Some 179.2 scripts to share

Discussion in 'MapleStory Sea' started by hooked888, Sep 21, 2018.

  1. nuclear221

    nuclear221 Malaysia The New Guy

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    //Hide Skill Animation
    define(CUser_ShowSkillEffect,02330E80) // 55 8B EC 6A FF 68 ? ? ? ? 64 A1 00 00 00 00 50 B8 ? ? ? ? E8 ? ? ? ? A1 ? ? ? ? 33 C5 89 45 F0 56 50 8D 45 ? 64 A3 00 00 00 00 89 8D ? ? ? ? C7 85 ? FF FF FF 00 00 00 00 [Follow Call Below?]

    [enable]
    CUser_ShowSkillEffect:
    ret 0040

    [disable]
    CUser_ShowSkillEffect:
    db 55 8B EC
    //Hide Damage
    [Enable]
    015FE9E0:
    ret 0074

    [Disable]
    015FE9E0: //Function start 55 8B EC 6A FF 68 ? ? ? ? 64 A1 00 00 00 00 50 83 EC ? 53 56 57 A1 ? ? ? ? 33 C5 50 8D 45 ? 64 A3 00 00 00 00 8B F9 89 7D F0 8B 0D ? ? ? ? C7 45 FC ? ? ? ? 85 C9
    push ebp
    mov ebp,esp
    //Hide Combo Animation
    [ENABLE]
    01622280: //55 8B EC 8B 45 ?? 56 57 8B F9 8B B7 ?? ?? ?? ??
    RET

    [DISABLE]
    01622280:
    push ebp
    //Hide Multikill
    [ENABLE]
    02ED9514:
    ret

    [DISABLE]
    02ED9514: // String search Effect/BasicEff.img/MultiKill/ [First]
    db 45
    //No Loot Animation
    [ENABLE]
    00EB57EC:
    db 0F 8C

    [DISABLE]
    00EB57EC: //81 ? BC 02 [Second result & address below]
    db 81 F9
    //Mob Aggro
    [Enable]
    Alloc(Aggro, 128)
    Label(return)

    Aggro:
    mov eax,[03342D90] //Char Base 8B 3D ? ? ? ? 8B CF F3
    lea eax,[eax+04]
    mov [ecx+000004D0+08],eax //Aggro offset 83 BE ? ? ? ? 00 0F 85 ? ? 00 00 8B CE E8 ? ? ? ? 85 C0 74 [Offset+0x08]

    push ebp
    mov ebp,esp
    push -01
    jmp return

    02655C40:
    jmp Aggro
    return:


    [DISABLE]
    02655C40:// CVecCtrlMob::WorkUpdateActive: E9 ? ? ? ? 8B ? ? ? 00 00 83 ? ? 0F ? ? ? ? ? FF
    push ebp
    mov ebp,esp
    push -01


    dealloc(Aggro)
    // Map Rush
    define(AddressOne,02381A1F) //89 ? ? ? ? ? 81 ? ? ? ? ? 3F 42 0F 00 75
    define(AddressOneOpCode,00013F08) //mov [edi+????????],eax //Original OpCode of AddressOne

    define(AddressTwo,014F19BA) //First: 6A ? E8 ? ? ? ? 8B ? E8 ? ? ? ? C7 ? ? ? ? ? ? 8D ? ?
    define(AddressTwoOpCodeCallOne,00CEFB20) // Original call OpCode of AddressTwo
    define(AddressTwoOpCodeCallTwo,027D4BE0) // Original second call OpCode of AddressTwo

