: Consumes 800 MP. Attacks up to 12 enemies 7 times. This skill can only be used while Royal Guard’s attack boost buff is active. Based on the number of stacks of the buff, the damage will be increased. After being used, Royal Guard’s attack buff’s duration will be refreshed. All attacks have a 100% chance of inflicting Darkness for 10 seconds, decreasing enemies’ accuracy by 30%. The duration is halved on bosses. Cooldown: 12 seconds. [1 stack] 700% damage [2 stacks] 820% damage [3 stacks] 1010% damage [4 stacks] 1200% damage [5 stacks] 1400% damage. Soul Master Elysion: Cross the Styx’s damage is no longer halved and cooldown has been adjusted. Passive STR boost has been removed and Cross. In addition, Cross the Styx can now create cracks in the air when used. Level 25: Consumes 1000 MP. For 30 seconds, Cross the Styx’ cooldown will not be applied and it will activate with maximum charge without having to charge it. When this skill is used, Cross the Styx’ cooldown will be reset. When Cross the Styx is used, create a crack in space for 10 seconds. If you continue to use Cross the Styx in the area of the crack, it will grow in size and finally explode, dealing 4000% damage 12 times on up to 15 enemies. You cannot create 2 or more cracks at the same time and you must wait 5 seconds after the explosion to create another crack. Cooldown: 240 seconds. Flame Wizard Flame Discharge: Fire Lion’s damage and number of hits have been adjusted. Flame Fox’s damage and number of created foxes have been adjusted. Level 25: Passive effect: When using skills that apply Ignition to an enemy, collect 1 flame, up to a maximum of 8. Active effect: Consumes 800 MP. Requires at least 4 flames. Cooldown: 20 seconds. [Fire Lion] Deals 3000% damage 8 times on up to 15 enemies. For each flame exceeding the required number, increase this attack’s final damage by 15%. [Flame Fox] Create 8 fox fires that randomly attack up to 8 enemies in range. Each fox fire will deal 500% damage and regenerate up to 7 times. For each flame exceeding the required number, increase the maximum number of regenerations by 1. Wind Breaker Idle Whim: damage and final damage reduction when hitting one enemy with multiple arrows have been adjusted. Level 25: Consumes 500 MP. For 8 seconds, create 10 spirit auras that seek enemies and deal 1000% damage 3 times. If multiple auras hit the same monster, the additional auras’ final damage will be decreased by 25%. Cooldown: 10 seconds. Night Walker Shadow Servant Extend: the shadow will now face in the direction of the enemy with the highest maximum HP within range. The shadow will now disappear if you change maps. Striker Shark Wave: attack frequency, Thunder buff cost, and cast delay have been adjusted. An error where Electric Charge did not apply to this skill has been fixed. Level 25: Consumes 500 MP. Consumes 2 Thunder buffs. Create a shark energy wave that travels forward, dealing 800% damage 8 times on up to 15 enemies continuously. Cooldown: 8 seconds. Aran Brandish Maha: number of hits and cooldown have been adjusted. This skill can now only be used when Install Maha is not active. Level 25: Consumes 1000 MP. Deals 3000% damage 6 times on up to 15 enemies. Cooldown: 25 seconds. Evan Dragon Break: damage has been adjusted. Level 25: Consumes 1000 MP. Deals 900% damage 7 times on up to 12 enemies for 2.5 seconds. Cooldown: 30 seconds. Imperial Breath: damage has been adjusted. Level 25: Deals 1200% damage 7 times on up to 12 enemies for 4 seconds. Break – Return!: number of hits has been adjusted. Level 25: Create an elemental area for 5 seconds that deals 300% damage 3 times on up to 12 enemies. Mercedes Sylphidia: duration, cooldown, damage reduction, and charge attack’s number of hits have been adjusted. This skill now also increases Stance and attack. You can now use certain attacking skills while using this skill. If you are inflicted with a status effect that removes you from this skill, when the status effect ends you will re-ride Sylphidia automatically. Level 25: Consumes 1000 MP. For 42 seconds, ride Sylphidia. While riding, gain 100% Stance and 17% attack, and reduce damage taken from attacks (including % HP attacks) by 25%. The charge/rush attack deals 1300% damage 9 times on up to 12 enemies. Cooldown: 180 seconds. Phantom Blackjack: damage and number of hits have been adjusted. Level 25: Consumes 800 MP. Deals 1000% damage, bouncing 20 times. After the bounces are complete, the seal is released, dealing an additional 2000% damage 6 times on up to 12 enemies. Cooldown: 15 seconds. EunWol Ghost Disposition: spirits’ summon frequency, number of hits, and debuff duration have been adjusted. The debuff’s defense ignore effect has been removed and replaced with a critical damage boost. The spirits’ attacks will now activate Fox Spirits and will drop Liver for Spirit Bond Maximum. Level 25: Consumes 1000 MP. For 40 seconds, create an area where 2 spirits are summoned every few seconds for 8 seconds. Up to 10 spirits can exist at the same time. The spirits will find nearby enemies in the area and attack them, dealing 1200% damage 3 