MS-SEA MSEA V179.2 Script

Discussion in 'MapleStory Sea Hacks, Cheats & Bots' started by tysonlim, May 23, 2018.

Discuss MSEA V179.2 Script in the MapleStory Sea Hacks, Cheats & Bots area at GameKiller.net

  1. leekinhui

    leekinhui Malaysia Lurker

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    some classes are not applicable to use this, it will auto dc when you hit a few times.
     

    Mr. Ad Advertisement

     
  2. Lalehahe

    Lalehahe Singapore The New Guy

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    any1 has the script for air vac ?
     
  3. Lalehahe

    Lalehahe Singapore The New Guy

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    How do i use the auto key?
     
  4. tysonlim

    tysonlim Malaysia Informed Hacker

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    [NW] tag indicates script not working.
    There's no public working air vac script available now.

    ______

    Alternative method for now is FMA or MobAggro+Mob Lemming
     
  5. Lalehahe

    Lalehahe Singapore The New Guy

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    Oh, ok thanks a lot
     
  6. Lalehahe

    Lalehahe Singapore The New Guy

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    what are the scripts to use for dream breaker?
     
  7. hooked888

    hooked888 Malaysia Veteran Hacker

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    mob disarm (using currently)
    vellum freeze v2 (used before disarm)
     
  8. Orange01

    Orange01 Malaysia Lurker

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    any update for script ? i cant use godmode and map rusher. Auto dc when i touch mob.
     
  9. Inosuke95

    Inosuke95 Malaysia Informed Hacker

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    this guy update already.
     
  10. Lalehahe

    Lalehahe Singapore The New Guy

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    Any auto key and air vac scripts?
     
  11. Inosuke95

    Inosuke95 Malaysia Informed Hacker

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    now is not working.you asking so many time already.please using lemming and aggro thank.
     
    leeweixuan likes this.
  12. nuclear221

    nuclear221 Malaysia The New Guy

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    //Skill Injector
    //MSEA 179.1
    [ENABLE]
    alloc(skill_id_hook,128)
    label(skill_id_return)
    label(normal)
    define(skill_id,#37110006) //Change your skillID here.(Do not remove the # tag)
    define(Speed_Need,#0) //Change your speed here. 0 is fastest.(Do not remove the # tag)

    alloc(delay,8)

    delay:
    dw 00

    02517958: //[1st addy]
    db 90 90 90 90 90 90

    02517964: //[2nd addy]
    db 90 90 90 90 90 90

    02517951: //[3rd addy]
    jmp skill_id_hook
    nop
    nop
    skill_id_return:

    skill_id_hook:
    inc [delay]
    cmp [delay],Speed_Need
    jne normal
    mov [delay],01
    mov [esi+000146E0],skill_id
    jmp skill_id_return
    normal:
    cmp dword ptr [esi+000146E0],00
    jmp skill_id_return

    025179D7: //[4th addy]
    db 90 E9

    02517B56: //[5th addy]
    db 90 90 90 90 90 90

    02517B63: //[6th addy]
    jmp 02517B96 //[7th addy] 81 BE ? ? ? ? E2 FE 7E 01 8B CE 75 ? 6A 00 6A 00 6A 04 57 FF ? ? E8 ? ? ? ? 5F C7 ? ? ? ? ? 00 00 00 00 5E ?
    dw 90 90

    [Disable]
    02517958: //[1st addy] 0F 84 ? ? ? ? 2B 9E ? ? ? ? 0F 88 ? ? ? ? 8B 0D ? ? ? ? 85 C9 74 ? 8B ? ? 83 ? ? 68 ? ? ? ? FF 50
    db 0F 84 25 03 00 00

    02517964: //[2nd addy] JS Below first addy^
    db 0F 88 19 03 00 00

    02517951: //[3rd addy] cmp dword ptr above first addy^^
    cmp dword ptr [esi+000146E0],00

    025179D7: //[4th addy] 0F 84 ? ? ? ? 8B 06 8B CE FF 50 ? 3D 10 27 00 00 74 ? 3D 74 27 00 00 74 ? 3D 7E 27 00 00 74 ? 3D 7F 27 00 00 74 ?
    db 0F 84 FE 00 00 00

