KastiaMS stuff

Discussion in 'Other Games & MapleStory Private Servers' started by welshe, Apr 5, 2020.

  1. welshe

    welshe United Kingdom The New Guy

    Post Count:
    31
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    Stats
    Unlimited Attack [ its self updating ]
    Code:
    [ENABLE]
    label(U_A)
    registersymbol(U_A)
    aobscan(UA,7E ? 83 ? ? 7D ? 8B ? ? 2B ? 3D ? ? ? ? 7E ? 3D ? ? ? ? 7D ?)
    
    
    
    
    UA:
    U_A:
    db EB
    
    
    
    
    [DISABLE]
    
    
    U_A:
    db 7E
    
    
    unregistersymbol(U_A)
    Mining 0 Delay
    Code:
    [ENABLE]
    label(H_1)
    label(H_2)
    label(H_3)
    registersymbol(H_1)
    registersymbol(H_2)
    registersymbol(H_3)
    aobscan(H1,7C ? 83 ? ? ? ? ? ? 7F ? 6A ? 6A ? 8B ? E8 ? ? ? ? 5F)
    aobscan(H2,7F ? 6A ? 6A ? 8B ? E8 ? ? ? ? 5F 5E 83 ? ? C2 ? ? 8B ? ? ? ? ?)
    aobscan(H3,75 13 55 ? ? ? ? 8B CB)
    
    
    H1:
    H_1:
    db 90 90
    
    H2:
    H_2:
    db EB
    
    H3:
    H_3:
    db 90 90
    
    [DISABLE]
    
    H_1:
    db 7C 42
    
    H_2:
    db 7F 13
    
    H_3:
    db 75 13
    
    unregistersymbol(H_1)
    unregistersymbol(H_2)
    unregistersymbol(H_3)
    Animation speed up >
    Code:
    [enable]
    alloc(speedup,2048)
    label(return)
    label(animation)
    label(exit)
    
    
    speedup:
    animation:
    inc [ebp+0C]
    mov ecx,[GR2D_DX9.DLL+3A798]
    
    
    exit:
    jmp return
    
    
    "GR2D_DX9.DLL"+20D8C:
    jmp speedup
    nop
    nop
    nop
    nop
    return:
    
    
    [disable]
    "GR2D_DX9.DLL"+20D8C:
    db FF 47 0C 8B 0D 98 A7 23 52
    
    
    dealloc(speedup)
    General No Delay
    Code:
    [Enable]
    Alloc(GNDHook,128)
    Label(Return)
    
    GNDHook:
    //85 ? 74 ? 81 ? ? ? ? ? ? ? ? ? 74 ? C7 ? ? ? ? ? ? ? ? ? C7 ? ? ? ? ? ? 8D ? ? ? ? ? E8 ? ? ? ? 8B ? ? ? ? ? E9 ? ? ? ? 8B ? ? ? ? ? 8B
    cmp [esp],01269673
    jne Return
    mov [ebp-00002F0C],00000001
    mov edx,[ebp-00002F0C]
    mov [ebp-68],edx
    
    Return:
    //8B 81 ? ? 00 00 50 81 ? ? ? ? ? 51 E8 ? ? ? ? 83 ? ? F7 ? 1B ? F7 ? C3 CC CC CC 56
    jmp 0135C1C0
    
    01898ED4: //4Byte Scan address in Return [12th Result]
    dd GNDHook
    
    [Disable]
    01898ED4: //Same as above
    dd 0135C1C0 //Address in Return
    
    Dealloc(GNDHook)

    For damage hack use this guide >>

    Wand, Staff 1.00 (1.20 for Explorers and Blaze Wizards)
    One-handed Blunt Weapon, Shining Rod, Psy Limiter, Magic Gauntlet 1.20
    One-handed Sword, One-handed Axe 1.20 (1.30 for Hero)
    Katana (Hayato) 1.25
    Bow, Dagger, Katara (Dual Blade), Dual Bowguns, Cane, Desperado, Energy Chain (Cadena), Ancient Bow, Buchae 1.30
    Whip Blade/Energy Sword (Xenon) 1.3125
    Two-handed Blunt Weapon, Long Sword (Lazuli), Scepter 1.34
    Two-handed Sword, Two-handed Axe 1.34 (1.44 for Hero)
    Crossbow, Fan 1.35
    Spear, Polearm, Great Sword (Lapis) 1.49
    Gun, Cannon 1.50
    Knuckle, Soul Shooter, Arm Cannon/Revolver (Blaster) 1.70
    Claw 1.75