times and cling to them, disappearing while inflicting a debuff for 8 seconds. When attacking a debuffed enemy, your critical rate will be increased by 8% and your critical damage will be increased by 2%. The debuff can stack up to 10 times. Cooldown: 80 seconds. Demon Slayer Jormungand: number of hits and duration have been adjusted. This skill will now have increased critical rate and defense ignore. Level 25: Consumes 80 Force and 15% max HP. Summon a serpent for 15 seconds, dealing 1700% damage 9 times on up to 12 enemies continuously. When it disappears, it will deal an additional 1800% damage 12 times on up to 12 enemies. All attacks will have an additional 100% critical rate and 50% defense ignore. Cooldown: 78 seconds. Demon Avenger Blood Feast: damage has been adjusted. The 3rd charged stage attack will now have increased critical rate and defense ignore. Support Gamekiller.Net. Level 25: Consumes 1% max HP. Consumes 5% current HP per second of charging. Attacks up to 8 enemies. Cooldown: 10 seconds. 1st stage: No charging, deals 1000% damage 7 times, heals 4% max HP. 2nd stage: 3 seconds of charging, deals 1300% damage 9 times, heals 9% max HP. 3rd stage: 4 seconds of charging after 2nd stage, deals 1600% damage 12 times with an additional 100% critical rate and 100% defense ignore, heals 15% max HP. All Resistance Resistance Line Infantry: damage and cooldown have been adjusted. Level 25: Consumes 650 MP. Summon an infantry for 12 seconds, each strike deals 500% damage 9 times on up to 12 enemies. Cooldown: 25 seconds. Blaster Vulcan Punch: number of hits, and final damage boost if hit have been adjusted. While using this skill, you will now receive Combination Training’s maximum stacks. Level 25: Consumes 60 MP. Deals 2000% damage 6 times on up to 10 enemies. By holding the key down, deal 900% damage 5 times continuously for up to 8 seconds. While using this skill, receive Charge Mastery’s Guard Judgement values and Combination Training’s maximum stage. While using this skill, whenever you are hit by an enemy attack, its final damage will be increased by 10%, up to a maximum of 100%. Cooldown: 60 seconds. Battle Mage Black Magic Altar: attack frequency has been adjusted. An error where using this skill with other sources such as FlyingKnee at Gamekiller.Net. Level 25: Consumes 500 MP. Install a black magic altar for 20 seconds. The curse deals 1600% damage 4 times on up to 10 enemies. The curse takes 1 second to travel to the next altar, and if more than 2 altars are installed, the travel time is decreased by 15%. Prepare an altar every 12.5 seconds, you can hold up to 4 altars at one time. Cooldown: 1.5 seconds. Xenon Overload Mode: MP consumption has been adjusted. While using this skill, buff skills will no longer consume Energy and randomly, a plasma current will be created that hits nearby enemies. Level 25: Consumes 1000 MP. Consumes 550 MP per second. The maximum Energy is increased by 20. The time it takes to charge Energy is halved. For every excess Energy, increase your final damage by 1%. Cooldown will apply when the skill is deactivated, all excess Energy will instantly disappear when it is deactivated. A plasma current will randomly be activated, dealing 1800% damage 7 times on up to 12 nearby enemies. Cooldown: 175 seconds. Mechanic Micro Missile Container: damage and cooldown have been adjusted. Level 25: Consumes 1000 MP. Install a container that fires 25 micro missiles that deal 300% damage 5 times on up to 15 enemies each. Cooldown: 15 seconds. All Nova Pantheon: damage and number of hits have been adjusted. Level 25: Consumes 20% HP. Deals 4000% damage 10 times on up to 15 enemies. After attacking, for 900 seconds, if your HP hits 0, you will ignore death 1 time. Cooldown: 1200 seconds. Kaiser Will of Sword: Strike: cooldown and flame duration have been adjusted. Level 25: Consumes 1000 MP. Each weapon will hit an enemy, dealing 1000% damage 4 times. After that, they will create a flame on the ground for 2 seconds, dealing 1400% damage 6 times on up to 12 enemies. Cooldown: 30 seconds. Final Figuration: Will of Sword and the flames’ number of hits are increased by 1. Angelic Buster Spotlight: attack frequency has been adjusted. An error where the buff would remain after the skill ended has been fixed. Zero Joint Attack: number of hits has been adjusted. Errors where you would not receive invincibility while using the cooperative attack and where the attack motion was different depending on the character have been fixed. Level 25: Consumes 80 Time Force. Link attacks hit up to 12 enemies. You will be invincible while casting this skill. Cooldown: 120 seconds. Beta Link: 1st attack – deals 3500% damage 4 times, 2nd attack – 1660% damage 12 times, 3rd attack – 6500% damage 4 times. Alpha Link: 1st attack – deals 1750% damage 8 times, 2nd attack – 1660% damage 12 times, 3rd attack – 3250% damage 8 times. Cooperative Attack: deals 6000% damage 12 times with an additional 100% defense ignore. Thank you for reading, I hope you found this guide useful. -FlyingKnee -Last update for this guide, Has hit Max words per post.