This thread will include everything I've tested, and had others test. Message me if you find more, or just post on this thread & I'll add it when I get to it. Spoiler: Kinesis Metal Press - FMA WORKING Psychic Grab - FMA WORKING Trainwreck - FMA WORKING B.P.M - FMA WORKING Kinesis Mental Tempest  - SI, ND WORKING STABLE Spoiler: Battle Mage Condemnation  - SI WORKING (REMOVES MOB KILL RESTRICTION) Grim Contract/Condemnation II  - SI WORKING (REMOVES MOB KILL RESTRICTION) Grim Contract II/Condemnation III  - SI WORKING (REMOVES MOB KILL RESTRICTION) Grim Contract III/Condemnation VI  - SI WORKING (REMOVES MOB KILL RESTRICTION) Spoiler: Fire/Poison UNTESTED 4TH JOB, HYPERS Ignite  - FMA, SI WORKING - ND STABLE WHEN NOT USING SI VERSION Spoiler: Ice/Lightning UNTESTED HYPERS Chilling Step  - SI, FMA WORKING STABLE Chain Lightning - FMA WORKING Spoiler: Eunwol/Shade UNTESTED HYPERS Fox Spirits  - SI, FMA, ND WORKING STABLE APPLIES ON-HIT FROM FOX BUFF (2ND JOB) Ground Pound  - SI, ND WORKING STABLE APPLIES ON-HIT FROM FOX BUFF (2ND JOB) Shockwave Punch  - SI, ND WORKING STABLE APPLIES ON-HIT FROM FOX BUFF (2ND JOB) Bomb Punch 1st Hit  - SI WORKING Bomb Punch 2nd Hit  - SI WORKING Bomb Punch 3rd Hit  - SI WORKING Bomb Punch 4th Hit  - SI WORKING Spoiler: Blaze Wizard Orbital Flame - FMA WORKING Ignition  - SI, ND WORKING Blazing Extinction  - ND, SI WORKING - FMA WORKS, BUT NOT WITH SI Towering Inferno  - ND, SI WORKING - BURNS MANA FAST Spoiler: Luminous Reflection - FMA WORKING Spoiler: Kaiser UNTESTED 3RD JOB, 4TH JOB, HYPERS Kaiser Stage 1 Basic Attack  - SI WORKING Kaiser Stage 2 Basic Attack  - SI WORKING Kaiser Stage 3 Basic Attack  - SI WORKING Spoiler: Angelic Buster UNTESTED HYPERS Trinity 1st Stage  - SI WORKING IGNORES RECHARGE Trinity 2nd Stage  - SI WORKING IGNORES RECHARGE Trinity 3rd Stage  - SI WORKING IGNORES RECHARGE (WORKS WITH SLIDE & ATTACK) Spoiler: Dual Blade UNTESTED HYPERS Flying Assaulter  - ND WORKING (JUMP TO ACTIVATE) Bloody Storm  - ND WORKING Chains of Hell  - ND WORKING (REMOVES COOLDOWN) Asura's Anger  - SI WORKING Spoiler: Phantom ANY ADVENTURER SKILLS THAT CAN SI & YOU CAN STEAL; WORK Rapier Wit Dash & Damage  - ND WORKING* Rapier Wit Damage  - SI WORKING (SKIPS DASH ANIMATION) Carte Rose Finale - FMA WORKING Spoiler: Kanna UNTESTED HYPERS Kanna Stage 3 Basic Attack  - WORKING (GREATLY INCREASES DPS) Tengu Strike Stage 1  - WORKING (NO MANA COST) Tengu Strike Stage 2  - WORKING (NO MANA COST) Spirit Corral  - WORKING (NO MANA COST) Spoiler: Hayato UNTESTED HYPERS Sanrenzan Stage 2 Attack  - WORKING (BEST DPS IN 1ST JOB) Jin Sanrenzan Stage 1 Attack  - WORKING (BEST DPS IN 2ND JOB) Fuu Sanrenzan Stage 2 Attack  - WORKING (BEST DPS IN 3RD JOB) Rai Sanrenzan Stage 2 Attack  - WORKING (BEST DPS IN 4TH JOB) Surging Blade Up Swoop  - WORKING Surging Blade Down Swoop  - WORKING Surging Blade Jab  - WORKING Surging Blade Roll  - WORKING Vapor Blade  - WORKING (USE NO KNOCKBACK TO IGNORE JUMPING FUNCTION) Rising Slash  - WORKING (REDUCES SKILL DELAY SLIGHTLY) Hitokiri Strike  - WORKING (HAS SLIGHT DELAY) Rai Blade Flash  - WORKING (REQUIRES YOU IN STANCE MODE) Sudden Strike  - WORKING Spoiler: Night Walker UNTESTED HYPERS NOTHING Spoiler: Xenon UNTESTED HYPERS Beam Splime - AUTO-BANS (DO NOT USE WITH NO DELAY/SKILL INJECTION) Triangulation  - SI, ND, FMA WORKING Blade Dance - ND WORKING Spoiler: Aran Double Swing  - SI WORKING Triple Swing  - SI WORKING Final Charge  - SI WORKING (NO COMBO COST) Full