    If you pick claw for instance, search for 1.75000 in cheat engine, once it finds the 1 or 2 figure out which one is adding damage, modify it from original number only by maximum of 4x or you will get flagged

    The launcher is also patching WZ edits ( create your own reflector or bypass launcher )

    Code:
    global::MapleLib.WzLib.Util.WzTool.DetectMapleVersion("TamingMob.wz", out num);
                if (num != global::tqQUyGZQhxgXADOGIhnarnKBRnpC.lsXZOseHyqAeBjEvyrityPXFDQcl)
                {
                    this.EPPSdvmZQxRXyIWcSZBptRwsEUBc(11);
                    this.UwadHmvDsfsYVclTBcffZXrNSIor.ReportProgress(100);
                    return;
                }
                int[] array = this.wYMEpiIUfhxbCHWIACJdXVMIXrMu();
                string text = "";
                if (array.Contains(2))
                {
                    for (int i = 0; i < array.Length; i++)
                    {
                        if (array.Equals(2))
                        {
                            text = text + global::tqQUyGZQhxgXADOGIhnarnKBRnpC.MTVZWhsUBibYIdGSoGRYKtZfgWWd + ", ";
                        }
                    }
                    global::System.Windows.Forms.MessageBox.Show("Tampering detected on the following files: " + text);


    Launcher is a good meme for anyone who wants to dissemble it all WZ edit protection is done through the launcher (packed with themida (luls)

    Code:
    public static global::System.Collections.Generic.List<global::TflAenyaFRvjVjlLjrkGZKfldKZS> dGvtJWlhdDAdQGhCiIxSwEwdwuSb = new global::System.Collections.Generic.List<global::TflAenyaFRvjVjlLjrkGZKfldKZS>(new global::TflAenyaFRvjVjlLjrkGZKfldKZS[]
        {
            new global::TflAenyaFRvjVjlLjrkGZKfldKZS("Skill.wz", "8001.img\\skill\\80011077\\invisible", "1"),
            new global::TflAenyaFRvjVjlLjrkGZKfldKZS("Skill.wz", "8001.img\\skill\\80011077\\common\\damage", "750"),
            new global::TflAenyaFRvjVjlLjrkGZKfldKZS("Skill.wz", "8001.img\\skill\\80011077\\common\\attackCount", "2"),
            new global::TflAenyaFRvjVjlLjrkGZKfldKZS("Skill.wz", "8001.img\\skill\\80011077\\common\\cr", "100"),
    Spent few weeks on this server figured the whole server is just a cesspool so enjoy
    Something i worked on >>
    "For duping items, wait for server restart(people maon for them 24/7) and once a restart is about to hit, upload a bunch of stuff in the auction house, then buy it all with a mule befor the restart hits ;) )
    [​IMG]
    I was told someone is selling hacks for kastia-ms with a bunch of features, here's is all the offsets for what hes selling since they are not his & free >>>

    Auto Aggro
    Code:
    [enable]
    alloc(Aggro,128)
    label(return)
    
    Aggro:
    mov eax,[029D70D0] // CUserLocal: 8B 3D ? ? ? ? 8B 40
    lea eax,[eax+04]
    mov [ecx+438+08],eax // Aggro Offset: 83 ? ? ? ? ? ? 0F 85 ? ? ? ? 8B ? ? 8B ? ? 8D ? ? FF D0 [Offset+0x08]
    
    push ebp
    mov ebp,esp
    and esp,-40
    jmp return
    
    01E01D10: // CVecCtrlMob::WorkUpdateActive
    jmp Aggro
    nop
    return:
    
