Graphics Section Rules & Guidelines

Discussion in 'GFX Showcase & Discussion' started by StriK.eR, Jun 30, 2010.

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  1. StriK.eR

    StriK.eR United States Elite Hacker

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    Stats - Official Graphic Section Guideline

    These rules govern the graphic section. By posting in this graphic section you agree to the following. If you do not agree you may not post. You agree that you shall not violate the rules. If you violate these rules, you shall accept the sentence given. The rules may be changed at any moment without notice. Punishment for breaking a rule is under the sole discretion of the staff member providing the punishment as long as it is between the minimum and maximum punishment for that rule. All normal forum rules still apply to this section.

    1. Ripping
    Ripping is not allowed. Ripping is the act of taking someone else's artwork without their permission and doing any of the following:
    1- Claiming as your own
    2- Putting in your signature space
    3- Putting your name on it
    4- Editing it and doing any of the following (see rule #1)
    Exceptions: Proof of permission by the owner to use the artwork
    Minimum sentence: Temporary ban from the graphic section
    Maximum sentence: Permanent ban from

    2. Receiving Criticism
    When posting your artwork remember that our users are only trying to help you become an artist. Do not flame a user for commenting negatively upon your artwork.
    Minimum sentence: Warning
    Maximum sentence: Infraction

    3. Constructive Posts
    Posts in the showcase must be constructive.
    Minimum sentence: Warning
    Maximum sentence: Infraction

    4. Proof of Creation
    Staff members will often ask users to prove that they didn't rip a piece of artwork. Therefore, users must keep their source files for their artwork.
    Minimum sentence: Temporary ban from the graphic section
    Maximum sentence: Permanent ban from

    5. Artistic Nudity
    Artistic Nudity is allowed, however, it will be defined by staff members. No pornography is allowed.
    Minimum sentence: Warning
    Maximum sentence: Infraction

    Guidelines to Providing Criticism:
    1. How to Reply
    Dont reply with terms such as "It sucks" or even "Awesome!" - This doesn't provide the artist with any ideas on how to improve their artwork. Saying things like "It sucks" looks negatively upon our community and keeps members from posting more of their art. Remember to always tell them everything you think they can improve on, but do so in an encouraging way.

    2. How to Rate
    Don't rate art if you don't know what you're doing. Rating artwork poorly can look negatively upon our community. This doesn't mean you can't give a signature a 1/10 because it simply isn't good artistically, this means don't rate artwork 1/10 because you don't like the character who's in it, you don't like the artist or anything along those lines. Rate on what the art truly deserves, or don't rate at all. When you rate a piece of art, ALWAYS give a reason why you rated the art how you did. Simply rating 10/10 is both spam and non constructive for the artist trying to learn.

    GFX Terms:
    Piece- Anything you or someone created can also be refered as work.

    Focal/Focal Point- The main part of the signature/LP that people see. Most of the time it's your stock or render.

    Stock- A normal picture.

    Render/Cut-Out- Using something from a stock and the rest has been removed. Example: If there is an apple on a table and you cut the apple out so you could use it and deleted the table, the apple is your render/cut-out.

    MP- Medium Piece. Bigger than a regular signature.

    LP- Large Piece. Anything bigger than an medium piece also large pieces have a spread focal most of the time

    Flow- The basic direction the effects on your pieces go. Most of the time there is one one direction of flow. Sometimes, but rarely, there can be 2 directions. The flow tends to go with the direction of the focal.

    Depth- This shows distance in your piece. Generally things closer should be more clear than things in the background. For example blurring, burning etc

    Composition- How well your piece is put together. Anyone can throw a bunch of stuff onto a canvas and call it good. Not everyone can put it together to form a nice piece. Also have an idea behind it.

    Monotone/Monochromatic- This means your piece consists mostly of a bunch of shades of one color. You could have an entire signature in shades of red but the hair is yellow. Yes, it's still monochromatic because it's mostly red.

    HQ/LQ- HQ stands for high quality and LQ stands for low quality.

    Ripping: Another word for plagerism. Claiming something of your own when in fact it is not your's.

    C4D- C4D means Cinema 4D which is used to make 3d models but most of the times C4D is refered as an abstract which is not the only reason it is for.

    Photo Manipulation/Manip- Creating something that's almost surreal. Adding things that wern't there to begin with. (Hard to explain, I tried >< )

    Typography- Pretty much anything that has to do with text.

    B&W- Black and White.

    DP- Digital Painting. Using programs to digitally paint something.

    LR/ LRO/ Learning Rights- This is for a resource given by another member. You may look at it to see what they did to give you ideas of your own.

    PR/ Posting Rights- This is also for resources. This means you can repost the resource on other sites.

    FR/ Full Rights- You can do whatever you want except claim it as your own. You can edit, repost, take layers from a .psd file, sell it, whatever you feel like you want to do.

    Lighting/Light Source- The main source of luminance in the canvas. Lighting makes the art piece brighter. Sometimes there can be more than one light source, while other times there are none.

    Effects- These are the parts of the signature that make it appealing and aesthetic, they are designed to aid in the flow of the sig while assisting the focal in looking good.

    Sketch & Toon- These are C4Ds that mimic a drawing or a vector.

    Mechanical- These are C4Ds that look mechanical or robot-like. They are not as helpful in flow as abstract freehand splines, but they are very intricate and detailed.

    Effect Abstracts- These are C4Ds that are transparent with definitive colors and lighting. They are most often used to aid in the effects around the focal.


    Raster: An image entirely of individual pixels in a grid format. Most signatures are raster images.

    Vector: The use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based upon mathematical equations, to represent images in computer graphics. (Stolen from Wikipedia) To achieve a true vector, you must you a vector program such as Adobe Illustrator or Macromedia FreeHand. Photoshop does not produce true vectors. Most vector art is a compilation of shapes stacked on top of each other to form a whole.

    Vexel: A word derived from "vector" and "pixel". It is an entirely raster based image that resembles vector style when at the correct zoom. When you zoom in, however, it will begin to look pixelated, just like any raster based image.

    Pentooling: Using the pen tool, whether in photoshop or any other program that has one, to create lines, shapes, paths, etc. A pen tool uses vector formulas to encorporate lines, curves, and points into a path that can be filled with color to create a shape. The pen tool can also make curved lines, and gradients. Using the pen tool takes a little practice, but it's a lot more precise than brushing. The pen tool creates a nice, clean, solid shape.

    Brushing: Using any of the brush tools in Photoshop to draw on a canvas, whether with a mouse, tablet, or some other method. Brushes are highly customizable, and can be used in a variety of ways. In comparison to the pen tool, brushing can add texture to a piece.

    Expanding the definition of "Depth":
    Depth is the illusion of distance within a composition. There are several ways to do this. The most common, and easiest ways to do this in a signature are; to blur the background and sharpen the focal point, making the background darker, and others. Overlapping elements on a canvas, closer items in front of items farther away can create depth as well. Negative space, if used correctly, can make the focal appear much farther back in the piece. Making something bigger or smaller can effect how "deep" into the canvas it is, a big tree is closer than a small volcano.
    Last edited by a moderator: Sep 14, 2011

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