I just update the address and I'm not the creator. Use at you own risk.
[ENABLE]
01603293: //75 ? 8D ? ? 8B ? E8 ? ? ? ? 8B ? E8 ? ? ? ? 85 ? 0F 84 ? ? ? ? 8B
jmp 016038BC //8B ? ? ? ? ? 85 C0 0F 84 ? ? 00 00 2B ? 0F 89 ? ? ? ? C7 ? ? 00 00 00 00 8D
//backtrack from jmp above
[DISABLE]
01603293:
db 75 0A 8D 50 FA
mov ecx, edi
call 01655AF0 //update call as well
//Mob Control
//MSEA 179.2
// 01 Normal Mobs
// 02 Jump mob
// 03 Fly Mobs
// 04 Stationary Mobs
// 05 Mob Walk Right
// 06-07-08 Lemmings
// 09 and above crash MapleStory with "error code: -2147467259 (Unspecified error)"
define(action,04) // change action here
[ENABLE]
alloc(MobControl,128)
MobControl:
mov [edi+000004D0],action
mov eax,[edi+000004D0]
jmp 0265AB6E+6
0265AB6E:
jmp MobControl
db 90
[DISABLE]
0265AB6E: // CVecCtrlMob::WorkUpdateActive: E9 ? ? ? ? 8B ? ? ? 00 00 83 ? ? 0F ? ? ? ? ? FF [Address below]
mov eax,[edi+000004D0]
dealloc(MobControl)
//Vellum Freeze V2
//MSEA 179.2
define(CMob_ShowAffectedSkill,01626940) // 55 8B EC 6A FF 68 ? ? ? ? 64 A1 00 00 00 00 50 81 EC ? ? 00 00 A1 ? ? ? ? 33 C5 89 45 ? 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 8B D9 89 5D EC 8B ? ? ? 00 00 [FUNCTION START]
[enable]
CMob_ShowAffectedSkill:
ret 0004
[disable]
CMob_ShowAffectedSkill:
db 55 8B EC
//Vellum Freeze V1
//Msea v179.2
[Enable]
alloc(hook,128)
label(return)
hook:
mov [esp+4],#9
push ebp
mov ebp,esp
push -01
jmp return
016313D0: //81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [FUNCTION START]
jmp hook
return:
[Disable]
016313D0:
push ebp
mov ebp,esp
push -01
//Perfect Stance
//MSEA v179.2
[Enable]
00BD1196:
db B3 01 90
[Disable]
00BD1196: //0f 9c ? 85 db
db 0F 9C C3
//Mac GND
//MSEA 179.2
define(MachGND,0241BF1C)//75 ? 83 BD ? ? FF FF 00 75 ? 8B
//75 31 83 BD 04 ED FF FF 00 75 28 8B 53 0C 52 8B 85 C0 ED FF FF 50
[enable]
MachGND://Mach GND (Melee/Basic attacks)
db EB
[disable]
MachGND:
db 75
[enable]
01132C06:
db 0F 84
[disable]
01132C06: //0f 85 ? ? ? ? ff 15 ? ? ? ? 8b c3
db 0F 85
[ENABLE]
alloc(ItemFilter,256)
alloc(ItemList,2048)
alloc(Mesos,4)
alloc(Mode,4)
label(Return)
label(End)
label(FilterMesos)
label(RejectOrAccept)
label(AcceptFilter)
label(RejectFilter)
label(Ignore)
Mesos:
dd #0 // Minimum meso
Mode:
dd #1 // 0 = Accept, 1 = reject
ItemList:
//Add filter like below
//dd #itemID
dd #1003797 // Royal Warrior Helm
dd #2000002 // White Potion
dd #2000016 // White Potion
dd #2001502 // White Potion
dd #2022174 // White Potion
dd 00 // End of list
ItemFilter:
push edx
mov edx,[Mesos]
cmp eax,edx
jle FilterMesos
mov edx,ItemList
jmp RejectOrAccept
FilterMesos:
mov [edi+50],0
jmp End
RejectOrAccept:
cmp byte ptr [Mode],0
je AcceptFilter