    [disable]
    01E01D10: // 55 8B EC 83 E4 ? 6A ? 68 ? ? ? ? 64 A1 ? ? ? ? 50 83 EC ? 53 56 57 A1 ? ? ? ? 33 C4 50 8D 44 24 ? 64 A3 ? ? ? ? 8B F1 8B 4D ? 8B 06
    push ebp
    mov ebp,esp
    and esp,-40
    
    dealloc(Aggro)

    Full Map Attack
    Code:
    [enable]
    0105EA5E: // MsInterSectRect
    db EB
    
    01F0FC61: // Removes Level Up Damage
    db EB
    
    [disable]
    0105EA5E: // E8 ? ? ? ? 83 C4 ? 85 C0 75 ? 81 BC 24 ? ? ? ? ? ? ? ? 0F 85 ? ? ? ? 83 [jne below]
    db 75
    
    01F0FC61: //89 9E ? ? ? ? 8B 0D ? ? ? ? 3B CB 74 ? ? ? ? ? ? 53 JE BELOW
    //[OR SEARCH push 04C4BAEA] Address is JE abovE
    db 74
    Guard God-Mode
    Code:
    [ENABLE]
    alloc(CUserLocal__SetDamaged_Hook,128)
    label(CUserLocal__SetDamaged_Normal)
    label(return)
    
    CUserLocal__SetDamaged_Hook:
    push 00
    push 00
    push 00
    push 00
    push 00
    push 00
    push 00
    push 00
    push 00
    push 00
    push 00
    xor edx,edx
    call CUserLocal__SetDamaged_Normal
    ret 002C
    
    CUserLocal__SetDamaged_Normal:
    push -01
    push 022E7038
    jmp return
    
    01CC97A0: // CUserLocal::SetDamaged
    jmp CUserLocal__SetDamaged_Hook
    db 90 90
    return:
    
    [DISABLE]
    01CC97A0: // 6A FF 68 ? ? ? ? 64 A1 00 00 00 00 50 81 ? ? ? ? ? 53 55 56 57 A1 ? ? ? ? 33 C4 50 8D ? ? ? ? ? ? 64 A3 00 00 00 00 8B E9 83 ? ? ? ? ? ? ? C7
    db 6A FF 68
    Pet Item Teleport [Probley flagged]
    Code:
    [enable]
    label(pet_teleport_restore)
    registersymbol(pet_teleport_restore)
    
    alloc(pet_teleport_hook,128)
    label(pet_teleport_return)
    
    label(return_normal)
    
    aobscan(pet_teleport_aob,8B 50 04 8B 00 ? ? 8D 4D)
    aobscan(vecctrl_set_position_aob,8B ? 24 ? 8B 41 ? 8B 40 ? 56 8D 71 ? 8B 4C 24 10)
    
    alloc(delay,4)
    delay:
    dw 0
    
    pet_teleport_aob:
    pet_teleport_restore:
    jmp pet_teleport_hook
    pet_teleport_return:
    
    pet_teleport_hook:
    inc [delay]
    cmp dword ptr [delay], #%arg1
    jne return_normal
    mov [delay], 0
    
    push esi
    mov esi,eax
    mov edx,[eax+04]
    mov eax,[eax]
    pushad
    
    mov edi,[ebp+08]
    
    lea ecx,[edi+04]
    mov ebx,[edi+04]
    mov ebx,[ebx+20]
    call ebx
    
    push [esi+04]
    push [esi]
    push 00
    mov ecx,eax
    call vecctrl_set_position_aob
    
    popad
    pop esi
    jmp pet_teleport_return
    
    return_normal:
    mov edx,[eax+04]
    mov eax,[eax]
    jmp pet_teleport_return
    