Swing/Double Swing  - SI WORKING (NATURAL SEMI NO DELAY) Final Toss  - SI WORKING (NO COMBO COST) (MORE INFO AT BOTTOM) Rolling Spin  - SI WORKING (NO COMBO COST) Combo Judgment  - SI ONLY WORKS IF YOU HAVE ENOUGH COMBO POINTS Over Swing/Double Swing  - SI WORKING (NATURAL SEMI NO DELAY) Over Swing/Triple Swing  - SI WORKING (NATURAL SEMI NO DELAY) Final Blow  - SI WORKING (NO COMBO COST) Combo Tempest  - SI ONLY WORKS IF YOU HAVE ENOUGH COMBO POINTS Beyond Blade (1st Hit)  - SI WORKING (NATURAL SEMI NO DELAY) Beyond Blade (2nd Hit)  - SI WORKING (NATURAL SEMI NO DELAY) Beyond Blade (3rd Hit)  - SI WORKING (NATURAL SEMI NO DELAY) Spoiler: Wild Hunter Summon Jaguar - FMA WORKING (PASSIVELY RANDOMLY ATTACKS) Hunting Assistant Unit  - SI, FMA WORKING Drill Salvo  - SI, FMA WORKING Spoiler: Mechanic UNTESTED 4TH JOB, HYPERS Support Unix: H-EX - FMA WORKING Punch Launcher  - SI STABLE, WORKING IN NON-MOUNT MODE Distortion Bomb  - SI STABLE, FMA WORKING, ND WORKING* (TURN DOWN DELAY) Spoiler: Beast Tamer UNTESTED LEOPARD / BIRD / KITTY / HYPERS Paw Swipe (1st Hit)  Paw Swipe (2nd Hit)  Paw Swipe (3rd Hit)  Leopard's Paw (1st Hit)  Leopard's Paw (2nd Hit)  Leopard's Pounce  Majestic Trumpet  SI, ND, FMA WORKING Spoiler: Demon Avenger UNTESTED HYPERS Double Slash  - SI = AUTO-EXCEED Demon Strike  - SI = AUTO-EXCEED, ND WORKING Lunar Slash  - SI = AUTO-EXCEED Execution  - SI = AUTO-EXCEED Nether Shield - FMA WORKING Spoiler: Cannoneer UNTESTED HYPERS Barrel Bomb - ND WORKING Blast Back  - WORKS WITH SLIDE & ATTACK ALSO HAS NO KNOCK BACK Spoiler: Jett UNTESTED 3RD JOB, 4TH JOB, HYPERS Blaster Barrage - ND WORKING (INCREASES DPS) Spoiler: Marksman UNTESTED 4TH JOB, HYPERS Hookshot - FMA WORKING Arrow Illusion  - FMA WORKING (MAY BE CLIENTSIDED) Spoiler: Zero UNTESTED BETA: Air Riot  - ND WORKING ALPHA: Shadow Strike  - ND WORKING BOTH: Shadow Strike -  - ND WORKING Resources Spoiler: HELP I DON'T UNDERSTAND T-T Meaning of FMA = Full Map Attack / Where an ability is capable of hitting any mob in the map no matter how far away the mob is. Meaning of ND = No Delay / Capable of hitting a mob(s) at a constantly speed; regularly removing the ability's animation. Meaning of SI = Skill Injection / Injecting a Skill ID to allow the spamming of the skill. (The skill MUST be owned by your class.) Meaning of CS = Client Sided / The ability is unable to kill monsters, and nobody sees the damage. Spoiler: How Do I Use This? It's simple. Step 1. Download Cheat Engine Step 2. Download the MapleStory Bypass Step 3. Download the .ct file from this thread: Step 4. Open the CT file you just downloaded with CE. (Google how to do that) Step 5. Change the Skill ID in one of the Skill Injection Scripts to the Skill ID you want to exploit from this thread. It has to be a skill that can be used by your class. Spoiler: What Scripts Do I Use? If I include the letters ND next to a skill; you use Skill Inject + Mach GND. If there is NOT an ND next to the skill use Skill Inject(No GND). *OPTIONAL* If I include the letters "FMA" next to the skill; then you can use the Full Map Attack script as well. If I DON'T include the letters "FMA" next to the skill; then you can NOT use the Full Map Attack script. The Updated Skill Injection Thread Is Located Here: Currently you are only able to access it if you're a terminal user. The Number of Classes It Currently Includes 33 out of 41 (Maybe more since I'm bad at counting. ) P.S. Fiddle With the Delay If It DCs A Lot!