    define(AddressThree,00CE9F30) //75 ? E8 ? ? ? ? 85 C0 74 ? 6A 01
    define(PortalBase,03344C1C) //CUserLocal::8B 3D ? ? ? ? 8B 47 ? 85 C0
    define(CPortalList_GetPortal,017D3BF0) //CPortalList::GetPortal() Two calls Down OR 55 8B EC 8B ? 08 85 D2 78 ? 8B ? 04 85 C0 74 ? 3B ? ? 73 ? 8B ? ? ? 5D
    define(CUserLocal,03342D90) //CUserLocal::8B 3D ? ? ? ? 8B CF F3
    define(CUserLocal_MoveToPortal,02472220) //CUserLocal::MoveToPortal() New: 55 8B EC 51 89 4D ? 6A 01 6A 00 6A 01 8B
    define(AutoPortal,00014C2C) //mov [ecx+????],eax below,89 81 ? ? ? 00 5D C2 04 00 8B 81 ? ? ? 00 C3 CC CC CC CC CC CC CC CC CC C7
    define(FixStuckOne,02381796) //0F ? ? ? ? ? 89 ? ? ? ? ? 85 ? 75 ? 8B ? ? ? ? ? 8D //0F 84 ? ? 00 00 89 87 ? ? ? ? 85
    define(FixStuckTwo,02381A04) //75 ? 8B 0D ? ? ? ? 8D 87 [SECOND] //Address of jne below FixStuckOne

    [Enable]
    Alloc(InGameRush, 128)
    Alloc(TeleportToPortal, 128)

    Label(Return)
    Label(End)

    AddressOne:
    jmp InGameRush
    db 90
    Return:

    InGameRush:
    push eax
    call TeleportToPortal
    mov [edi+AddressOneOpCode],eax
    jmp Return

    TeleportToPortal:
    push ebp
    mov ebp, esp
    push esi
    mov esi,[ebp+08]
    test esi, esi
    js End
    mov ecx, [CUserLocal]
    mov [ecx+AutoPortal],1
    mov ecx,[PortalBase]
    mov eax,CPortalList_GetPortal

    push esi
    xor edx, edx
    call eax
    test eax, eax
    je End
    push [eax+4]
    mov ecx,[CUserLocal]
    mov [ecx+AutoPortal],1
    mov eax,CUserLocal_MoveToPortal
    xor edx, edx
    call eax

    End:
    mov eax, esi
    pop esi
    pop ebp
    ret 0004

    //FixStuckOne:
    //db 90 90 90 90 90 90

    FixStuckTwo:
    db 90 90

    AddressTwo:
    db 90 90 90
    db 90 90 90
    db 90 90 90 90
    db 90 90 90 90

    AddressThree:
    db 90 90

    [Disable]
    DeAlloc(InGameRush)
    DeAlloc(TeleportToPortal)

    AddressOne:
    mov [edi+AddressOneOpCode],eax

    //FixStuckOne:
    //db 0F 84 D4 05 00 00

    AddressThree:
    db 75 2C

    AddressTwo:
    push 00
    call AddressTwoOpCodeCallOne
    mov ecx,eax
    call AddressTwoOpCodeCallTwo

    FixStuckTwo:
    db 75 1F
    //Hides nametags on your cilent only.
    //For SS and Videos
    //I don't know what is this used for

    define(HideNameTags,0231FD10) //6A 00 6A 00 68 F3 03 [FUNCTION START]
    [ENABLE]
    HideNameTags: //CUser:DrawNameTags
    ret

    [DISABLE]
    HideNameTags:
    push ebp

    //Mob Control
    //MSEA 179.2

    // 01 Normal Mobs
    // 02 Jump mob
    // 03 Fly Mobs
    // 04 Stationary Mobs
    // 05 Mob Walk Right
    // 06-07-08 Lemmings
    // 09 and above crash MapleStory with "error code: -2147467259 (Unspecified error)"

    define(action,07) // change action here

    [ENABLE]
    alloc(MobControl,128)

    MobControl:
    mov [edi+000004D0],action
    mov eax,[edi+000004D0]
    jmp 0265AB6E+6

    0265AB6E:
    jmp MobControl
    db 90

    [DISABLE]
    0265AB6E: // CVecCtrlMob::WorkUpdateActive: E9 ? ? ? ? 8B ? ? ? 00 00 83 ? ? 0F ? ? ? ? ? FF [Address below]
    mov eax,[edi+000004D0]

    dealloc(MobControl)

    I have update the above script to v179.2, working and simple test was done.
    Hope that someone can teach me the "Skill Injection" and "Increase Damage Line"
     
    Last edited: Oct 13, 2018
    hooked888 likes this.