    [disable]
    pet_teleport_restore:
    mov edx,[eax+04]
    mov eax,[eax]
    
    unregistersymbol(pet_teleport_restore)
    dealloc(pet_teleport_hook)
    Skill Injection
    Code:
    define(h1,01D1F7E8)//0F 84 ?? ?? ?? ?? 2B 9E ?? ?? ?? ?? 0F 88 ?? ?? ?? ?? A1 ?? ?? ?? ?? 85 C0
    define(h2,01D1F7F4)//js below
    define(h3,01D1F853)//0F 84 ?? ?? ?? ?? 8B 16 8B 42 ?? 8B CE FF D0 3D ?? ?? ?? ?? 74 ?? 3D ?? ?? ?? ?? 74 ?? 3D ?? ?? ?? ?? 74 ?? 3D ?? ?? ?? ?? 74 ?? 3D ?? ?? ?? ?? 75 ?? 8D 4C 24 ?? 51
    define(h4,01D1F973)//8B ?? ?? ?? ?? ?? 8B 44 24 ?? 6A ?? 6A ?? 6A ?? 6A ?? 8D 4C 24 ?? 51 (update disable)
    define(h5,01D1F9E5)//0F 87 ?? ?? ?? ?? 0F B6 ?? ?? ?? ?? ?? FF 24 ?? ?? ?? ?? ?? 84 DB 74 ?? 8B 8E ?? ?? ?? ?? 85 C9
    define(h6,01D1F9F2)//jmp dword ptr below h5
    define(h7,01D1FA28)//first je from h5, address of je jump to
    
    [Enable]
    alloc(skill_id_hook,128)
    label(skill_id_return)
    alloc(delay,4)
    define(skill_id, #%arg1) //Skill ID goes here
    
    
    /*
    12120011 (Blazing Extinction 4th job) Blaze Wizard Skill
    12100029 (Ignition) Blaze Wizard
    12121002 (Towering Inferno) Blaze Wizard
    25100010 (Fox Spirits 2nd job) Shade Skill
    61101100 (Impact Wave 2nd job) Kaiser
    25100002 (Ground Pound (shockwave) 2nd job) Shade Skill
    25110003 (Shockwave Punch (shockwave) 3rd job) Shade Skill
    35121052 (Distortion Bomb, mechanic) turn down delay
    142120030 (kinesis Mental Tempest Hyper Skill)
    4321006 (Flying Assaulter - jump to activate) Dual Blade
    4331000 (Bloody Storm) Dual Blade
    4331006 (Chains of Hell) Dual Blade
    24111006 (Rapier Wit Dash & Damage) phantom
    36110005 (Triangulation, works with FMA) Xenon
    112001006 (Majestic Trumpet, works with FMA) Beast Tamer
    31201010 (Demon Strike, auto-exceed)
    101000101 (Air Riot) Zero: Beta
    101000201 (Shadow Strike) Zero: Alpha
    101001100 (Shadow Strike) Zero - both
    #37110006
    #37120022
    #12121055 dragon blaze
    */
    
    delay:
    dw 0
    h1:
    db 90 90 90 90 90 90
    h2:
    db 90 90 90 90 90 90
    h3:
    db 90 E9
    h4:
    jmp skill_id_hook
    nop
    skill_id_return:
    
    skill_id_hook:
    inc [delay]
    cmp dword ptr [delay], #%arg2 // Set your delay (optional till you don't d/c)
    jne skill_id_return
    mov [delay], 0
    mov edx,skill_id
    jmp skill_id_return
    h5:
    db 90 90 90 90 90 90
    h6: //address at jmp dword ptr following the address above
    jmp h7
    dw 9090
    
    [Disable]
    h1:
    db 0F 84 86 03 00 00
    h2:
    db 0F 88 9B 03 00 00
    h3:
    db 0F 84 CC 00 00 00
    h4:
    mov edx,[esi+0001231C]
    h5:
    db 0F 87 7F 01 00 00
    h6:
    jmp dword ptr [ecx*4+01D1FB7C]
    
