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Discussion in 'Tutorials & Source Codes' started by TheNullz, Jun 24, 2010.
this is a stupid question ... but is there a special packet editor we should use or is wpe fine.
the bit-endianees is an insignificant matter that can be resolved several ways.
as for the attempting to edit the sent/recv data, it's really great method you posted down here.
there's also ways of figuring out how to know what're the opcodes [Operation Codes] are for, which requires a knowledge of Assembly and Reversing Background.
The conclusion is, this is an advanced rather great introduction to Packet Editing.
hey nullz i have some questions i want to ask you could you please let me know off a way i could speak to you easier
Just PM him if you haven't already. That is the easiest way to get in contact with someone (unless he has disabled PMs).
He has disabled his pm's so I can't do that
Very in depth, nice job dude.
So how are u supposed to know what a packet's code is????
Thanks! Was clueless about this until now @[email protected]
I dont understaaaaaaaaaaaaaand
fantastic guide. difficult, but great guide
thanks a ton!
Would it be possible to program this stuff in java?
i don't know c++ =.=
what would i be looking for to find the send class on another game?
Very helpful. Thanks!
pretty helpful, im gonna try i really wanna learn how to
I hope the FAQ section comes out soon! :D
Thanks very helpful
So how exactly would I go about creating a packet logger? (Send recieved packets to a textbox*)
a bit confusing but nothing I can't handle, thanks very much.