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  2. hooked888

    hooked888 Malaysia Prominent Hacker

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    thanks!, gonna try the map rush by tonite
     
  3. nuclear221

    nuclear221 Malaysia The New Guy

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    About full map attack, upon active it will dc me within 5sec. What is the problem? While MachGND direct dc upon attack.
     
  4. zhiwei96

    zhiwei96 Singapore The New Guy

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    Hello how do i use the scripts here?
     
  5. nuclear221

    nuclear221 Malaysia The New Guy

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    update it to your Cheat Table. just copy and paste it.
     
  6. zhiwei96

    zhiwei96 Singapore The New Guy

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    just curious whether there is any item vac?
     
  7. zhiwei96

    zhiwei96 Singapore The New Guy

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    And also for the kanna FMA what does the terminal mean?
     
  8. nuclear221

    nuclear221 Malaysia The New Guy

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    no
     
  9. zhiwei96

    zhiwei96 Singapore The New Guy

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    may i know why when i use fma i cant kill the mob
     
  10. hooked888

    hooked888 Malaysia Prominent Hacker

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    ?

    which job you trying with the FMA?
     
  11. zhiwei96

    zhiwei96 Singapore The New Guy

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    i tried with kanna kishin and flame wizard orbital flame, both skills are able to hit full map but unable to kill the mob
     
  12. hooked888

    hooked888 Malaysia Prominent Hacker

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    kanna i not sure, but flame wizard will kill after some times(i believe your damage is low to 1hko the monster). try few more obital flame.
     
  13. zhiwei96

    zhiwei96 Singapore The New Guy

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    Hmm okok what do u mean by try a few more orbital flame?
     
  14. zhiwei96

    zhiwei96 Singapore The New Guy

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    is it okay if u attach a video of you hacking with the orbital flames? mine still cannot kill the mob, but it is hitting full map
     
  15. hooked888

    hooked888 Malaysia Prominent Hacker

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    spam the skill orbital flame few more times. u will see it does kill the mob.
     
  16. Blazing213

    Blazing213 Malaysia Informed Hacker

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    Mob control got some problem i think. not all mob controling
     
  17. hooked888

    hooked888 Malaysia Prominent Hacker

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    Yes, some mob you can't control with Mob Control
     
  18. Blazing213

    Blazing213 Malaysia Informed Hacker

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    Can u help me update mob freeze ?
     
  19. hooked888

    hooked888 Malaysia Prominent Hacker

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    //MOB FREEZE 179.2
    [ENABLE]
    alloc(CMob__IsRisingByToss_Hook,128)
    label(Return_True)

    CMob__IsRisingByToss_Hook:
    je Return_True
    jmp 016358C0+7

    Return_True:
    mov eax,00000001
    ret

    016358C0: // CMob::IsRisingByToss
    jmp CMob__IsRisingByToss_Hook
    db 90 90

    [DISABLE]
    016358C0: //83 B9 ? ? ? ? 00 75 ? 83 B9 ? ? ? ? 00 74 ? 8B 89 ? ? ? ? 8D ? ? F7 D9 1B C9 23 C8 E8 ? ? ? ? 85 C0 75 ?
    cmp dword ptr [ecx+00000A8C],00

    dealloc(CMob__IsRisingByToss_Hook)

    Not yet test, plz let us know if this work.

    Edited: not working for me. i wonder if it only work on certain monster.
     
  20. Blazing213

    Blazing213 Malaysia Informed Hacker

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    Sorry not working.
     

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