    02517B56: //[5th addy] 0F 87 ? ? ? ? 0F B6 ? ? ? ? ? FF 24 ? ? ? ? ? 84 DB 74 ? 8B 8E ? ? ? ? 85 C9 0F 84 ? ? ? ? 57 FF ? ? E8 ? ? ? ? 5F
    db 0F 87 1D 01 00 00

    02517B63: //[6th addy] jmp dword ptr below the 5th addy ^
    jmp dword ptr [ecx*4+02517C8C] //update the addy in the brackets here as well

    dealloc(skill_id_hook)


    I have been trying to use this "Skill Injection" for some time. The skill i was trying to inject is "Magnum Drive" from Blaster class. But it doesn't seem like changing anything
     
    Last edited: Oct 9, 2018
  13. minhua95

    minhua95 Malaysia Lurker

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    //Godmode with timer
    //MSea v179.2
    define(_GodmodeDelay, #300) //Godmode time. (Do not removed the # tag)

    [ENABLE]
    label(Original)
    label(Return)
    alloc(Hook,100)
    alloc(GodmodeTimer,4)
    label(GodmodeOn)
    GodmodeTimer:
    dd 0

    Hook:
    inc [GodmodeTimer]
    cmp [GodmodeTimer],_GodmodeDelay
    je Original
    db C2 30 00

    GodmodeOn:
    db C2 30 00 6A FF

    Original:
    db 55 8B EC 6A FF
    mov [GodmodeTimer],0
    jmp Return

    023F9BC0: //CUserLocal::SetDamaged
    jmp Hook

    Return:

    [DISABLE]
    023F9BC0: // E8 ? ? ? ? EB ? 6A 00 6A 01 6A 00 6A 01 [Follow Call Beneath]
    db 55 8B EC

    dealloc(Hook)
    dealloc(GodmodeTimer)



    Help me test, and see whats wrong with it ? Thankssss
     
  14. tysonlim

    tysonlim Malaysia Informed Hacker

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    Code:
    //MSea v179.2
    define(_GodmodeDelay, #300) //Godmode time. (Do not removed the # tag)
    
    [ENABLE]
    label(Original)
    label(Return)
    alloc(Hook,100)
    alloc(GodmodeTimer,4)
    label(GodmodeOn)
    GodmodeTimer:
    dd 0
    
    Hook:
    inc [GodmodeTimer]
    cmp [GodmodeTimer],_GodmodeDelay
    je Original
    db C2 30 00
    
    GodmodeOn:
    db C2 30 00 6A FF
    
    Original:
    db 55 8B EC 6A FF
    mov [GodmodeTimer],0
    jmp Return
    
    023F9960: //CUserLocal::SetDamaged
    jmp Hook
    
    Return:
    
    [DISABLE]
    023F9960: // E8 ? ? ? ? EB ? 6A 00 6A 01 6A 00 6A 01 [Follow Call Beneath]
    db 55 8B EC
    
    dealloc(Hook)
    dealloc(GodmodeTimer)
    
    Code:
    //Skill Injector
    //MSEA 179.1
    [ENABLE]
    alloc(skill_id_hook,128)
    label(skill_id_return)
    label(normal)
    define(skill_id,#37001000) //Change your skillID here.(Do not remove the # tag)
    define(Speed_Need,#50) //Change your speed here. 0 is fastest.(Do not remove the # tag)
    
    alloc(delay,8)
    
    delay:
    dw 00
    
    02517958: //[1st addy]
    db 90 90 90 90 90 90
    
    02517964: //[2nd addy]
    db 90 90 90 90 90 90
    
    02517951: //[3rd addy]
    jmp skill_id_hook
    nop
    nop
    skill_id_return:
    
    skill_id_hook:
    inc [delay]
    cmp [delay],Speed_Need
    jne normal
    mov [delay],01
    mov [esi+000146E0],skill_id
    jmp skill_id_return
    normal:
    cmp dword ptr [esi+000146E0],00
    jmp skill_id_return
    