    dealloc(skill_id_hook)
    Mob Disarm
    Code:
    [enable]
    aobscan(Disarm_1,75 ? 8B CE E8 ? ? ? ? 8B CE E8 ? ? ? ? 8B CE E8 ? ? ? ? 8B CE E8)
    aobscan(Disarm_2,8B 86 ? ? ? ? 85 C0 0F 84 ? ? ? ? 2B 45 ? 0F 89 ? ? ? ? ? ? ? ? ? ? ? 8D)
    aobscan(Disarm_3,55 8B EC 83 E4 ?? 6A ?? 68 ?? ?? ?? ?? 64 A1 ?? ?? ?? ?? 50 83 EC ?? 53 55 56 57 A1 ?? ?? ?? ?? 33 C4 50 8D 84 24 ?? ?? ?? ?? 64 A3 ?? ?? ?? ?? 8B F9 C7 44 24 ?? ?? ?? ?? ?? 8B 87 ?? ?? ?? ?? 8B 88 ?? ?? ?? ?? 51)
    label(Disarm1)
    registersymbol(Disarm1)
    registersymbol(Disarm_2)
    registersymbol(Disarm_3)
    
    Disarm_1:
    Disarm1: //75 ? 8B CE E8 ? ? ? ? 8B CE E8 ? ? ? ? 8B CE E8 ? ? ? ? 8B CE E8
    jmp Disarm_2 //8B 86 ? ? ? ? 85 C0 0F 84 ? ? ? ? 2B 45 ? 0F 89 ? ? ? ? ? ? ? ? ? ? ? 8D
    db 90 90 90 90
    
    [disable]
    Disarm1:
    db 75 15 8B CE
    call Disarm_3
    
    unregistersymbol(Disarm_1)
    unregistersymbol(Disarm_2)
    unregistersymbol(Disarm_3)
    Jump Down Anywere
    Code:
    [ENABLE]
    01054710:
    db EB
    
    01C4484C:
    db 90 90
    
    01D1C9F8:
    db EB
    
    [DISABLE]
    //backup: 83 ? ? 83 ? ? 0F 8F ? ? ? ? 57 E8 (last jnl in function)
    01054710: // 7D ? 8B ? 8B ? ? 8D ? ? ? 50 8B CE [First Result]
    db 7D
    
    //backup: 8B ? F7 ? 1B ? 81 ? ? ? ? ? 81 ? ? ? ? ? E8 (last je in function)
    01C4484C: // 74 ?? 8B ?? C7 ?? ?? ?? ?? ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? 85 C0 75 ?? 89 ?? ?? ?? ?? ?? EB ?? 8B ??
    db 74 5B
    
    01D1C9F8: // 74 ? 3B ? ? ? 75 ? 8B ? ? ? 3B
    db 74
    Infinite Familiar
    Code:
    [ENABLE]
    00BA9FF0: // Familiar_TryDoingAttack
    db 33 C0 C3
    
    [DISABLE]
    00BA9FF0: // 83 ? ? 56 8B F1 83 BE ? ? ? ? 00 0F 84 ? ? ? ? 8B 86
    db 83 EC 68
    No Skill Cooldowns
    Code:
    define(IgnoreSkillCooldowns,01C38100) //83 FE 01 7c ? 57 8b 3D ? ? ? ? 85 FF 74 49 [je below]
    
    [enable]
    IgnoreSkillCooldowns: //Ignore Skill Cooldown (Some Skills)
    db 75
    
    [disable]
    IgnoreSkillCooldowns:
    db 74
    Mach No Delay
    Code:
    //Mach GND (Melee/Basic attacks)
    define(MachGND,01C8FEDB)
    
    [enable]
    MachGND:
    db EB
    
    [disable]
    MachGND:
    db 75
    Gollux 1HKO [Probley Flagged]
    Code:
    [enable]
    label(1H_KO)
    registersymbol(1H_KO)
    aobscan(h1,74 ? 8D 54 24 ? 52 E8 ? ? ? ? 8D 4C 24 ? C6 ? ? ? 01 E8 ? ? ? ? 8B 44 24 ? C6 ? ? ? 00 3B)
    
    h1: //Mobs dont trigger counter for 1HIT KO
    1H_KO:
    db 75
    
    [disable]
    1H_KO:
    db 74
    
    unregistersymbol(1H_KO)
    Item Filter
    Code:
    [ENABLE]
    label(H_1)
    registersymbol(H_1)
    aobscan(H1,8B ? 89 ? ? E8 ? ? ? ? 8B ? 89 ? ? E8 ? ? ? ? 0F ? ? 89 ? ? 8B ? E8 ? ? ? ? 0F BF ? 8B ? 89 ? ? E8 ? ? ? ? 98 8B ?)
    