cmp byte ptr [Mode],1
je RejectFilter
AcceptFilter:
cmp eax,[edx](Mesos)
je End
cmp dword ptr [edx],0
je Ignore
add edx,4
jmp AcceptFilter
RejectFilter:
cmp eax,[edx]
je Ignore
cmp dword ptr [edx],0
je End
add edx,4
jmp RejectFilter
Ignore:
cmp eax,#50000 // Added this code otherwise mesos is dropped but not shown in accept mode
jle End
mov eax,0
End:
pop edx
mov ecx,esi // Original Opcode
mov [ebx+50],eax // Original Opcode
jmp Return
01147246:
jmp ItemFilter
Return:
[DISABLE]
01147246: // f3 ? ? ? ? ? ? ? f3 ? ? ? ? ? ? ? e8 ? ? ? ? 8b ? 89 ? ? e8 mov below
mov ecx,esi
mov [ebx+50],eax
dealloc(ItemFilter)
dealloc(ItemList)
dealloc(Mesos)
dealloc(Mode)
[ENABLE]
alloc(CUserLocal__SetDamaged_Hook,128)
label(CUserLocal__SetDamaged_Normal)
label(return)
CUserLocal__SetDamaged_Hook:
push 00
push 00
push 00
push 00
push 00
push 00
push 00
push 00
push 00
push 00
push 00
push 00
xor edx,edx
call CUserLocal__SetDamaged_Normal
ret 0030
CUserLocal__SetDamaged_Normal:
push ebp
mov ebp,esp
push -01
jmp return
023F9BC0: // CUserLocal::SetDamaged
jmp CUserLocal__SetDamaged_Hook
return:
[DISABLE]
023F9BC0: //E8 ? ? ? ? EB ? 6A 00 6A 01 6A 00 6A 01 [Follow call]
db 55 8B EC 6A FF
//Full Map Attack
//MSEA 179.2
[ENABLE]
01675AE2: // MsInterSectRect
db EB
0284CC66:
db EB
[DISABLE]
01675AE2: // 75 ? 84 ? 0F ? ? ? ? 00 8B ? ? 8B
//008819AC
//011F8F7F
//01675AE2
db 75
0284CC66: // 74 ? C7 87 ? ? 00 00 00 00 00 00 8B 0D 68 EA BA C4 04 FF
//68 EA BA C4 04 FF [2 je above]
db 74
Thanks to @bongy97
[Enable]
Alloc(Aggro, 128)
Label(return)
Aggro:
mov eax,[03342D90] //Char Base 8B 3D ? ? ? ? 8B CF F3
lea eax,[eax+04]
mov [ecx+000004D0+08],eax //Aggro offset 83 BE ? ? ? ? 00 0F 85 ? ? 00 00 8B CE E8 ? ? ? ? 85 C0 74 [Offset+0x08]
push ebp
mov ebp,esp
push -01
jmp return
02655C40:
jmp Aggro
return:
[DISABLE]
02655C40:// CVecCtrlMob::WorkUpdateActive: E9 ? ? ? ? 8B ? ? ? 00 00 83 ? ? 0F ? ? ? ? ? FF [FUNCTION START]
push ebp
mov ebp,esp
push -01
dealloc(Aggro)
Thanks to @nuclear221
//Hide Skill Animation
define(CUser_ShowSkillEffect,02330E80) // 55 8B EC 6A FF 68 ? ? ? ? 64 A1 00 00 00 00 50 B8 ? ? ? ? E8 ? ? ? ? A1 ? ? ? ? 33 C5 89 45 F0 56 50 8D 45 ? 64 A3 00 00 00 00 89 8D ? ? ? ? C7 85 ? FF FF FF 00 00 00 00 [Follow Call Below?]
[enable]
CUser_ShowSkillEffect:
ret 0040
[disable]
CUser_ShowSkillEffect:
db 55 8B EC
//Hide Damage
[Enable]
015FE9E0:
ret 0074
[Disable]
015FE9E0: //Function start 55 8B EC 6A FF 68 ? ? ? ? 64 A1 00 00 00 00 50 83 EC ? 53 56 57 A1 ? ? ? ? 33 C5 50 8D 45 ? 64 A3 00 00 00 00 8B F9 89 7D F0 8B 0D ? ? ? ? C7 45 FC ? ? ? ? 85 C9
push ebp
mov ebp,esp
//Hide Combo Animation
[ENABLE]
01622280: //55 8B EC 8B 45 ?? 56 57 8B F9 8B B7 ?? ?? ?? ??