    025179D7: //[4th addy]
    db 90 E9
    
    02517B56: //[5th addy]
    db 90 90 90 90 90 90
    
    02517B63: //[6th addy]
    jmp 02517B96 //[7th addy] 81 BE ? ? ? ? E2 FE 7E 01 8B CE 75 ? 6A 00 6A 00 6A 04 57 FF ? ? E8 ? ? ? ? 5F C7 ? ? ? ? ? 00 00 00 00 5E ?
    dw 90 90
    
    [Disable]
    02517958: //[1st addy] 0F 84 ? ? ? ? 2B 9E ? ? ? ? 0F 88 ? ? ? ? 8B 0D ? ? ? ? 85 C9 74 ? 8B ? ? 83 ? ? 68 ? ? ? ? FF 50
    db 0F 84 25 03 00 00
    
    02517964: //[2nd addy] JS Below first addy^
    db 0F 88 19 03 00 00
    
    02517951: //[3rd addy] cmp dword ptr above first addy^^
    cmp dword ptr [esi+000146E0],00
    
    025179D7: //[4th addy] 0F 84 ? ? ? ? 8B 06 8B CE FF 50 ? 3D 10 27 00 00 74 ? 3D 74 27 00 00 74 ? 3D 7E 27 00 00 74 ? 3D 7F 27 00 00 74 ?
    db 0F 84 FE 00 00 00
    
    02517B56: //[5th addy] 0F 87 ? ? ? ? 0F B6 ? ? ? ? ? FF 24 ? ? ? ? ? 84 DB 74 ? 8B 8E ? ? ? ? 85 C9 0F 84 ? ? ? ? 57 FF ? ? E8 ? ? ? ? 5F
    db 0F 87 1D 01 00 00
    
    02517B63: //[6th addy] jmp dword ptr below the 5th addy ^
    jmp dword ptr [ecx*4+02517C8C] //update the addy in the brackets here as well
    
    dealloc(skill_id_hook)
    
    assume there's no error in your pasting work
     
    Last edited: Oct 11, 2018
  15. toner333

    toner333 Malaysia Lurker

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    Hi i just wanted to ask is there any working map rusher script? thanks in advance
     
  16. lonewolf0305

    lonewolf0305 Singapore Lurker

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    Hi, i need aggro and perfect stance will do. If there anyone got scripts?
     
  17. tysonlim

    tysonlim Malaysia Informed Hacker

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    Code:
    //Map Rusher
    //MSEA v179.1
    define(AddressOne,023817BF) //89 ? ? ? ? ? 81 ? ? ? ? ? 3F 42 0F 00 75
    define(AddressOneOpCode,00013F08) //mov [edi+????????],eax //Original OpCode of AddressOne
    define(AddressTwo,014F190A) //First: 6A ? E8 ? ? ? ? 8B ? E8 ? ? ? ? C7 ? ? ? ? ? ? 8D ? ?
    
    define(AddressTwoOpCodeCallOne,00CEFAB0) // Original call OpCode of AddressTwo
    define(AddressTwoOpCodeCallTwo,027D4940) // Original second call OpCode of AddressTwo
    define(AddressThree,00CE9EC0) //75 ? E8 ? ? ? ? 85 C0 74 ? 6A 01
    define(PortalBase,03343C1C) //CUserLocal::8B 3D ? ? ? ? 8B 47 ? 85 C0
    define(CPortalList_GetPortal,017D3B40) //CPortalList::GetPortal() Two calls Down OR 55 8B EC 8B ? 08 85 D2 78 ? 8B ? 04 85 C0 74 ? 3B ? ? 73 ? 8B ? ? ? 5D
    define(CUserLocal,03341D90) //CUserLocal::8B 3D ? ? ? ? 8B CF F3
    define(CUserLocal_MoveToPortal,02471FC0) //CUserLocal::MoveToPortal() New: 55 8B EC 51 89 4D ? 6A 01 6A 00 6A 01 8B
    define(AutoPortal,00014C2C) //mov [ecx+????],eax below,89 81 ? ? ? 00 5D C2 04 00 8B 81 ? ? ? 00 C3 CC CC CC CC CC CC CC CC CC C7
    define(FixStuckOne,02381796) //0F ? ? ? ? ? 89 ? ? ? ? ? 85 ? 75 ? 8B ? ? ? ? ? 8D //0F 84 ? ? 00 00 89 87 ? ? ? ? 85
    define(FixStuckTwo,023817A4) //75 ? 8B 0D ? ? ? ? 8D 87 [SECOND] //Address of jne below FixStuckOne
    [Enable]
    Alloc(InGameRush, 128)
    Alloc(TeleportToPortal, 128)
    