    alloc(ItemFilter,256)
    alloc(ItemList,2048)
    alloc(Mesos,4)
    alloc(Mode,4)
    label(Return)
    label(End)
    label(FilterMesos)
    label(RejectOrAccept)
    label(AcceptFilter)
    label(RejectFilter)
    label(Ignore)
    
    Mesos:
    dd #%arg1 // Minimum meso
    
    Mode:
    dd #%arg2 // 0 = Accept, 1 = reject
    
    ItemList:
    %arg3
    
    
    dd 00 // End of list
    
    ItemFilter:
    push edx
    mov edx,[Mesos]
    cmp eax,edx
    jle FilterMesos
    mov edx,ItemList
    jmp RejectOrAccept
    
    FilterMesos:
    mov [esi+44],0
    jmp End
    
    RejectOrAccept:
    cmp byte ptr [Mode],0
    je AcceptFilter
    cmp byte ptr [Mode],1
    je RejectFilter
    
    AcceptFilter:
    cmp eax,[edx]
    je End
    cmp dword ptr [edx],0
    je Ignore
    add edx,4
    jmp AcceptFilter
    
    RejectFilter:
    cmp eax,[edx]
    je Ignore
    cmp dword ptr [edx],0
    je End
    add edx,4
    jmp RejectFilter
    
    Ignore:
    cmp eax,#%arg4 // Added this code otherwise mesos is dropped but not shown in accept mode
    jle End
    mov eax,0
    
    End:
    pop edx
    mov ecx,ebx // Original Opcode
    mov [esi+48],eax // Original Opcode
    jmp Return
    
    H1:
    H_1:
    jmp ItemFilter
    Return:
    
    [DISABLE]
    
    
    H_1: // 8B ? 89 ? ? E8 ? ? ? ? 8B ? 89 ? ? E8 ? ? ? ? 0F ? ? 89 ? ? 8B ? E8 ? ? ? ? 0F [Second Result]
    mov ecx,ebx
    mov [esi+48],eax
    
    unregistersymbol(H_1)
    
    dealloc(ItemFilter)
    dealloc(ItemList)
    dealloc(Mesos)
    dealloc(Mode)
    Magnus No Balls - Thanks @
    Code:
    [enable]
    aobscan(NFO,55 8B ? 83 ? ? 6A ? 68 ? ? ? ? 64 ? ? ? ? ? 50 83 ? ? 53 55 56 57 A1 ? ? ? ? 33 ? 50 8D ? ? ? 64 ? ? ? ? ? 8B ? 33 ? 39 ? ? ? ? ? 0F 84 ? ? ? ? 8B ? ? ? ? ? 8B ? 3B ? 0F 84 ? ? ? ? )
    registersymbol(NFO)
    
    NFO:
    db C3
    
    [disable]
    unregistersymbol(NFO)
    
    NFO:
    db 55 
    [UPDATED] no delay - Thanks @
    Code:
    [enable]
    aobscan(MachNoDelay,75 2E 83 BD ? ? ? ? ? 75 25 8B 4D ? 51 8B 95 ? ? ? ? 52 8B 45 ?)
    label(_MachNoDelay)
    registersymbol(_MachNoDelay)
    MachNoDelay:
    _MachNoDelay:
    db EB
    
    [disable]
    _MachNoDelay:
    db 75
    unregistersymbol(_MachNoDelay)
    [UPDATED] full map attack - Thanks @
    Code:
    [enable]
    aobscan(FMA,75 1C 81 BC ? ? ? ? ? ? ? ? ? 0F 85 ? ? ? ? 83 7C ? ? ? 0F 85)
    aobscan(N_LD,74 14 8B 11 8B 42 ? 53 53 53 53 53 53 53 53 68 EA ? ? ? FF D0 39 9E)
    label(FMA1)
    label(N_LD1)
    registersymbol(FMA1)
    registersymbol(N_LD1)
    FMA:
    FMA1:
    db 73
    