RET
[DISABLE]
01622280:
push ebp
//Hide Multikill
[ENABLE]
02ED9514:
ret
[DISABLE]
02ED9514: // String search Effect/BasicEff.img/MultiKill/ [First]
db 45
//No Loot Animation
[ENABLE]
00EB57EC:
db 0F 8C
[DISABLE]
00EB57EC: //81 ? BC 02 [Second result & address below]
db 81 F9
// Map Rush
define(AddressOne,02381A1F) //89 ? ? ? ? ? 81 ? ? ? ? ? 3F 42 0F 00 75
define(AddressOneOpCode,00013F08) //mov [edi+????????],eax //Original OpCode of AddressOne
define(AddressTwo,014F19BA) //First: 6A ? E8 ? ? ? ? 8B ? E8 ? ? ? ? C7 ? ? ? ? ? ? 8D ? ?
define(AddressTwoOpCodeCallOne,00CEFB20) // Original call OpCode of AddressTwo
define(AddressTwoOpCodeCallTwo,027D4BE0) // Original second call OpCode of AddressTwo
define(AddressThree,00CE9F30) //75 ? E8 ? ? ? ? 85 C0 74 ? 6A 01
define(PortalBase,03344C1C) //CUserLocal::8B 3D ? ? ? ? 8B 47 ? 85 C0
define(CPortalList_GetPortal,017D3BF0) //CPortalList::GetPortal() Two calls Down OR 55 8B EC 8B ? 08 85 D2 78 ? 8B ? 04 85 C0 74 ? 3B ? ? 73 ? 8B ? ? ? 5D
define(CUserLocal,03342D90) //CUserLocal::8B 3D ? ? ? ? 8B CF F3
define(CUserLocal_MoveToPortal,02472220) //CUserLocal::MoveToPortal() New: 55 8B EC 51 89 4D ? 6A 01 6A 00 6A 01 8B
define(AutoPortal,00014C2C) //mov [ecx+????],eax below,89 81 ? ? ? 00 5D C2 04 00 8B 81 ? ? ? 00 C3 CC CC CC CC CC CC CC CC CC C7
define(FixStuckOne,02381796) //0F ? ? ? ? ? 89 ? ? ? ? ? 85 ? 75 ? 8B ? ? ? ? ? 8D //0F 84 ? ? 00 00 89 87 ? ? ? ? 85
define(FixStuckTwo,02381A04) //75 ? 8B 0D ? ? ? ? 8D 87 [SECOND] //Address of jne below FixStuckOne
[Enable]
Alloc(InGameRush, 128)
Alloc(TeleportToPortal, 128)
Label(Return)
Label(End)
AddressOne:
jmp InGameRush
db 90
Return:
InGameRush:
push eax
call TeleportToPortal
mov [edi+AddressOneOpCode],eax
jmp Return
TeleportToPortal:
push ebp
mov ebp, esp
push esi
mov esi,[ebp+08]
test esi, esi
js End
mov ecx, [CUserLocal]
mov [ecx+AutoPortal],1
mov ecx,[PortalBase]
mov eax,CPortalList_GetPortal
push esi
xor edx, edx
call eax
test eax, eax
je End
push [eax+4]
mov ecx,[CUserLocal]
mov [ecx+AutoPortal],1
mov eax,CUserLocal_MoveToPortal
xor edx, edx
call eax
End:
mov eax, esi
pop esi
pop ebp
ret 0004
//FixStuckOne:
//db 90 90 90 90 90 90
FixStuckTwo:
db 90 90
AddressTwo:
db 90 90 90
db 90 90 90
db 90 90 90 90
db 90 90 90 90
AddressThree:
db 90 90
[Disable]
DeAlloc(InGameRush)
DeAlloc(TeleportToPortal)
AddressOne:
mov [edi+AddressOneOpCode],eax
//FixStuckOne:
//db 0F 84 D4 05 00 00
AddressThree:
db 75 2C
AddressTwo:
push 00
call AddressTwoOpCodeCallOne
mov ecx,eax
call AddressTwoOpCodeCallTwo
FixStuckTwo:
db 75 1F
//Hides nametags on your cilent only.
//For SS and Videos
//I don't know what is this used for
define(HideNameTags,0231FD10) //6A 00 6A 00 68 F3 03 [FUNCTION START]
[ENABLE]
HideNameTags: //CUser:DrawNameTags
ret
[DISABLE]
HideNameTags:
push ebp
You can get more complete scripts from @tysonlim 

Personal advice: Stop hacking if you dc/crash more than 2 times straight / within very short period of time. Chances to get an auto ban are very high if you continue hack. Also, let's pray for GM don't visit us when we hacking 