    Label(Return)
    Label(End)
    
    AddressOne:
    jmp InGameRush
    db 90
    Return:
    
    InGameRush:
    push eax
    call TeleportToPortal
    mov [edi+AddressOneOpCode],eax
    jmp Return
    
    TeleportToPortal:
    push ebp
    mov ebp, esp
    push esi
    mov esi,[ebp+08]
    test esi, esi
    js End
    mov ecx, [CUserLocal]
    mov [ecx+AutoPortal],1
    mov ecx,[PortalBase]
    mov eax,CPortalList_GetPortal
    
    push esi
    xor edx, edx
    call eax
    test eax, eax
    je End
    push [eax+4]
    mov ecx,[CUserLocal]
    mov [ecx+AutoPortal],1
    mov eax,CUserLocal_MoveToPortal
    xor edx, edx
    call eax
    
    End:
    mov eax, esi
    pop esi
    pop ebp
    ret 0004
    
    //FixStuckOne:
    //db 90 90 90 90 90 90
    
    FixStuckTwo:
    db 90 90
    
    AddressTwo:
    db 90 90 90
    db 90 90 90
    db 90 90 90 90
    db 90 90 90 90
    
    AddressThree:
    db 90 90
    
    [Disable]
    DeAlloc(InGameRush)
    DeAlloc(TeleportToPortal)
    
    AddressOne:
    mov [edi+AddressOneOpCode],eax
    
    //FixStuckOne:
    //db 0F 84 D4 05 00 00
    
    AddressThree:
    db 75 2C
    
    AddressTwo:
    push 00
    call AddressTwoOpCodeCallOne
    mov ecx,eax
    call AddressTwoOpCodeCallTwo
    
    FixStuckTwo:
    db 75 1F
    
    Code:
    //Mob Aggro
    //MSEA v179.1
    [ENABLE]
    alloc(Aggro,128)
    label(return)
    
    
    Aggro:
    mov eax,[03341D90] //Char Base 8B 3D ? ? ? ?  8B CF F3
    lea eax,[eax+04]
    mov [ecx+000004D0+08],eax //Aggro offset 83 BE ? ? ? ? 00 0F 85 ? ? 00 00 8B CE E8 ? ? ? ? 85 C0 74 [Offset+0x08]
    
    push ebp
    mov ebp,esp
    push -01
    jmp return
    
    0265A8C9:
    jmp Aggro
    return:
    
    
    [DISABLE]
    0265A8C9:// CVecCtrlMob::WorkUpdateActive: E9 ? ? ? ? 8B ? ? ? 00 00 83 ? ? 0F ? ? ? ? ? FF
    push ebp
    mov ebp,esp
    push -01
    
    
    dealloc(Aggro)
    
    Code:
    //Perfect Stance
    //MSEA v179.1
    [Enable]
    00BD1126:
    db B3 01 90
    
    [Disable]
    00BD1126: //0f 9c ? 85 db
    db 0F 9C C3
    
     
  18. toner333

    toner333 Malaysia Lurker

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    Hi i dont think the script works anymore after the update...
     
  19. lonewolf0305

    lonewolf0305 Singapore Lurker

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    Is not working anymore.. thanks anyway.
     
  20. minhua95

    minhua95 Malaysia Lurker

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    thanks for the reply, but my script is update to 179.2
    and the aggro, how to update ?
     

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