    N_LD:
    N_LD1:
    db EB
    
    [disable]
    FMA1:
    db 75
    
    N_LD1:
    db 74
    
    unregistersymbol(FMA1)
    unregistersymbol(N_LD1)
    
    For updated scripts i added them all into a github so people can make updates/commits to any broken scripts so its easier for users here to get access to them..
    URL :
     
    Last edited: Apr 6, 2020

    Mr. Ad Advertisement

     
  2. fizz0505

    fizz0505 Japan The New Guy

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    このツールをダウンロードするには?
     
  3. Tropical

    Tropical Israel Elite Hacker

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    Where can I find the download link?
     
  4. welshe

    welshe United Kingdom The New Guy

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    My tool was just for my personal use and a few friends (since deleted + discontinued) since none of us play kastia anymore :)
     
  5. fizz0505

    fizz0505 Japan The New Guy

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    Would you please let me download the tool?
     
  6. welshe

    welshe United Kingdom The New Guy

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    You have more than enough here to get started on your own, just use visual basic + memory read+write, an you are able to use things like WritePointer (&H1010101, 1, 1,)

    So easy, you will supprise yourself :)

    Remember for check-boxes use a timer and use this, use IF checkbox1.checked = true then
    Code to enable here
    Else
    Timer1.stop
    End If
    And boom you have your own pcheat for a private server ;)
     
    Raigeki likes this.
  7. geniebeaniec

    geniebeaniec Malaysia The New Guy

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    hey there I've always wanted to learn how to use these things. Could you make a short video on just a rough idea on what to do, I'd be willing to pay some money to learn
     
  8. MiguelBLopez6

    MiguelBLopez6 United States Windia's King

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    These days there's A LOT of resources when it comes to this kind of stuff :D

    Here's a good base playlist that'll get you on a decent path :)

    Code:
    https://www.youtube.com/watch?v=RDZnlcnmPUA&list=PLhixgUqwRTjzzBeFSHXrw9DnQtssdAwgG
     
    Raigeki likes this.
  9. sami055

    sami055 United States The New Guy

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    Would these scripts work in cheat engine?
     
  10. pajeet

    pajeet Canada Lurker

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    3
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    Was his packet editor functional? If so I will release mine just to help shit on the dude. Nice release.
     
  11. Sypher2

    Sypher2 United States The New Guy

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    Last edited: May 22, 2020
  12. welshe

    welshe United Kingdom The New Guy

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    Yes all scripts work with cheat-engine.. :o
     
  13. welshe

    welshe United Kingdom The New Guy

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    Its a modified no-delay (has pre-sets for each character, speeds up the attack annimation to match 0 attack speed) (not detected and used for 3+ weeks on kastia with 0 detection)
     
  14. fizz0505

    fizz0505 Japan The New Guy

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    Can you give me a CT file that can be used with cheatengine?
     
  15. CactusMan

    CactusMan United Kingdom Lurker

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    Mob disarm and unlimited attack work however auto aggro, FMA and guard god mode doesn't seem to.
     
    sami055 likes this.
  16. lmaokai

    lmaokai Canada The New Guy

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    Any idea how to put this in CE? All the guides on gamekiller in regards to injecting scripts into Maplestory through Cheat Engine are outdated/deleted.
     
  17. heng1998

    heng1998 Singapore Lurker

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    can i know what are this kind of thing call? i new to hack and want to learn it, need keyword
     
  18. JamesDapeach

    JamesDapeach United States The New Guy

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    Do i need a bypass in order for this to work?
     
  19. Essences

    Essences Vietnam The New Guy

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    For the dupe, is there a specify requirement of time frame and such before a server restart?

    For example I sell an item on AH and get my mule to buy it within a time frame and log off before the servers go down while my main is still in AH?

    And this doesn’t require any programs right?

    Thanks for sharing btw.
     
  20. fizz0505

    fizz0505 Japan The New Guy

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    Please give me the CT file of this script. Thank you very much
     

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